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  #11  
Old 03-25-2009, 08:15 AM
Phylast Phylast is offline
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Quote:
Originally Posted by Ginko View Post
i think it is better to have a good strategy game, than a very good looking game.. just look at Civ4 :P
Civ 4 looks beautiful, what are you talking about? My whole point was to find out if it would be easy to show units falling off of a wall every so often.
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  #12  
Old 03-25-2009, 08:23 AM
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well compared to todays standards it doesnt :P but ppl still play it
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  #13  
Old 03-25-2009, 02:08 PM
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Ragdoll physics would be amazing to see blasts from catapults, knockbacks, etc. I suppose making each unit have a fall animation would be a bit much. I was just thinking more along the lines of every one in ten units that die on a wall will fall to either side of the wall (straight line down) to have bodies litter the ground around the wall.
I think the argument against Ragdoll physics was the whole issue of necessity vs. lagg. It didn't fulfil the criterium of being unquestionably necessary, and would bump up the spec requirements (AFAIK).
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  #14  
Old 03-25-2009, 05:02 PM
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True. But what if you are able to disable and enable them at will?
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  #15  
Old 03-26-2009, 12:56 PM
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You want to extend the deadline further?
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  #16  
Old 03-26-2009, 01:08 PM
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We cannot extend the deadline again. If we don't make the next one we'll have to cut features instead of delaying.

Ragdoll is on the 'maybe' list, so unless we're extremely lucky I don't think it's going to be in the game.
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  #17  
Old 03-26-2009, 03:22 PM
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Quote:
Originally Posted by Andy Joslin View Post
We cannot extend the deadline again. If we don't make the next one we'll have to cut features instead of delaying.

Ragdoll is on the 'maybe' list, so unless we're extremely lucky I don't think it's going to be in the game.
But could it be included in a future expansion?
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  #18  
Old 03-26-2009, 04:27 PM
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If its in good, if it's not okay.

Lets be honest, it's not essential... though it would be slightly amusing.

Even if it was implemented though, I would say there should most assuredly be an option to turn them off, because as said earlier it is a system hog.
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  #19  
Old 03-26-2009, 10:01 PM
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Default system hog

based on the number of units that I've seen in previews, adding ragdoll physics to every unit would be a heavy burden. Once again though, is there a non-cheesy way to have units fall off a wall without much demand for calculations?
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  #20  
Old 03-26-2009, 11:30 PM
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Quote:
Originally Posted by ash12181987 View Post
PLEASE put in ragdolls, it leads to unintentionally hillarious battle scenes. Like this one:
(Unquoted image)
I count 15 men in 1 screen, with ragdol physics. Dof can have thousands and thousands, of object and units on screen without ragdol physics, its either a few guys falling down with ragdoll physics or massive army battles unseen in a lot of modern RTSs.
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