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#11
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camp vs camp battles? So you can camp? so technically you CAN send out a bunch of bandits to roam around yet still have a home stronghold?
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#12
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Happy now?
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#13
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Yeah
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#14
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This was along the lines of the idea I had for a minotaur race in a future expansion. It's such a new and unique way to play the game.
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#15
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I like the idea of roaming around with an army, with the idea of banditing for resources can you also recruit/force weak villagers and other units to join you on the way? Would be cool to kill off a few warriors in a camp and then force them to join your army and would also mean a player doesn't have to keep returning home to get more men to bandit with.
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#16
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I don't know if you could control/take-over units that way. I'm not entirely sure how that would work.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#17
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Perhaps low morale + low health = units become neutral captives and after some time they join army of the winner? just a thought.
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#18
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I could see that. I wish an army could just focus on being mercenary somehow. That would be pretty cool. Maybe on one mission, you could be in charge of bandits, have to sneak into a castle and steal resources or abduct a hero unit. It would kind of be the opposite of the wizard rescue thing mentioned in the one thread.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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