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#31
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Well, it's not so much spamming as it is a force of nature, like wind or rain.
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The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! *Jean-Luc Picard* |
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#32
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Quote:
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![]() Welcome to the bottom of the food chain www.rtscomunity.com "Blessed is the mind too small for doubt." Diablo III---Starcraft II---Bloodline champions |
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#33
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I don't understand his annecdotes, and view them as both pointless and irrelevant
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There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#34
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Quote:
(That was an attempt to get back on topic if your wondering.)
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#35
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Thank you, and yes, back on topic please, this isn't a "Rant Sparrow." if you want to make one of those, make it in the off topic section; do not continue it here please.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#36
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Quote:
---Starcraft had a mode where multiple members would control one color "team player" (lack of a better description) from separate computers. This "team player" would be exactly like any other starting color player, but would be controlled completely by each team member simultaneously. So, the "team player" would play-out the same as an ordinary single member controlled team, but with extra eyes watching along with the possibility of each member controlling everything (units, buildings, powers, etc.) ---This type of play is a lot of fun to play, but has a high propensity to hinder strategy progress of a team. For Starcraft in particular, this type of gameplay was great on high resource maps (Big Game Hunters or the "FASTEST" series). Here the starting team could expand and allow each member of the team entirely control a base expansion. Since every member may control every aspect of the team, they share the same resource pool once again creating a challenge to the team. One of the greatest aspects of this type of game play was in battles where unit controls were maximized allowing an unparalleled micromanagement. ---For an example to help illustrate imagine a 1v1 game where three people were controlling each side of the battle simultaneously. Obviously extremely difficult on it's own, but voice communication alleviates a lot of the problem. On the other side of token imagine the battle scheme of unit behavior and optimization. ---So, would something like this be possible in Dawn of Fantasy in the non-MMORTS side of the game? Last edited by Phylast : 03-24-2009 at 01:26 AM. |
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#37
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This may be included if it is easy to include.
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