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Official FAQ Thread - Reverie World Studios Forums

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Old 02-18-2009, 01:49 PM
Bryan Oakley's Avatar
Bryan Oakley Bryan Oakley is offline
Reverie World Studios - QA Tester, Public Relations, Level Designer
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Post Official FAQ Thread

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- This thread is about asking questions, and having them answered by the appropriate people of the Development Team or appropriate game member (name in blue).
- Answers NOT from the Development Team or appropriate game member (name in blue) are deemed as an unofficial answer.
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Most Frequently Asked Questions & Answers.
Q. When will the game be released to PC and Xbox 360?
A. PC: Late 2010.
Xbox 360: No specific date available.

Q. What are the system requirements for Dawn of Fantasy?
Minimum System Requirements: (outdated - will be lower)
Microsoft Windows 2000/XP/Vista®
2.4 GHz Intel® Pentium® IV or AMD® processor
1 GB RAM (XP), 2 GB RAM (Vista)
4x CD-ROM/DVD-ROM drive
1 GB of free Harddisk space
nVIDIA® GeForce 7600 256MB memory or equivalent
DirectX 9.0 Compatible Sound Card

Recommended System Requirements (outdated - will be lower)
Microsoft Windows 2000/XP/Vista®
2.4 GHz Intel® Core 2® Duo or AMD processor
2 GB RAM (XP), 3 GB RAM (Vista)
4x CD-ROM/DVD-ROM drive
1 GB of free Harddisk space
nVIDIA® GeForce 8800 or ATI® 1950 512MB memory
DirectX 9.0 Compatible Sound Card

Q. How many beta stages will there be?
A. There will be seven beta stages: five closed and two open. Forum members will have priority access to the closed Beta stages. For more information on the beta stages, please check out the announcement.

Q. What beta stage are we currently in, and when is the next stage?
A. We are currently in the second stage, which focuses on Lay Siege and Castle Defense skirmish maps. On August 30th, we will move into the third stage, which will introduce the Kingdom Wars game mode.

Q. When will there be an official gameplay video?
A. Official gameplay videos will be posted whenever we believe the game is ready to be presented full-on. Head on over to the game's official website ( to watch the latest videos.

Q. When we will see more screenshots?
A. Check the Media Fair forum every Friday for a new media showcase.

Q. What will the online part of the game offer?
A. Dawn of Fantasy will feature 2 online modes; MMORTS mode which you control a persistent kingdom and standard Online Skirmish with up to 8 players. Skirmish modes include Lay Siege, Castle Defense, and Build & Defend.

Q. What is MMORTS? What are the online MMORTS mode main features?
A. MMORTS stands for “Massively Multi-player Online Real Time Strategy”, you control a kingdom in any one of the game’s factions and start in an area of the world of your choosing. Your kingdom stays with you as you progress through each battle, both wins and losses. There is both PVP (Player vs. Player) and PVE (Player vs. Environment) play with questing and missions that will allow your kingdom to advance in size and power.

Q. Will My MMO City be attacked while I am offline?
A. No, when you are offline you are not available to be attacked. Although we know this feature lacks “realism”, we have to make it possible for people to leave their PC without fear of their hard work being destroyed unfairly.

Q. Will the game come out in different languages?
A. English, French, German, Russian, and Spanish are currently the languages slated for release. However, this may change within the next couple of weeks.

Q. Will Widescreen be Supported?
A. Yes, widescreen is fully supported with both 16:9 and 16:10 resolutions.

Q. What kind of resources are used?
A. Dawn of Fantasy like other Real Time Strategy games has 4 main resources: Food primarily for training troops; Wood primarily for building buildings and upgrades; Gold primarily for training troops, resource trading, research and much more; Stone primarily for building walls and wall upgrades. In addition, there are Influence points, which can be gained from questing and PvP, and can be spent toward future DLC packs and expansions.

Q. How do walls work? What are their main features?
A. All of the walls are walk-able by almost all units. Walls take quite a bit of resources to build, but once you have enough resources you can start building a layer of walls around your stronghold at your main building center. Most walls are upgradeable with various counter-siege upgrades available if you have enough resources. All factions have their own unique type of siege equipment to gain access through the gates and or onto the walls of your stronghold.

Q. Can I build buildings anywhere in-game?
A. Humans have building plots, areas where you can build various buildings except houses, houses are built simply by pressing a button at your Town Hall.

. Elves have Great Elven Trees, massive magnificent trees that they build there buildings around in a natural way. They can build a few ground-based houses inside their stronghold as well.

. Orcs Can build anywhere the buildings can fit and are not blocked by obstacles. Orcs can build 1 layer of wooden walls around there general area of population.

Q. How easy is modding the game?
A. We are releasing very powerful editing tools with the game which include: World Editor, Unit Editor, Model and Animation Viewer. Anybody with 3D Studio Max will be able to easily make his or her own units. And all game files will be completely open to modding.

Q. How easy is it to make a map?
A. If you have used other mapping software previously you should find a slight learning curve when using our map editor. Our map editor is very powerful and allows you to make very detailed maps and also allows for scripting using the LUA language as well as many other features not included in many other map editors.

Q. Will there be a place to find user-made maps online?
A. We are implementing a service called Reverie Online which will be the online community for Dawn of Fantasy and any future Reverie titles. There we will house any user-made maps as well as additional content developed by ourselves. Also to be found on Reverie Online; tutorials from the development staff, resources for making your own modding community, and clan/guild community management.

Q. How far along in development is the Xbox 360 version?
A. Development will not begin until the PC version has been released. At this point, an Xbox version is a distinct possibility, not confirmed.

Q. How long does an average online (MMORTS) quest take? Is there a feature to pause it and continue it on a later?
A. It depends on the quest, some quests range from simple tasks of building the starting essentials of a village to taking your army and traveling lordship or place to accomplish the quest elsewhere away from your homeland. There will always be an appropriate time to save your progress; although we are unclear at this time if we will implement a saving feature for far away quests.

Q. How long does an average online (MMORTS) Online Player Vs Player game take?
A. It depends mostly on the factions and player’s tactics in the war, but an average game should not be substantially longer then any other realistic RTS, but you also won't be seeing any 2 minute games like you do in games such as C&C3.

To view answers to other questions, read the other posts in this topic.

Last edited by Alex Walz : 08-21-2010 at 01:35 PM.

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