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  #21  
Old 02-10-2009, 07:03 AM
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At the moment, normal fighting effectiveness is not at all affected by stamina except for the fact that your units cannot run or use abilities while below the needed stamina.

Units losing fighting effectiveness through lack of stamina would not be fun.
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  #22  
Old 02-10-2009, 10:49 AM
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Agreed. Keep the system implemented.

Quote:
3 mins on constant attacking especially archers
That whole post was pretty garbled, so I'm trying to decipher what I can. 3 minutes? The agreed maximum firing rate was about 12 per minute. So 36 arrows? You've got to be kidding me, that game can't seriously think that that is at all realistic. You would never "stop" in the middle of combat. No one is that tired, unless they're ill, grievously wounded or lack the adrenal glands.
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  #23  
Old 02-10-2009, 10:52 PM
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Quote:
You would never "stop" in the middle of combat.
Not unless you've been fighting all day. Think of that recent tennis match where one guy just collapsed because he'd been playing for so long.
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  #24  
Old 02-12-2009, 08:17 AM
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GARBLED Hardly, Some people read to far between the lines looking for extra meaning...

I said 3 minutes on Constant fighting, never said how many times they fired.
If I had to guess I would say an arrow shot every 4 secs appox. To simplify that appox 15 a minute.


There are 2 main types on missle units Crossbow and Archer there IS a variation in delay in both types. ( DELEY meaning time between shot )


And Like I said before Constant fighting for 3 minutes means appox 45-50 shots at this point the stamina effect slows fireing rate ( 15 per min appox ) about 30-40% and even more when it says your troops are exhausted.

I do not think Stamina is bad I just think there has to be a balance with it. I sure use stamina in my favor as much as possible when I play these types of game my posts were just to show the how some games could use an overhaul in this area. and if you use this system dont let them satnd there lower effectiveness or something...

Last edited by Lordadamar : 02-12-2009 at 08:30 AM.
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  #25  
Old 02-12-2009, 11:32 AM
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Or some people don't know how to structure a post well enough. Sure, the firing rate may drop 50% but unless it's been a really long haul of a fight, I don't think the rate of fire would "slow to a crawl". Although, if it did slow to less than 10% it would wean out the people who don't know tactics, at the expense of realism and gameplay. This Total War version of stamina seems ridiculous.
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  #26  
Old 02-12-2009, 04:01 PM
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Honestly I have to agree with Puppeteer on this. Getting into stamina in a RPG-like setting would be fine but not in a RTS. That's a little too realistic.
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  #27  
Old 02-18-2009, 04:30 AM
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Quote:
Originally Posted by The Witch King of Angmar View Post
Honestly I have to agree with Puppeteer on this. Getting into stamina in a RPG-like setting would be fine but not in a RTS. That's a little too realistic.
Unless perfectly balanced and even researched...

And just to clear this up

quote: Not unless you've been fighting all day. Think of that recent tennis match where one guy just collapsed because he'd been playing for so long.

That is not a matter of life or death though is it? when faced with death you can push your body further than possible through sheer survival instincts and determination, its a bit different to being set on winning to be honest. You just wouldnt stop fighting in a huge battle and have a sit down because your tired, you just wouldnt because you will get killed in an instant...
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  #28  
Old 02-18-2009, 11:12 PM
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Well no mortal person can keep it up indefinitely.
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  #29  
Old 02-18-2009, 11:23 PM
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Quote:
Originally Posted by MrBlack103 View Post
Well no mortal person can keep it up indefinitely.
No, of course not. The battle would either end or you would die from somebody else with more stamina killing you.
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  #30  
Old 02-19-2009, 05:21 AM
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And there is no way that if you were that tired that you would survive, unless of course the other army is even more tired
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