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  #31  
Old 01-26-2009, 08:32 AM
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The information Joseph gave will more likely than not change before release and is not at all decided finally.

In addition, we know our site is out of date. Small incompetence on our part you could say, no one has updated it. I'm going to talk to our web developer about at least updating the date for a second instead of working on the new site ...
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  #32  
Old 01-26-2009, 10:29 AM
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Quote:
You have to be kidding.
Basically you are saying that PC user will get an inferior version with less content.
Good luck with this game, you will need it.
Nice impartial view there. The differences in the versions will not completely alienate other users, because the "improved version" will more likely as not have a marginal amount of new content. A spell or two, a couple of units, some better balance... it won't make the PC version redundant.
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  #33  
Old 01-26-2009, 03:14 PM
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New spells? More units? Only for the XBox version? Why?
Better balance? So PC user are some kind of beta tester.
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  #34  
Old 01-26-2009, 03:35 PM
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Evidently. It's easier to, or used to be in any case, to patch and rebalance PC versions. And to give the console version a purpose, considering the more difficult controls and the lack of modding capabilities, they have to have something. Long term, they're worse off.
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  #35  
Old 01-27-2009, 07:22 AM
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Both sound fine to me and should balance out nicely.
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  #36  
Old 01-27-2009, 07:43 AM
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Patching, as far as PS3 goes, is very easy for developers. Many games I've bought in the past, after running them I find a new update. It's a simple matter of pressing OK (the X button), and waiting about 2 minutes (or more) depending on the size of the patch. I don't think it'd be immensely difficult from the developers side as well.

I'm trying to be impartial here, but it does kind of hurt having a PC and a PS3, so with this game (and most RTS games, as none are ever released on PS3) having more features on Xbox360 from the developers side. I think PC users do tend to get it worst from most developers (not talking of Reverie here, just a general point) as developers see more potential in the console market. Also less support is required in the console market, as all platforms are exactly the same, hence the potential for problems is covered with one simple patch. Then with PCs, there are differenct graphics cards, different configurations, different RAM and so patching problems is a lot more lengthy etc, etc.

Modders are rarely ever able to achieve great, great heights in terms of quality and consistency though it's not their fault at all; the real keys to changes lie in the hands of the makers. Modders can only work within a certain capacity of the game, and some aspects are hardcoded.
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  #37  
Old 01-27-2009, 09:41 AM
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Which is why, IIRC, that Reverie disclosed (unofficially or otherwise) that they would try to ensure full modding capabilities, or at least extensive capabilities. Modding is successful when a company deliberately includes moddable content and supports the modders, through software or tutorials.
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