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  #21  
Old 12-08-2008, 08:51 PM
Quellist Quellist is offline
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Quote:
Originally Posted by Ryan Zelazny View Post
Xbox users will have slight advantages in places PCs don't.
No they don't, the only one that is arguable is the "optimized for" and how much of an impact that will have compared to the performance of a baseline gaming PC.

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For example, the Xbox User Interface is quite different from the PC, due to the limited amount of buttons you have to work with, as well as a less-precise control stick vs. a mouse. So we have developed a unique control scheme and a user interface that is unique to the Xbox version and will help players manage their armies much easier.
There are only a few possibilities here. Either you handicap the PC player, ie more work for the same results without any added benefit coming from the greater control. This would kill any sort of tactical depth.
Or you make it so slow it's borderline a TBS that plays out in realtime, this will give the Xbox players a chance to keep up.
There might be more options available, but in the end you just can't level the playing field between a keyboard/mouse combo and a xbox controller.

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Also, Xbox users on average have a faster internet connection speed as well, as they are not bogged down by firewalls and other security measures that windows takes.
If you can get a good latency in FPSes there is no reason why you should get any worse in DoF, it's not like the pace are going to be faster in DoF than your average FPS. And firewalls don't really impact bandwith to any great extent.
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  #22  
Old 12-12-2008, 04:47 AM
The_Biz The_Biz is offline
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usually people say that cross-platform play brings more trouble than it's worth. it's a pain to code and leads to unbalanced games. they did it in quake 3. console players pretty much always lost. I know that's a blazing fast FPS, but those can be played with gamepads even if they can't be won against anyone who doesn't suck. RTS's have a long way to go on consoles. few people actually are proficient with any reasonable control scheme. the xbox crowd spend all its time playing shooting games and single player games that aren't RTS's, whereas the people buying the PC game will know how to play strategy games - both in tactics and in controls. halo wars might help a bit, but i don't think it will do all that much. the other RTS's have either been voice activated or PC ports.

however, I don't see this game being very popular the moment it comes out. the online community will probably start small on both versions. i hope it's active enough to sustain itself so that people can find whatever match they want whenever they want, but realistically you can't guarantee that for this game, so you might need cross-platform play just so there are enough players for the console crowd to play against. that might be the only way for the game to succeed on the xbox unless people buy it for the single-player campaign alone, but MMORTS doesn't imply that.

other than that prediction, i just don't like the idea of the same strategy games on consoles and PCs. it usually forces games to be dumbed down as it becomes too simple and easy with a low unit cap (consoles have worse processors and less RAM than any cheap modern PC) to be a game that won't sell unless it appeals to the console audience which doesn't know the first thing about an actually strategic game. console strategy games have their own place (the watered down civilization revolution, the voice activated end war) and those can come to PC if necessary, but in general the PC version of a game gets hurt if it goes to consoles. perhaps there was some point during the development when developers rejected a feature because the xbox or its players could not handle it. if you can really make the same game be as good as possible on its own merits on PC and playable to some degree of competence on consoles it will be a significant achievement.
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  #23  
Old 01-23-2009, 11:56 AM
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The xb360 version and any other console version will be released months after the pc version and will indeed have many more features, bonus content, and gameplay polishing than the pc version.
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  #24  
Old 01-25-2009, 10:17 AM
jackeeboi jackeeboi is offline
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will it come out for the ps3 as well? becuase my pc is not very gd and why get a xbox when they end up costing more money overall than a ps3.
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  #25  
Old 01-25-2009, 10:23 AM
SvN SvN is offline
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Quote:
Originally Posted by Joseph Visscher View Post
The xb360 version and any other console version will be released months after the pc version and will indeed have many more features, bonus content, and gameplay polishing than the pc version.
that doesn't really sound fair Will pc users get those special features with patches?
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  #26  
Old 01-25-2009, 02:56 PM
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Hey, xbox360 users won't be able to mod it or map for it. That far outweighs having a little extra content
And jackeeboi your logic seems flawed somewhat.
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  #27  
Old 01-25-2009, 03:16 PM
The_Biz The_Biz is offline
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extra xbox features would kind of alienate your fanbase

console strategy gamers don't care about exclusive content over a PC game, but PC gamers will care if you put extra content on another platform

anyways, xbox including online and ps3 are expensive machines compared to PC. dawn of fantasy doesn't even need a powerful one.
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  #28  
Old 01-26-2009, 04:31 AM
Dorman Dorman is offline
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Quote:
Originally Posted by Joseph Visscher View Post
The xb360 version and any other console version will be released months after the pc version and will indeed have many more features, bonus content, and gameplay polishing than the pc version.
You have to be kidding.
Basically you are saying that PC user will get an inferior version with less content.
Good luck with this game, you will need it.
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  #29  
Old 01-26-2009, 05:46 AM
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You clearly didn't read Puppeteer's post. There are still many advantages to the computer version.
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  #30  
Old 01-26-2009, 09:04 AM
Dorman Dorman is offline
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Actually i did.
- many more features for the XBox version
-bonus content for the XBox version

But hey, the PC gamers will have mods (=free work of customers who bought the game and help to make the game attractive).

Btw, someone should update the "Overview":
"Dawn of Fantasy is aiming for a quarter 1, 2007 release"
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