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  #21  
Old 08-10-2007, 02:30 PM
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CD-keys are those little codes that come with a game that you need to enter during installation. It's one of the more ancient anti-piracy measures.
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  #22  
Old 08-10-2007, 04:19 PM
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Originally Posted by Darvin View Post
CD-keys are those little codes that come with a game that you need to enter during installation. It's one of the more ancient anti-piracy measures.
Oh yeah. I hate when I lose those because I'm running all over my house trying to find them.
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  #23  
Old 08-11-2007, 01:27 PM
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Will this editor be on a different CD, or will it be download?
If it is a download, will it cost a certain amount of microsoft points?
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  #24  
Old 08-11-2007, 10:58 PM
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Will this editor be on a different CD, or will it be download?
If it is a download, will it cost a certain amount of microsoft points?
Not full sure, but I believe the editor should come with the game, when the game is installed so is the editor. when you have the game installed you can start making maps right away! lol But I think I would rather play the game after this is all over.
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  #25  
Old 08-11-2007, 11:28 PM
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Even I don't open the editor before I open the game. It's kind of like reading the Encyclopedia of Arda before reading Lord of the Rings. Sure, you'll probably be able to handle it, but it's just the wrong order to do things.

Having the editor install with the game is definitely the right way to do it. It's the simplest and most accessible way to do things.

As for me, I usually start playing around with the editor once I'm comfortable with the game mechanics and the way the game works in general, which takes a little under a week.
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  #26  
Old 08-12-2007, 11:21 AM
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Even I don't open the editor before I open the game. It's kind of like reading the Encyclopedia of Arda before reading Lord of the Rings. Sure, you'll probably be able to handle it, but it's just the wrong order to do things.

Having the editor install with the game is definitely the right way to do it. It's the simplest and most accessible way to do things.

As for me, I usually start playing around with the editor once I'm comfortable with the game mechanics and the way the game works in general, which takes a little under a week.
Yeah I just hope the editor isn't to complicated because I would like to learn more about mapping.
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  #27  
Old 08-12-2007, 11:59 AM
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Mapping isn't hard, it's the triggering that gets you.
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  #28  
Old 08-12-2007, 02:46 PM
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Mapping isn't hard, it's the triggering that gets you.
Triggering?
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  #29  
Old 08-12-2007, 06:28 PM
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With triggers...
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  #30  
Old 08-12-2007, 11:30 PM
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Triggering is scripting. A scripted event might be receiving reinforcements when you destroy an enemy base. This is a "scripted" event. Because scripting (or triggering, as they are sometimes called) systems are inherently complex, they have by far the steepest learning curve.
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