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  #21  
Old 12-04-2008, 03:41 PM
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Darvin Darvin is offline
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Common sense guys: how can a soldier march faster on a road than he can on a grass field? Don't let gaming logic (roads = faster movement) override your real world sense.


To a marching army, a road means relatively little. So long as we're not talking about rough, mountainous terrain you can make almost the same time on a road as you can marching through an open field. So a speed bonus makes little sense.

Where roads are useful is for vehicles like carts, wagons, or siege weapons. A wheel works best on a uniform, flat surface, and a road lets them operate ideally with little chance of damage. When moving large amounts of supplies, a road is invaluable.

If anything, a road represents a supply line in which carts and wagons are transporting goods. Protecting a road is therefor critical to the smooth operation of the military or empire they are supporting. The soldiers themselves, however, are not necessarily bound to the roads at all.
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  #22  
Old 12-04-2008, 03:52 PM
Esculas the Mighty Esculas the Mighty is offline
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Quote:
Originally Posted by Darvin View Post
Common sense guys: how can a soldier march faster on a road than he can on a grass field? Don't let gaming logic (roads = faster movement) override your real world sense.


To a marching army, a road means relatively little. So long as we're not talking about rough, mountainous terrain you can make almost the same time on a road as you can marching through an open field. So a speed bonus makes little sense.

Where roads are useful is for vehicles like carts, wagons, or siege weapons. A wheel works best on a uniform, flat surface, and a road lets them operate ideally with little chance of damage. When moving large amounts of supplies, a road is invaluable.

If anything, a road represents a supply line in which carts and wagons are transporting goods. Protecting a road is therefor critical to the smooth operation of the military or empire they are supporting. The soldiers themselves, however, are not necessarily bound to the roads at all.
its not that the army moves faster

its that they tire alot slower due to less hills and stuff to step/climb over
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  #23  
Old 12-04-2008, 05:08 PM
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I guess we might as well give this away.

Think about the 2D map of games like Total War, or Knights of Honor. There are roads on the map but your units really don`t have to take them.

With long-distance army movement over the world map it`ll work just the same way. You task your army on the world map, and it`ll take the fastest way there. If there is a sea in a way, your army will march to the shore, automatically board a transport ship and continue it`s travel across the water.

Although making your army move faster if road is available is definitely a fine idea! Something we`ll consider.

Also, there are roads in RTS-view mode, which really come in handy then moving through a forested region for a while - no forest on the road, units move faster.
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  #24  
Old 12-05-2008, 03:05 AM
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Interesting that you mention Knights of Honor, that was one of the best games I've played and really deserves more popularity.
And it does make sense that roads in RTS mode would have a bigger effect on speed than roads on the world map.
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  #25  
Old 12-05-2008, 01:16 PM
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Didn't the roads in RTW increase army speed in that province?
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  #26  
Old 12-05-2008, 01:23 PM
aVeron aVeron is offline
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Quote:
Originally Posted by Sharku View Post
Didn't the roads in RTW increase army speed in that province?
it does, in M2:TW also, it increases the movement speed even more depending on the road chape, stone roads, dirt roads, etc.
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  #27  
Old 12-05-2008, 01:37 PM
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Quote:
Originally Posted by ShadowyMoon View Post
Interesting that you mention Knights of Honor, that was one of the best games I've played and really deserves more popularity.
And it does make sense that roads in RTS mode would have a bigger effect on speed than roads on the world map.
I often play it however i do not remember roads featuring on it :/ but it is still one of my favourite games of the last few years

And yes the troops themselves wouldnot get a speed boost but they wouldnt gain fatigue so quickly and their supplies (all armies must have supplies with them) can travel quicker making it much easier.
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  #28  
Old 12-05-2008, 03:01 PM
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Quote:
Originally Posted by aVeron View Post
it does, in M2:TW also, it increases the movement speed even more depending on the road chape, stone roads, dirt roads, etc.
Why can't something like this be added onto the campaign map then? In actual battles featuring a road the only unit that should get a speed increase from it should be siege engines and that's only if the terrain is rockey or hard to navigate.
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