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  #11  
Old 08-07-2007, 09:02 AM
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Originally Posted by Darvin View Post
The thing about corsairs is that they were supposed to be a hybrid unit, acting as either a shock melee swordsman or a grenadier. The problem was their melee attack was quite average, so there was no point in using it. It was really sad, because in mods that buffed their melee attack to the point at which their versitility was a greater asset than their firebombs, the unit was super fun.

As for Ryan's comment, it still doesn't detail exactly how mercenaries will work in the game mechanics, but I'd imagine that wouldn't even be finalized even if the devs already had them in the game.
Corsairs mowed pikes down pretty good.
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  #12  
Old 08-07-2007, 01:54 PM
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Sure, because pikes can't damage them; corsairs deal no more damage than a Gondor soldier, and are much more fragile and twice as expensive. If you compare the damage corsairs deal to pikes with the damage they receive from any archer unit, it's downright pathetic. In any practical situation, there is no reason to have a corsair on sword mode.
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  #13  
Old 08-07-2007, 05:18 PM
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Sure, because pikes can't damage them; corsairs deal no more damage than a Gondor soldier, and are much more fragile and twice as expensive. If you compare the damage corsairs deal to pikes with the damage they receive from any archer unit, it's downright pathetic. In any practical situation, there is no reason to have a corsair on sword mode.
Yeah which is ashame. I used them on sword for buildings though.
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Old 08-07-2007, 06:58 PM
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That makes even less sense; their firebombs were one of the most effective anti-building tools in the game. Besides that fact, most players would demolish buildings on the spot; failure to do so handed the enemy the win on a silver platter due to the massive XP and power point bonuses. As a result, in any realistic matchup you'd never get to attack most structures anyways.
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  #15  
Old 08-08-2007, 09:29 AM
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That makes even less sense; their firebombs were one of the most effective anti-building tools in the game. Besides that fact, most players would demolish buildings on the spot; failure to do so handed the enemy the win on a silver platter due to the massive XP and power point bonuses. As a result, in any realistic matchup you'd never get to attack most structures anyways.
I never thought firebombs really did good on buildings. Just my opinion though and I mostly used them behind swordsmen to light the ground on fire and to damage enemy units.
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Old 08-08-2007, 06:07 PM
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I never realized how relevant BFMEII Firebombs were to DoF
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  #17  
Old 08-09-2007, 01:22 PM
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I never realized how relevant BFMEII Firebombs were to DoF
Lol. Darvin just has his moments on him using logic to prove a point.
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  #18  
Old 08-09-2007, 01:59 PM
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I can get carried away; point is that in mods that rebalanced them, Corsairs were one of the most fun units to play with, fulfilling the role of a unit that you really couldn't get anywhere else.
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  #19  
Old 08-09-2007, 02:48 PM
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I can get carried away; point is that in mods that rebalanced them, Corsairs were one of the most fun units to play with, fulfilling the role of a unit that you really couldn't get anywhere else.
What mod did you use for the Corsairs?

PS Darvin I was just kidding around.

Thanks
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  #20  
Old 08-10-2007, 03:29 PM
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MEMW Balance Mod, of course. It's still available for download on RTSC in the BFME section.
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