Patch # 24 B - Road to Empire
Today`s Patch 24 B marks an important milestone - after months of non-stop work - we can finally say we have eradicated 95% of game stopping bugs.
With release of today`s patch our goal of making Kingdom Wars bug free is nearly achieved, with just a few more fixes left - that will be included in the upcoming Empire Expansion pack.
And talking about Empire expansion - we are planning the release towards second half of April, as the team works around the clock to add more and more awesome features. To make this expansion truly game changing, we are adding things like brand new user interface or new awesome alliances features - like sending reinforcements during battles.
Please keep in mind that today`s huge patch might create some minor new bugs - and if you happen to see something odd please let us know on the forums, and we`ll be sure to fix these new issues as soon as possible.
Patch # 24 B
:::::Major Fixes and Additions:::::
-Improved unit pathfinding - always keeping formation and not stacking in one spot
-Updated Orcish Homeland wall design - large wooden wall now has no gaps
-Fixed all issues with units resetting allocated skill points
-Fixed issues with Wizard units sometimes having 100% resistance
-Fixed last remaining bugs that would break user interface
-Fixed issues with players getting attacked during loading screen
-Fix issues with Losing PvP not giving crowns to the losing player
-Fixed Homelands showing wrong strength value and getting attacked by weaker armies
-CoOp siege now gives correct reward, no more easy crowns
-Fixed rare massive lag spikes on the world map
-Fixed lag spike when selecting homeland on the world map
-Fixed Connection Timed Out error when running second CoOp battle
:::::Minor Fixes and Additions:::::
-Fixed issues with extra lag on selecting large group of units
-Players can`t be attack for two minutes after loading the homeland level
-CoOp sieges now shows expected win crowns amount with mouse over the Fight button
-Fixed issues with player units loosing self-healing skill while defending Homeland
-Fixed issues with ships in NPC Town sieges - including ships getting destroyed, or floating in the air
-Fixed issues with Human and Elven stronghold wall design - specifically Elven Bolforesl and Human Wold designs.
-Victories and Losses in Quests no longer count towards player Profile count
-New professional German translation for tutorial and other in-game text
-Wolves on a homeland can be permanently exterminated after completing first layer of walls
-Archers now have all resistance upgrades on creation, and will not reset resistance skills
-Fixed Fores spirit disappearing from the homeland
-New Sound Volume control in the Options
-Improved Orcish and Human Diplomacy cineamtic as well as Dintalla town cinematic screen
-Nokkrasol level made much harder - adding a lot of additional soldiers
-Increase amount of crowns some NPC towns give in Solo siege
-CoOp NPC towns siege now gives just a few more crowns compared to Solo siege
-Default Magic Spells ranged greatly reduced
-Wizards now have Range upgrade that increases spell cast range
-Spell Ice Wall - reduce duration by 30%
-Spell Sphere - reduced resistance to 95% and increased cool-down time
-Adjusted Elven economy wood generation - stopped issues with super high wood production rates
Last edited by Brian Shingles : 03-28-2014 at 11:31 AM.
We are releasing a very small addition today, no server restart, it should be live in a few minutes.
Patch 24 C
-Fixed Large Gatehouse displaying upgrades like oil pots in the wrong location
-Fixed rare issue with Tower Construction not finishing
-Fixed rare issue with player unable to invite others to CoOp
-Fixed last instance of repeating Camp Location pop-up during solo NPC sieges
-Improved pathfinding for workers gathering resources
-Reduced homeland loading PvP protection timer to 1 minute
Can someone please try to Hotfix 4 'bugged' Large Towers in my Elven City Gondolin.
2 Locations are Large Towers build onto a Default Plot;
2 Locations are Large Towers build into another Large Tower.
I have attached a screenshot with the location of 3 out 4 Large Towers. The 4th Tower is at the dead end. The large arrow is pointing in that direction.
Thanks for fixing many of the bugs. :)