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  #1  
Old 03-15-2014, 04:45 PM
nightovizard nightovizard is offline
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Post Jungles Of Aileanstria

These jungles are full of dangers, from swamps where many people drown, to monsters and beasts that are beyond imagination. Many explorers have encountered ancient ruins that are thought to be from a lizardmen civilization.
http://www.reverieworld.com/forums/s...ead.php?t=8895

these are supposed to be the lizardmen homelands as well as the ones of other giant lizards. (Kind of dinosaurs).
http://www.miniaturestudio.net/uploa...artikeya_H.png
I used bricks to build the custom ruins.
I used this as reference:
http://lustriaclog.files.wordpress.c...wallpaper5.jpg



Last edited by nightovizard : 03-15-2014 at 05:02 PM.
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Old 03-16-2014, 10:28 AM
Fennr993 Fennr993 is offline
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Great thinking, hopefully th RW will make lizards in the next expansion.
BTW maybe you should create some lore, thats isn't similar to the lore of the lizardmen of warhammer
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  #3  
Old 03-16-2014, 12:11 PM
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This is a nice concept, try to expand on it and like fennr said, make some lore! If you can 3d model & animate or know someone(s) that can perhaps make a few low-poly lizardmen and import them just for fun. That would really make you stick out from other scenario designers
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Old 03-16-2014, 03:39 PM
nightovizard nightovizard is offline
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Quote:
Originally Posted by ReCoder View Post
This is a nice concept, try to expand on it and like fennr said, make some lore! If you can 3d model & animate or know someone(s) that can perhaps make a few low-poly lizardmen and import them just for fun. That would really make you stick out from other scenario designers
I know how to do 3D models, but I'm used to make sci-fi things, not fantasy, also I'm not good at doing humanoid or beasts, in other words living things. I know how to do vehicles and structures though. I know a bunch of modelers and animators, but they are always busy :/

Despite that, thank you all for the suggestions

These are some of the latest models I did:
http://media.moddb.com/images/member...legroup2.1.jpg

where lizardmen land and other races land could be located:
http://www.reverieworld.com/forums/a...7&d=1395011560
Attached Images
File Type: jpg dof-worldmap.jpg (258.4 KB, 14 views)

Last edited by nightovizard : 03-16-2014 at 05:13 PM.
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Old 03-16-2014, 06:31 PM
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Nice models! There are lots of tutorials on creating organics, I'm actually working on that for a school project at the moment. What software do you use? I may be able to point you in the direction of some good resources. While I like the location in the desolate area the fact that you put them in the two dwarf areas doesn't make much sense! Perhaps a map expansion would be necessary to incorporate them into the game world.
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Old 03-16-2014, 07:22 PM
nightovizard nightovizard is offline
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Quote:
Originally Posted by ReCoder View Post
Nice models! There are lots of tutorials on creating organics, I'm actually working on that for a school project at the moment. What software do you use? I may be able to point you in the direction of some good resources. While I like the location in the desolate area the fact that you put them in the two dwarf areas doesn't make much sense! Perhaps a map expansion would be necessary to incorporate them into the game world.
I use wings 3D and blender.

And i actually placed the new regions on blank sites as i used this map as base:
http://www.reverieworld.com/screenshots/worldmap.jpg

Decided to add the beastmen next to the dwarves regions as these regions are in the north and full of mountains, as well as far from civilisatio. also they have an entrance to the sea at the north. All this gives them a barbarian viking feeling, which is good in my opinion. This is a race i wouldnt place in another diferent continent.

Under the beastmen, you can find the undead, necromancers, vampire lords, zombies, skeletons etc... I decided to place them there for 2 reasons: 1 you know of the werewolf-vampire relation, thus i think the borders of both undead and beastmen should be connected. 2 there is a place called the deathlands next to it, perfect setting for them. They have an entrance to the sea on the south.

Then i decided to place lizardmen and insectoid men in a diferent continent at the other side of the great sea. These are the most "exotic" races, and they both live in the jungle and resemble aztecs and maians, so this new continent could be like south America.

Quote:
Originally Posted by ReCoder View Post
Insects are an interesting idea, although if we were to incorporate all of this I would think that we would expand the map, perhaps dwarves on the existing continent, and then expanding the ocean and adding navies and continent or large offshore island chain to add the other races. That would add a considerable amount of depth to the game. Perhaps even fishing fleets and maybe some new types of units to harvest resources from the ocean!
Indeed, with the new empire expansion, new world regions would be welcome. More towns and cities to conquer as well as new races and enemies.

And yes since naval units are going to be added, i would make a new continent separated by the great sea. Considering this, all races should have acces to the sea. This would bring brand new features to the game.

Last edited by nightovizard : 03-16-2014 at 07:25 PM.
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