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Will be looking for intern scenario designers and scripters soon. - Reverie World Studios Forums

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  #1  
Old 09-11-2009, 12:47 PM
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Default Will be looking for intern scenario designers and scripters soon.

Greetings,

It looks like we`ll be looking to fill several intern positions soon, looking for scenario designers, and lua scripters mostly, but might be couple of art department positions as well. And before we start active search we figured we`d give our forumers the heads-up first, I know there are at least a dozen of good scn designers here!

These intern positions are part-time, work at home, no obligations kind of deal, without direct compensation, just bonus payments and profit sharing. But dedicated participants will have the opportunity to become a full scenario designer with-in a few months.

You`ll get to play the game and QA the current content prior to the start of the closed beta, while you learn the DoF editor. And after several weeks of learning DoF scripting (lua) and working on your own fan projects with the DoF editor, you`ll take part in creating Dawn of Fantasy MMORTS quests and other content.

Basic Requirements are:
  • a good computer with shader 3 video card
  • 16 years or older
  • 15 hours per week minimal participation.
  • prior experience working on a solo or team mod or scenario design projects RTS or RPG (with released projects)

Expect the full announcement with applications early next week.
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Old 09-11-2009, 12:53 PM
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This can be tried. Waiting for more info.
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Old 09-11-2009, 12:59 PM
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Awesome, I do have a TON of time, but my map making is limited to SC and Warcraft's though so I doubt I qualify, plus I don't really have any of the old stuff I made anymore. I'll probably be stuck with making my own maps off to the side after the editor is released heh. I suppose with time it's not too hard to learn much of anything so i'll try anyways :P
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Old 09-11-2009, 01:00 PM
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God, I'd love to apply for scenario designer. But I don't think I'm good enough, plus 15 hours is a big undertaking. I'll have to wait for the release to start mapping.
If only you'd announced this at the start of the summer holidays!
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Old 09-11-2009, 01:02 PM
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Quote:
Originally Posted by Puppeteer View Post
God, I'd love to apply for scenario editor. But I don't think I'm good enough, plus 15 hours is a big undertaking. I'll have to wait for the release to start mapping.
Yeah 15 hrs is a lot, especially for people over 18 who have a job, (2 hrs a day each day after work at the least) so I don't think many will have the opportunity. I'm gonna go for it anyways even with my terrible qualifications and low chances, I have waaay too much time on my hands and need a hobby.
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Last edited by Kal Torak : 09-11-2009 at 01:04 PM.
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Old 09-11-2009, 01:04 PM
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I don't want to be teaching people for 2 weeks how to do minor tasks and mapping so our standards are quite high, if you think you are not good enough your probably right.
Mapping for older games ( 2d or barely 3d ) means nothing due to the level of detail modern RTS games have. The same cannot be said for older game programing or LUA scripting; Andy Joslin started from Age of Empires and is one of the smartest LUA programmers I've met.
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Old 09-11-2009, 01:05 PM
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Quote:
Originally Posted by Joseph Visscher View Post
I don't want to be teaching people for 2 weeks how to do minor tasks and mapping so our standards are quite high, if you don't think your good enough your probably right.
Yup heheh I figured as much for me at least, i'm still gonna go for it solo and see what I can learn on my own when the editor is released though. I won't waste your time with an application :P Shouldn't be hard to learn once I get my hands on a few maps to work off of.
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Old 09-11-2009, 01:14 PM
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Quote:
Originally Posted by Joseph Visscher View Post
I don't want to be teaching people for 2 weeks how to do minor tasks and mapping so our standards are quite high, if you think you are not good enough your probably right.
True, true.
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Old 09-11-2009, 06:31 PM
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I have limited LUA experience, but I understand most of the functions simply due to the time spent in editors, and have 12+ hours a day I would be more than happy to dedicate to learning the ins and outs of your editor on my own, making custom content was always a passion of mine, the idea of being able to actually have it be part of the game is more than motivating enough to put that kind of time in for me personally, I'd likely put 6+ a day in anyway on my own time once the game comes out just because creating and refining my own maps has always been a passion of mine. This is a really great opportunity I'd love to be able to help out, even as an intern. I've certainly got the time to use and desire to do this, expect my application as soon as I see it available.

I really love the idea of possibly being able to work on MMORTS quests later on as well, one question though, would we be working on and adding more even after release? Or would that only be for someone who ends up getting hired.
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Old 09-11-2009, 01:10 PM
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Quote:
Originally Posted by Kal Torak View Post
Yeah 15 hrs is a lot, especially for people over 18 who have a job...
Still there are some who have some time even after work and anyways it is a weekly "program", then those 15 hours aren't 2 and a half our per day, this is just a time estimation for creating/making scenarios you need a week.

Last edited by szebus : 09-11-2009 at 01:12 PM.
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