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  #1  
Old 08-29-2013, 05:51 PM
AlderwulfTheYounger AlderwulfTheYounger is offline
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Join Date: Aug 2013
Posts: 7
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Default Bugged town and battle

I was attacked by Usurper at 6:38 PM EST on Thursday 8/29/13 in my main town of Aldera. I had 66 population in my town. I had all level 5 buildings, All the stone walls, trebuchets on most towers. I had a lvl 24 Royal Dragon and 4 archers. I had NOTHING except swordsmen who were not even assigned to the town when I was attacked. The battle started I had one swordsman, no buildings, no walls, and one peasant in open ground against an army of 264 strength. So, I left the map. I lost my whole town, and 21 crowns, not to mention almost 45000 in resources and 10k gold. I also lost my all my peasants, all my buildings, every house I had, EVERYTHING. It would be nice for someone to give me my stuff back....ALL OF IT as I would not have quit the fight but he would have kicked my ass anyway considering I LOST EVERYTHING before the battle even started it was gone. EVERYTHING! How am I supposed to rebuild my town with no peasants, no walls, no military, no resources and 80 minutes before I can be attacked again, not to mention the fact I do not have any crowns to start building new walls anyway. It would be nice if this were fixed before Labor Day weekend is over, if ever. With extreme frustration...Alder
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  #2  
Old 08-29-2013, 06:46 PM
AlderwulfTheYounger AlderwulfTheYounger is offline
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Join Date: Aug 2013
Posts: 7
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Default

Part of this afternoon's log, number 1:

Time is 2013 8 29 16:58
Mithrill Setting Up 0,0
Found 4 Proccessors
Lua Opened
Lua Set Up
Found aihomelands
Found homeland
Found intromap
Found introvid.st
Found introvid.ws
Found quests
Found regions
Found resource
Found skirmish
Found towns
Found worldmap
PackManager Initialized
Default Settings Initialized
Raster SetUp Begin
Raster Formats Decided BackBuffer=22 ZBuffer=75
Raster Entered 1920x1080 @0
Raster ShadowMap Format=D3DFMT_A16R16G16B16F
Raster DXTN Support Found
Using Compressed Textures
Raster SetUp
Audio SetUp Begin
Audio SetUp Finished
LOGONLY: SetGameMode(mode=startup)
LOGONLY: SetGameMode(mode=startup)
LOGONLY: SetGameMode(mode=Menu)
Interface Created
Interface First Render
Set Cursor
Mithrill SetUp Complete
Map "" Loaded
MapBin 0 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Could not find model "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_a" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_a" 130211770337672825and "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_a

130211773094930531"
Could not find model "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_b" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_b" 130211776246060765and "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_b

130211771671709127"
Could not find model "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_c" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_c" 130211776337716007and "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_c

130211773201266613"
Could not find model "art/models/worldmap/objects/gaia/trees/fir/fir_d" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/fir/fir_d" 130211786284844951and "art/models/worldmap/objects/gaia/trees/fir/fir_d 130211791492872833"
Scenario Trigger Script Loaded
Could not find model "resource/other/largebox" by name
Calced bounds for "resource/other/largebox" 1110401593
LOGONLY:TownHall CityLevel 1
LOGONLY:TownHall Task 0
LOGONLY:TownHall WallsConstructing false
LOGONLY:TownHall AddBuiltTime 0
LOGONLY:TownHall WallCount 0
LOGONLY:TownHall Palisade1Obtained 0
LOGONLY:TownHall Palisade2Obtained 0
LOGONLY:TownHall Wall1Obtained 0
LOGONLY:TownHall Wall2Obtained 0
LOGONLY: CityLevel 4 detected code 01
Scenario AI Bounding Infomation generated
PortalCount=1799
Scenario PathMaps Generated
Scenario Loaded
LOGONLY: CallBack.OnFinishedLoadingScenario() | GameMode: Menu
LOGONLY: SetGameMode(mode=Menu)
LOGONLY: CallBack.OnBeginCinematic() | GameMode: Menu
PortalCount=1799
PortalCount=1799
PortalCount=1799
PortalCount=1798
PortalCount=1797
PortalCount=1796
PortalCount=1795
PortalCount=1795
PortalCount=1794
PortalCount=1794
PortalCount=1794
PortalCount=1794
PortalCount=1794
PortalCount=1796
PortalCount=1796
PortalCount=1796
PortalCount=1796
PortalCount=1795
PortalCount=1795
PortalCount=1795
PortalCount=1795
PortalCount=1795
PortalCount=1794
PortalCount=1793
PortalCount=1793
PortalCount=1792
PortalCount=1791
PortalCount=1791
Could not find animation "art/models/men/walls/wall/heavy/destruction_2" with model "art/models/men/walls/wall/heavy/heavy" by name
Calced bounds for "art/models/men/walls/wall/heavy/heavy" 130211778314189055and "art/models/men/walls/wall/heavy/destruction_2 130211780031957306"
PortalCount=1791
PortalCount=1791
PortalCount=1790
PortalCount=1791
Could not find animation "art/models/men/walls/wall/heavy/destruction_3" with model "art/models/men/walls/wall/heavy/heavy" by name
Calced bounds for "art/models/men/walls/wall/heavy/heavy" 130211778314189055and "art/models/men/walls/wall/heavy/destruction_3 130211778851319777"
Connecting to Server 50.28.14.71|30841
AA 3
BB 23
CC 31
Sending Login AlderwulfTheYounger
end_multiplayer_game()
OnLoginResult(success)
LOGONLY: LoginMenu.OnLoginResult(result=success)
OnAddFriend("arcane",True,2,True)
OnAddFriend("Arkmagus",False,0,True)
OnAddFriend("lonekiller1",True,2,True)
Could not find animation "art/models/men/walls/wall/tilt/destruction_2_right" with model "art/models/men/walls/wall/tilt/tilt_right" by name
Calced bounds for "art/models/men/walls/wall/tilt/tilt_right" 130211776672455153and "art/models/men/walls/wall/tilt/destruction_2_right 130211776659224397"
[0]
Aldera
0
0
4
3
5
[1]
Cairwen
0
1
1
3
5
[2]
Cash
0
2
1
3
5
[3]
[0]
Aldera
0
0
4
3
5
[1]
Cairwen
0
1
1
3
5
[2]
Cash
0
2
1
3
5
[3]
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  #3  
Old 08-29-2013, 06:50 PM
AlderwulfTheYounger AlderwulfTheYounger is offline
Junior Member
 
Join Date: Aug 2013
Posts: 7
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Default log from this afternoon part 2

Log from this afternoon part two:
Load army count=5
load army id 1 @3288
name[0]
position (0,0)
destination (0,0)
strength 93
camp_level 0
hero 0
region 0
base_army_id 1
garrisoned False
active False
members count 0
load army id 2 @3329
name[6] Army 1
position (3456.68,9760.58)
destination (3990.86,10297.7)
strength 499
camp_level 0
hero 1
region 0
base_army_id 0
garrisoned False
active True
members count 37
load army id 3 @6484
name[6] Army 2
position (2427.15,10054.8)
destination (2427.15,10054.8)
strength 453
camp_level 0
hero 0
region 0
base_army_id 0
garrisoned False
active True
members count 48
load army id 4 @10563
name[6] Army 3
position (2523.28,10015)
destination (2523.28,10015)
strength 494
camp_level 0
hero 0
region 0
base_army_id 0
garrisoned False
active True
members count 55
load army id 5 @15230
name[6] Army 4
position (2735.79,9978.64)
destination (2822.6,9963.78)
strength 0
camp_level 3
hero 0
region 0
base_army_id 0
garrisoned False
active True
members count 60
OnChooseCity(success)
LOGONLY: SetGameMode(mode=mmo-homeland)
LoadHomeCity()
requesting city inner 0
handle_load_home_city_inner 44328
loading inner0
end_multiplayer_game()
UPNP failed to open router
Map "" Loaded
MapBin 0 Loaded
Map "" Loaded
MapBin 1 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Scenario Subfile Loaded "MapProperties1.txt"
Could not find model "art/models/worldmap/objects/gaia/trees/pine/pine_a" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/pine/pine_a" 130211787452151717and "art/models/worldmap/objects/gaia/trees/pine/pine_a 130211786299765804"
Could not find model "art/models/worldmap/objects/gaia/trees/pine/pine_b" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/pine/pine_b" 130211786305646140and "art/models/worldmap/objects/gaia/trees/pine/pine_b 130211788868702739"
Could not find model "art/models/worldmap/objects/gaia/trees/pine/pine_c" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/pine/pine_c" 130211787456561969and "art/models/worldmap/objects/gaia/trees/pine/pine_c 130211788864292487"
Scenario Trigger Script Loaded
LOGONLY:TownHall CityLevel 3
LOGONLY:TownHall Task 0
LOGONLY:TownHall WallsConstructing true
LOGONLY:TownHall AddBuiltTime 38907
LOGONLY:TownHall WallCount 0
LOGONLY:TownHall Palisade1Obtained 2
LOGONLY:TownHall Palisade2Obtained 2
LOGONLY:TownHall Wall1Obtained 2
LOGONLY:TownHall Wall2Obtained 2
LOGONLY: CityLevel 4 detected code 01
Scenario AI Bounding Infomation generated
PortalCount=2664
PortalCount=3573
Scenario PathMaps Generated
Scenario Loaded
LOGONLY: CallBack.OnFinishedLoadingScenario() | GameMode: mmo-homeland
LOGONLY: CallBack.OnChangeCiv(playerID=nil, Race=Men)
LOGONLY:Season on start is 2
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Large Gatehouse kept Association Valid.
LOGONLY:Large Gatehouse kept Association Valid.
LOGONLY: CityLevel 3 detected code 02
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
PortalCount=2668
PortalCount=3573
LOGONLY: WorldMap.Create()
LOGONLY: WorldMap.Initialize()
LOGONLY:ValidateStats: Men-Units-Battering Ram
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Dragon-Units-Player-Ice Dragon
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Dwarf-Units-Cannon
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Dwarf-Units-Cannon
LOGONLY:ValidateStats: Dwarf-Units-Cannon
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Heroes-Mmo-Player
LOGONLY:ValidateStats: Dragon-Units-Player-Red Dragon
LOGONLY:ValidateStats: Dwarf-Units-Cannon
LOGONLY:ValidateStats: Dwarf-Units-Cannon
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Dwarf-Units-Cannon
LOGONLY:ValidateStats: Men-Units-Trebuchet
LOGONLY:ValidateStats: Men-Units-Trebuchet
LOGONLY:ValidateStats: Men-Units-Trebuchet
LOGONLY:ValidateStats: Men-Units-Trebuchet
LOGONLY:ValidateStats: Men-Units-Trebuchet
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Knight Hybrid Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Dragon-Units-Player-Green Dragon
LOGONLY:ValidateStats: Dwarf-Units-Special-Champion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Special-Dragonslayer
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY: WorldMap.AddArmyForPvP(armyID=1, forceRegister=nil)
RegisterCityForPvP(60)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,0,497,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.DisablePvP()
UnregisterArmyForPvP(-1)
UnregisterCityForPvP()
LOGONLY: CallBack.SetArmyRegion(armyID=1, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=2, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=3, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=4, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=5, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=2, region=Men_3)
PortalCount=2672
LOGONLY: CallBack.SetArmyRegion(armyID=1, region=Men_1)
LOGONLY: CallBack.ScenarioInitilizationScriptsRun() | GameMode: mmo-homeland
LOGONLY: GetGameParameter(1) returned < 1! Using 1 as NextArmyID.
LOGONLY: MapGUI.QuickHide()
LOGONLY:Removing Men-Fortifications-Wall Gate-Palisade from Army camp area.
LOGONLY: Homecity Reload: Minutes Away = 648.45
LOGONLY: GetHomeCityGatherRates(): f=16.792, w=36.4, g=51.9422, s=9.65
LOGONLY: Gathered While Away Without Decay: f=10888.8, w=23603.6, g=33681.9, s=6257.54
LOGONLY: --> Gathered While Away With Decay: f=1007.52, w=2183.99, g=3116.52, s=578.998
LOGONLY: Old Resources: f=11681.8, w=16458.6, g=3108, s=14801.3
LOGONLY: --> New Resources: f=12689.3, w=18642.6, g=6224.52, s=15380.3
LOGONLY: CallBack.OnBeginCinematic() | GameMode: mmo-homeland
LOGONLY: WorldMap.PausePvP()
UnregisterArmyForPvP(-1)
UnregisterCityForPvP()
LOGONLY: SCN CallBack.AddScenarioPlayer(playerID=1, race=men, fortification=nil, researchedTechIDs=nil)
LOGONLY: Setting Default Player Data
LOGONLY: CallBack.OnChangeCiv(playerID=1, Race=Men)
LOGONLY: CallBack.SetArmyRegion(armyID=2, region=Men_3)
LOGONLY: CallBack.SetArmyRegion(armyID=3, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=4, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=5, region=Men_1)
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
LOGONLY: SCN CallBack.SetNextBattalionIDs(playerID=1, ids=[201|202|203|204|205|206|207|208|209|210|211|212|21 3|214|215])
LOGONLY:Large Gatehouse kept Association Valid.
LOGONLY:Large Gatehouse kept Association Valid.
LOGONLY:Large Gatehouse kept Association Valid.
LOGONLY: CityLevel 4 detected code 01
LOGONLY: CallBack.AddTradePartner(cityName=Dagbor)
LOGONLY: CallBack.AddTradePartner(cityName=Illas Tortra)
LOGONLY: CallBack.AddTradePartner(cityName=Denwall)
LOGONLY: CallBack.AddTradePartner(cityName=Durian Foss)
LOGONLY: CallBack.AddTradePartner(cityName=Doredale)
LOGONLY: CallBack.AddTradePartner(cityName=Silicia Mas)
LOGONLY: CallBack.AddTradePartner(cityName=Dintalla)
LOGONLY: WorldMap.EnablePvP()
LOGONLY: About Influence: State 2
LOGONLY: Village Economy: State 4
LOGONLY: More About Influence: State 2
LOGONLY: Return To Dagbor: State 5
LOGONLY: Dragon Invasion: State 4
LOGONLY: Wolfbeast Raiders: State 6
LOGONLY: A Knight Is Born: State 4
LOGONLY: Rumour Begets Rebel: State 4
LOGONLY: Halloween Dragon: State 3
LOGONLY: Rumour Begets Rebel Target 1: State 2
LOGONLY: Christmas Dragon: State 3
LOGONLY: Into The Swamps: State 2
LOGONLY: Dwarven Invasion: State 3
LOGONLY: War Without Kings Men: State 2
LOGONLY: Peasants and Livestock: State 4
LOGONLY: Summoned By The King: State 5
LOGONLY: Mercenaries: State 4
LOGONLY: TradeTutorial Quest Orcs: State 0
LOGONLY: Target Rollingplain Army: State 0
LOGONLY: Neighborly Favor: State 4
LOGONLY: King Erian's Report: State 3
LOGONLY: Revolt News: State 2
LOGONLY: Target The Wold Stronghold: State 1
LOGONLY: Dangerous Neighbours Target 3: State 2
LOGONLY: Expansion: State 4
LOGONLY: Royal Law: State 4
LOGONLY: Goblins and Outlaws: State 4
LOGONLY: To Dagbor: State 6
LOGONLY: TradeTutorial Quest Men: State 4
LOGONLY: Kill Thy Neighbour: State 2
LOGONLY: Rumour Begets Rebel Target 2: State 2
LOGONLY: Expunging The Canker Target 2: State 2
LOGONLY: More About Wizards Men: State 2
LOGONLY: Noble Traitor: State 7
LOGONLY: Ale Hunt: State 4
LOGONLY: Expunging The Canker Target 1: State 2
LOGONLY: Await Orders: State 3
LOGONLY: Civil Unrest: State 3
LOGONLY: Dangerous Neighbours Target 1: State 2
LOGONLY: Looting Advice Men: State 2
LOGONLY: WMTutorial Quest1 Men: State 4
LOGONLY: WMTutorial Tip1 Men: State 2
LOGONLY: Cleaning House: State 3
LOGONLY: Slaying the Beast: State 4
LOGONLY: Expunging The Canker: State 4
LOGONLY: Stone Mine: State 2
LOGONLY: A Sting In The Tale Target 2: State 2
LOGONLY: Healing Well: State 2
LOGONLY: WMTutorial Tip2 Men: State 2
LOGONLY: Dangerous Neighbours: State 7
LOGONLY: TradeTutorial Advice Men: State 2
LOGONLY: A Sting In The Tale: State 4
LOGONLY: Dangerous Neighbours Target 2: State 2
LOGONLY: TradeTutorial Quest Elves: State 0
LOGONLY: Peasant Uprising: State 3
LOGONLY: Archer Advice: State 2
LOGONLY: Pursuit Of The Wizard: State 2
LOGONLY: A Sting In The Tale Target 1: State 2
LOGONLY: Defending Thy Home: State 3
LOGONLY: Preparations: State 5
LOGONLY: Visit Royal Agent: State 5
LOGONLY: CallBack.AdvanceQuest(playerID=nil, questGiver=Sir Lentoth, questName=Target The Wold Stronghold, newState=1, dontFlash=true)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=Target The Wold Stronghold,displayName=Target The Wold Stronghold)
LOGONLY: SCN CallBack.AddQuest(questGiver=Sir Lentoth,questName=Target The Wold Stronghold,name=wm_Wold_1,x=nil,y=nil,type=pvp)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=Target The Wold Stronghold,displayName=nil)
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
PortalCount=2674
PortalCount=3573
LOGONLY: CallBack.AdvanceQuest(playerID=nil, questGiver=Sir Lentoth, questName=Civil Unrest, newState=3, dontFlash=nil)
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=Civil Unrest,displayName=Civil Unrest)
LOGONLY: SCN CallBack.SetNextBattalionIDs(playerID=1, ids=[216|217|218|219|220|221|222|223|224|225|226|227|22 8|229|230])
LOGONLY: Quest Halloween Dragon stepped from state 2 to 3
LOGONLY: Quest Dwarven Invasion stepped from state 2 to 3
LOGONLY: Quest Christmas Dragon stepped from state 2 to 3
LOGONLY:New Season is 2
LOGONLY:Men-Fortifications-Upgrades-Trebuchet again force telleported to Men-Walls-Tower-Round, with Distace of 35.4401
PortalCount=2674
OnRequestAllianceMembership("AlderwulfTheYounger", "")
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
LOGONLY: SCN CallBack.SetNextBattalionIDs(playerID=1, ids=[231|232|233|234|235|236|237|238|239|240|241|242|24 3|244|245])
Reply With Quote
  #4  
Old 08-29-2013, 06:51 PM
AlderwulfTheYounger AlderwulfTheYounger is offline
Junior Member
 
Join Date: Aug 2013
Posts: 7
AlderwulfTheYounger has a default reputation
Default log from this afternoon part 3

LOGONLY: Quest King Erian's Report stepped from state 0 to 1
PortalCount=2681
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
LOGONLY: SCN CallBack.SetNextBattalionIDs(playerID=1, ids=[246|247|248|249|250|251|252|253|254|255|256|257|25 8|259|260])
LOGONLY: WorldMap.AddArmyForPvP(armyID=1, forceRegister=nil)
RegisterCityForPvP(83)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=1,attrName=streng th,newValue=23)
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
LOGONLY: WorldMap.AddArmyForPvP(armyID=1, forceRegister=nil)
RegisterCityForPvP(153)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=1,attrName=streng th,newValue=93)
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
Saving Outer
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
LOGONLY: Quest King Erian's Report stepped from state 1 to 2
LOGONLY: CallBack.OnEndCinematic() | GameMode: mmo-homeland
LOGONLY: WorldMap.ContinuePvP()
LOGONLY: WorldMap.AddArmyForPvP(armyID=1, forceRegister=true)
RegisterCityForPvP(153)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=true)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=true)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=true)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=true)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: MapGUI.Show()
LOGONLY: CallBack.ShowGUI()
LOGONLY: Playing Sound Sound/vo/men/worldmap/return_home_2.ogg For Player 1
Saving Outer
LOGONLY: Playing Sound Sound/vo/men/economy/mine_runs_out_.ogg For Player 1
LOGONLY: Playing Sound Sound/vo/men/economy/worker_idle_1.ogg For Player 1
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Running Actioner "82" for player 1
Saving Outer
Saving Outer
Saving Outer
LOGONLY: Quest King Erian's Report stepped from state 2 to 3
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
LOGONLY: MapGUI.HideForWorldMapGUI()
LOGONLY: SetGameMode(mode=mmo-worldmap)
LOGONLY: SCN CallBack.WorldMapOpened(name=nil, x=nil, y=nil, noFade=nil)
LOGONLY: MapGUI.ShowWorldMapGUI(special=nil)
LOGONLY: CallBack.ObjectSelected(objectType=nothing, data1=nil, data2=nil)
Selecteding 4268016
LOGONLY: CallBack.ObjectSelected(objectType=army, data1=2, data2=nil)
LOGONLY: WorldMap.SelectArmy(armyID=2)
Saving Outer
LOGONLY: Playing Sound Sound/vo/men/worldmap/army_attack_1.ogg For Player 1
LOGONLY: CallBack.QuestEntered(armyID=2, questGiver=Sir Lentoth, questName=Target The Wold Stronghold)
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Temp army Strength is 0
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
LOGONLY: WorldMap.EnterScenario(armyIDOrCityName=6, newGameModeSuffix=quest, scenario=AIHomelands/Men/3/Size4, message=Engaging AI Player in Battle..., areaNameOrRace=men)
LOGONLY: WorldMap.PausePvP()
UnregisterArmyForPvP(-1)
UnregisterCityForPvP()
AutoSaving (forced) HomeCity
send_save_home_city_inner 44325
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=hasHer o,newValue=false)
LOGONLY: Scn CallBack.EnteringArea(armyIDOrCityName=2)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=Target The Wold Stronghold,displayName=Target The Wold Stronghold)
LOGONLY: CallBack.OnBeginCinematic() | GameMode: mmo-worldmap
LOGONLY: WorldMap.PausePvP()
UnregisterArmyForPvP(-1)
UnregisterCityForPvP()
LOGONLY: MapGUI.HideForWorldMapGUI()
LOGONLY: Playing Sound Sound/vo/men/worldmap/army_attack_3.ogg For Player 1
LOGONLY: Scn CallBack.SetArmyState(armyID=2, newState=normal, data=nil)
LOGONLY: WorldMap.AddArmyForPvP(armyID=1, forceRegister=nil)
RegisterCityForPvP(60)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,166,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=1,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=6,attrName=streng th,newValue=331)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=166)
LOGONLY: Scn CallBack.SetArmyState(armyID=2, newState=normal, data=nil)
LOGONLY: SetGameMode(mode=mmo-quest)
AutoSaving (timed) HomeCity
send_save_home_city_inner 44325
end_multiplayer_game()
Map "" Loaded
MapBin 0 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Could not find model "art/models/worldmap/objects/gaia/trees/willow/willow_a" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/willow/willow_a" 130211788880953440and "art/models/worldmap/objects/gaia/trees/willow/willow_a 130211785306308982"
Could not find model "art/models/worldmap/objects/gaia/trees/willow/willow_b" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/willow/willow_b" 130211791514934095and "art/models/worldmap/objects/gaia/trees/willow/willow_b 130211788882423524"
Could not find model "art/models/worldmap/objects/gaia/trees/willow/willow_c" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/willow/willow_c" 130211786630264707and "art/models/worldmap/objects/gaia/trees/willow/willow_c 130211792002171963"
Scenario Trigger Script Loaded
LOGONLY:Large Gatehouse detected too many platforms, removing plateform.
LOGONLY:TownHall CityLevel 1
LOGONLY:TownHall Task 0
LOGONLY:TownHall WallsConstructing false
LOGONLY:TownHall AddBuiltTime 0
LOGONLY:TownHall WallCount 0
LOGONLY:TownHall Palisade1Obtained 0
LOGONLY:TownHall Palisade2Obtained 0
LOGONLY:TownHall Wall1Obtained 0
LOGONLY:TownHall Wall2Obtained 0
LOGONLY: CityLevel 1 detected code 14
LOGONLY:Large Gatehouse detected too many platforms, removing plateform.
LOGONLY:Large Gatehouse detected too many platforms, removing plateform.
Scenario AI Bounding Infomation generated
PortalCount=6555
Scenario PathMaps Generated
Scenario Loaded
LOGONLY: CallBack.OnFinishedLoadingScenario() | GameMode: mmo-quest
Saving Outer
LOGONLY: CallBack.OnChangeCiv(playerID=nil, Race=Men)
LOGONLY:Season on start is 2
PortalCount=6556
LOGONLY: CallBack.ScenarioInitilizationScriptsRun() | GameMode: mmo-quest
LOGONLY: GetGameParameter(1) returned < 1! Using 6 as NextArmyID.
LOGONLY: CallBack.SpawnCurrentArmy(isHomeland=nil)
LOGONLY: MapGUI.QuickHide()
LOGONLY: SCN CallBack.AddScenarioPlayer(playerID=1, race=men, fortification=-1, researchedTechIDs=nil)
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=3, template=Men-Units-Swordsman Battalion, health=[641|641|641|641|641|641|641|641|641|641|641|641|64 1|641|641|641|641|

641|641|641], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=3, attribs={[FatigueCapUpgrade|0]|[Level|5]|[CrushResistUpgrade|2]|[Exp|5]|[ExpCap|35]|[HitPointUpgrade|1]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|7]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|1]|[SlashResistUpgrade|1]|[HitPoints|

12820]|[HitPointCap|572]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=6, template=Men-Units-Mounted Knight Battalion, health=[829|829|829|829|829|829|829|829|829|829|829|829|82 9|829|829],

memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=6, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|3]|[Exp|28]|[ExpCap|60]|[HitPointUpgrade|1]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|6]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|3]|[SlashResistUpgrade|2]|[HitPoints|

12435]|[HitPointCap|715]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=7, template=Men-Units-Mounted Knight Battalion, health=[906|906|906|906|906|906|906|906|906|906|906|906|90 6|906|906],

memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=7, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|2]|[Exp|10]|[ExpCap|60]|[HitPointUpgrade|2]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|7]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|2]|[SlashResistUpgrade|2]|[HitPoints|

13590]|[HitPointCap|780]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=8, template=Men-Units-Archer Battalion, health=[176|176|176|176|176|176|176|176|176|176|176|176|17 6|176|176|176|176|176|

176|176], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=8, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|3]|[ExpCap|75]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|16]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

3520]|[HitPointCap|160]|[armyID|6]|[ImprovedEyesUpgrade|5]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=9, template=Men-Units-Archer Battalion, health=[256|256|256|256|256|256|256|256|256|256|256|256|25 6|256|256|256|256|256|

256|256], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=9, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|14]|[ExpCap|75]|[HitPointUpgrade|4]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|15]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

5120]|[HitPointCap|224]|[armyID|6]|[ImprovedEyesUpgrade|2]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=10, template=Men-Units-Archer Battalion, health=[176|176|176|176|176|176|176|176|176|176|176|176|17 6|176|176|176|176|

176|176|176], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=10, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|75]|[HitPointUpgrade|0]|[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|16]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

3520]|[HitPointCap|160]|[armyID|6]|[ImprovedEyesUpgrade|5]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=11, template=Men-Units-Mounted Knight Battalion, health=[906|906|906|906|906|906|906|906|906|906|906|906|90 6|906|906],

memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=11, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|3]|[Exp|18]|[ExpCap|60]|[HitPointUpgrade|2]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|5]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|3]|[SlashResistUpgrade|2]|[HitPoints|

13590]|[HitPointCap|780]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=12, template=Men-Units-Mounted Knight Battalion, health=[838|838|838|838|838|838|838|838|838|838|838|838|83 8|838|838],

memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=12, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|3]|[Exp|7]|[ExpCap|60]|[HitPointUpgrade|1]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|6]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|3]|[SlashResistUpgrade|2]|[HitPoints|

12570]|[HitPointCap|715]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=13, template=Men-Units-Mounted Knight Battalion, health=[1020|1020|1020|1020|1020|1020|1020|1020|1020|1020| 1020|1020|

1020|1020|1020], memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=13, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|2]|[Exp|3]|[ExpCap|60]|[HitPointUpgrade|3]|[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|5]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|3]|[SlashResistUpgrade|2]|[HitPoints|

15300]|[HitPointCap|845]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=14, template=Men-Units-Mounted Knight Battalion, health=[896|896|896|896|896|896|896|896|896|896|896|896|89 6|896|896],

memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=14, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|3]|[Exp|7]|[ExpCap|60]|[HitPointUpgrade|2]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|7]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|2]|[SlashResistUpgrade|1]|[HitPoints|

13440]|[HitPointCap|780]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=15, template=Men-Units-Mounted Knight Battalion, health=[1005|1005|1005|1005|1005|1005|1005|1005|1005|1005| 1005|1005|

1005|1005|1005], memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=15, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|2]|[Exp|14]|[ExpCap|60]|[HitPointUpgrade|3]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|3]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|3]|[SlashResistUpgrade|4]|[HitPoints|

15075]|[HitPointCap|845]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=16, template=Men-Units-Mounted Knight Battalion, health=[974|974|974|974|974|974|974|974|974|974|974|974|97 4|974|974],

memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=16, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|3]|[Exp|3]|[ExpCap|60]|[HitPointUpgrade|3]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|4]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|2]|[SlashResistUpgrade|3]|[HitPoints|

14610]|[HitPointCap|845]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=17, template=Men-Units-Mounted Knight Battalion, health=[1052|1052|1052|1052|1052|1052|1052|1052|1052|1052| 1052|1052|

1052|1052|1052], memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=17, attribs={[FatigueCapUpgrade|0]|[Level|6]|[CrushResistUpgrade|2]|[Exp|35]|[ExpCap|45]|[HitPointUpgrade|3]|

[HealRateUpgrade|0]|[Members|15]|[Skill|0]|[DamageUpgrade|7]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|2]|[SlashResistUpgrade|1]|[HitPoints|

15780]|[HitPointCap|845]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=19, template=Men-Units-Horse Cart, health=[500], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=19, attribs={[FatigueCapUpgrade|0]|[Level|1]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|5]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|1]|[Skill|0]|[DamageUpgrade|0]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|500]|

[HitPointCap|500]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=20, template=Men-Units-Horse Cart, health=[500], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=20, attribs={[FatigueCapUpgrade|0]|[Level|1]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|5]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|1]|[Skill|0]|[DamageUpgrade|0]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|500]|

[HitPointCap|500]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=21, template=Dwarf-Units-Cannon, health=[1200], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=21, attribs={[FatigueCapUpgrade|0]|[Level|1]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|5]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|1]|[Skill|0]|[DamageUpgrade|0]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|1200]|

[HitPointCap|1200]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=22, template=Men-Units-Horse Cart, health=[500], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=22, attribs={[FatigueCapUpgrade|0]|[Level|1]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|5]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|1]|[Skill|0]|[DamageUpgrade|0]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|500]|

[HitPointCap|500]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=24, template=Dwarf-Units-Cannon, health=[1200], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=24, attribs={[FatigueCapUpgrade|0]|[Level|1]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|5]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|1]|[Skill|0]|[DamageUpgrade|0]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|1200]|

[HitPointCap|1200]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=25, template=Dwarf-Units-Cannon, health=[1200], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=25, attribs={[FatigueCapUpgrade|0]|[Level|1]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|5]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|1]|[Skill|0]|[DamageUpgrade|0]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|1200]|

[HitPointCap|1200]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=27, template=Men-Units-Archer Battalion, health=[236|236|236|236|236|236|236|236|236|236|236|236|23 6|236|236|236|236|
Reply With Quote
  #5  
Old 08-29-2013, 06:53 PM
AlderwulfTheYounger AlderwulfTheYounger is offline
Junior Member
 
Join Date: Aug 2013
Posts: 7
AlderwulfTheYounger has a default reputation
Default log from this afternoon number 4

236|236|236], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=27, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|20]|[ExpCap|75]|[HitPointUpgrade|3]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|15]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

4720]|[HitPointCap|208]|[armyID|6]|[ImprovedEyesUpgrade|3]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=28, template=Men-Units-Archer Battalion, health=[233|233|233|233|233|233|233|233|233|233|233|233|23 3|233|233|233|233|

233|233|233], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=28, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|0]|[Exp|35]|[ExpCap|60]|[HitPointUpgrade|1]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|13]|[FletchingUpgrade|3]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

4660]|[HitPointCap|176]|[armyID|6]|[ImprovedEyesUpgrade|1]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=29, template=Men-Units-Crossbowman Battalion, health=[580|580|580|580|580|580|580|580|580|580|580|580|58 0|580|580|580|

580|580|580|580], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=29, attribs={[FatigueCapUpgrade|0]|[Level|10]|[CrushResistUpgrade|0]|[Exp|11]|[ExpCap|115]|[HitPointUpgrade|

10]|[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|16]|[FletchingUpgrade|1]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|

[HitPoints|11600]|[HitPointCap|400]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=30, template=Men-Units-Archer Battalion, health=[176|176|176|176|176|176|176|176|176|176|176|176|17 6|176|176|176|176|

176|176|176], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=30, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|2]|[ExpCap|75]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|15]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

3520]|[HitPointCap|160]|[armyID|6]|[ImprovedEyesUpgrade|6]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=31, template=Men-Units-Archer Battalion, health=[176|176|176|176|176|176|176|176|176|176|176|176|17 6|176|176|176|176|

176|176|176], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=31, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|27]|[ExpCap|75]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|17]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

3520]|[HitPointCap|160]|[armyID|6]|[ImprovedEyesUpgrade|4]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=32, template=Men-Units-Archer Battalion, health=[240|240|240|240|240|240|240|240|240|240|240|240|24 0|240|240|240|240|

240|240|240], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=32, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|0]|[Exp|30]|[ExpCap|60]|[HitPointUpgrade|2]|[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|16]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

4800]|[HitPointCap|192]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=33, template=Men-Units-Archer Battalion, health=[199|199|199|199|199|199|199|199|199|199|199|199|19 9|199|199|199|199|

199|199|199], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=33, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|11]|[ExpCap|75]|[HitPointUpgrade|1]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|15]|[FletchingUpgrade|3]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

3996]|[HitPointCap|176]|[armyID|6]|[ImprovedEyesUpgrade|2]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=34, template=Men-Heroes-Mmo-Player, health=[6480], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=34, attribs={[DamageUpgrade|3]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|10]|

[ScriptName|Hero]|[SlashResistUpgrade|10]|[FatigueCapUpgrade|20]|[Level|23]|[CrushResistUpgrade|10]|[Exp|43]|[ExpCap|65]|[HitPointUpgrade|11]|[HealRateUpgrade|2]|[Members|1]|

[Skill|0]|[HitPoints|6480]|[HitPointCap|6480]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=36, template=Dwarf-Units-Cannon, health=[1200], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=36, attribs={[FatigueCapUpgrade|-0]|[Level|0]|[CrushResistUpgrade|-0]|[Exp|0]|[ExpCap|0]|[HitPointUpgrade|-

0]|[HealRateUpgrade|-0]|[Members|1]|[Skill|0]|[DamageUpgrade|-0]|[FletchingUpgrade|-0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|-0]|[SlashResistUpgrade|-0]|

[HitPoints|1200]|[HitPointCap|1200]|[armyID|6]|[ImprovedEyesUpgrade|-0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=37, template=Dwarf-Units-Cannon, health=[1200], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=37, attribs={[FatigueCapUpgrade|-0]|[Level|0]|[CrushResistUpgrade|-0]|[Exp|0]|[ExpCap|0]|[HitPointUpgrade|-

0]|[HealRateUpgrade|-0]|[Members|1]|[Skill|0]|[DamageUpgrade|-0]|[FletchingUpgrade|-0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|-0]|[SlashResistUpgrade|-0]|

[HitPoints|1200]|[HitPointCap|1200]|[armyID|6]|[ImprovedEyesUpgrade|-0]})
LOGONLY: --New SCN resources: food=0, wood=0, gold=0, stone=1231, wealth=9
LOGONLY: CallBack.OnChangeCiv(playerID=1, Race=Men)
PortalCount=6557
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
LOGONLY: SCN CallBack.SetNextBattalionIDs(playerID=1, ids=[201|202|203|204|205|206|207|208|209|210|211|212|21 3|214|215])
LOGONLY: About Influence: State 2
LOGONLY: Village Economy: State 4
LOGONLY: More About Influence: State 2
LOGONLY: Return To Dagbor: State 5
LOGONLY: Dragon Invasion: State 4
LOGONLY: Wolfbeast Raiders: State 6
LOGONLY: A Knight Is Born: State 4
LOGONLY: Rumour Begets Rebel: State 4
LOGONLY: Halloween Dragon: State 3
LOGONLY: Rumour Begets Rebel Target 1: State 2
LOGONLY: Christmas Dragon: State 3
LOGONLY: Into The Swamps: State 2
LOGONLY: Dwarven Invasion: State 3
LOGONLY: War Without Kings Men: State 2
LOGONLY: Peasants and Livestock: State 4
LOGONLY: Summoned By The King: State 5
LOGONLY: Mercenaries: State 4
LOGONLY: TradeTutorial Quest Orcs: State 0
LOGONLY: Target Rollingplain Army: State 0
LOGONLY: Neighborly Favor: State 4
LOGONLY: King Erian's Report: State 3
LOGONLY: Revolt News: State 2
LOGONLY: Target The Wold Stronghold: State 1
LOGONLY: Dangerous Neighbours Target 3: State 2
LOGONLY: Expansion: State 4
LOGONLY: Royal Law: State 4
LOGONLY: Goblins and Outlaws: State 4
LOGONLY: To Dagbor: State 6
LOGONLY: TradeTutorial Quest Men: State 4
LOGONLY: Kill Thy Neighbour: State 2
LOGONLY: Rumour Begets Rebel Target 2: State 2
LOGONLY: Expunging The Canker Target 2: State 2
LOGONLY: More About Wizards Men: State 2
LOGONLY: Noble Traitor: State 7
LOGONLY: Ale Hunt: State 4
LOGONLY: Expunging The Canker Target 1: State 2
LOGONLY: Await Orders: State 3
LOGONLY: Civil Unrest: State 3
LOGONLY: Dangerous Neighbours Target 1: State 2
LOGONLY: Looting Advice Men: State 2
LOGONLY: WMTutorial Quest1 Men: State 4
LOGONLY: WMTutorial Tip1 Men: State 2
LOGONLY: Cleaning House: State 3
LOGONLY: Slaying the Beast: State 4
LOGONLY: Expunging The Canker: State 4
LOGONLY: Stone Mine: State 2
LOGONLY: A Sting In The Tale Target 2: State 2
LOGONLY: Healing Well: State 2
LOGONLY: WMTutorial Tip2 Men: State 2
LOGONLY: Dangerous Neighbours: State 7
LOGONLY: TradeTutorial Advice Men: State 2
LOGONLY: A Sting In The Tale: State 4
LOGONLY: Dangerous Neighbours Target 2: State 2
LOGONLY: TradeTutorial Quest Elves: State 0
LOGONLY: Peasant Uprising: State 3
LOGONLY: Archer Advice: State 2
LOGONLY: Pursuit Of The Wizard: State 2
LOGONLY: A Sting In The Tale Target 1: State 2
LOGONLY: Defending Thy Home: State 3
LOGONLY: Preparations: State 5
LOGONLY: Visit Royal Agent: State 5
PortalCount=6557
LOGONLY:New Season is 2
PortalCount=6557
LOGONLY: CallBack.OnBeginCinematic() | GameMode: mmo-quest
LOGONLY: WorldMap.PausePvP()
UnregisterArmyForPvP(-1)
UnregisterCityForPvP()
LOGONLY: CallBack.HideGUI()
Saving Outer
Saving Outer
LOGONLY: CallBack.OnEndCinematic() | GameMode: mmo-quest
LOGONLY: WorldMap.ContinuePvP()
LOGONLY: MapGUI.Show()
LOGONLY: CallBack.ShowGUI()
Saving Outer
Selecteding 95250
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LOGONLY: Playing Sound Sound/vo/men/combat/player_units_under_attack_5.ogg For Player 1
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Running Actioner "900" for player 1
Running Actioner "890" for player 1
Running Actioner "910" for player 1
Running Actioner "73" for player 1
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Running Actioner "890" for player 1
Running Actioner "880" for player 1
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Running Actioner "890" for player 1
Running Actioner "880" for player 1
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Running Actioner "890" for player 1
Running Actioner "880" for player 1
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Running Actioner "890" for player 1
Running Actioner "880" for player 1
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Running Actioner "880" for player 1
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Running Actioner "890" for player 1
Running Actioner "880" for player 1
Selecteding 95216
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Running Actioner "900" for player 1
Running Actioner "880" for player 1
Saving Outer
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PortalCount=6557
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Saving Outer
Running Actioner "03MenFormationLooseCav" for player 1
Running Actioner "03" for player 1
Saving Outer
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Selecteding 94900
Saving Outer
Running Actioner "04MenFormationArcher" for player 1
Running Actioner "03" for player 1
Saving Outer
Saving Outer
Selecteding 95242
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Saving Outer
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Selecteding 95337
Running Actioner "03MenFormationLooseRanged" for player 1
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Reply With Quote
  #6  
Old 08-29-2013, 07:11 PM
AlderwulfTheYounger AlderwulfTheYounger is offline
Junior Member
 
Join Date: Aug 2013
Posts: 7
AlderwulfTheYounger has a default reputation
Default logs

Finally got the logs to upload...
Attached Files
File Type: txt Log4.txt (147.2 KB, 0 views)
File Type: txt Log5.txt (161.0 KB, 0 views)
File Type: txt Log3.txt (142.2 KB, 0 views)
File Type: txt Log1.txt (47.2 KB, 2 views)
File Type: txt Log2.txt (258.2 KB, 0 views)
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