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  #1  
Old 06-22-2013, 04:21 PM
Barudar Barudar is offline
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Thumbs down Worst pvp in gaming existence

I honestly don't think I have EVER seen more imbalance in strategies... Fire over anything seems to be just a complete fricking joke. It annihilates EVERYTHING and with how STUPIDLY slow your units move, combined with the ridiculous amount of lag, there's not a god damn thing you can do. Stupid overpowered long ranged units like catapults also destroy any reason for me to even try to keep playing this game. Such trash, and a waste of my money.... BG
  #2  
Old 06-22-2013, 04:29 PM
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I take it you haven't tried putting out fire? Or spread formations? Both are VERY useful against fire. All villagers put out fire, each race has different ideas on how to put out fire.
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Old 06-22-2013, 04:34 PM
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Like GPS said, villagers are a must, and if you wan't to avoid places that spread fire fast and you like to pvp , try open plains with less grass and tress to burn, makes it a lot easier. I do however understand where your coming from we are looking into how strong fire is. Some times units lag when u move them , and I have great news next week 6+new units which should help tide the battle as well as path-finding over haul. Which should make the entire game run better in every aspect. Also be sure to max out agility so arrows do almost no damage, I always do this no matter what build when pvping.
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Last edited by Hi11Zone : 06-22-2013 at 04:37 PM.
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Old 06-22-2013, 04:44 PM
Barudar Barudar is offline
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peasants are some of the slowest moving units i've seen so far.. and the fire destroys your units in seconds, I don't see that even being possible. I was in spread formation when this was used on me. Had no effect at all that I could see >.> Also, do the level of your units make no effect on the strength of your army or something? That's what it feels like. devs...I loved this game soo much and was even more excited for the pvp...then i saw it play out -.-

Last edited by Barudar : 06-22-2013 at 06:27 PM.
  #5  
Old 06-23-2013, 01:40 AM
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comedychris comedychris is offline
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Thumbs up ok agree and disagree,, give it a while and try again?

ok i can see where you are coming from, fires are deadly, but is that not realistic? fire arrows do less acc per shot so its not overpowered and range units arnt overpowered at all, if you max our Armour against them depending on the unit you can get 75-80% reduction on damage so the merely a bug not a threat, about the speed, have you actually been upgrading speed and movement/ sprint speed? because if you have then there pretty fast when told to rush, and if not then thats your fault.. i think worst pvp in in 2013 "6 months" is a massive over exaggeration alone but worst pvp ever.... excessive doesnt cut it.. its got bugs as have most game but devs are cool hard working and care about the game "thats rare" also, theres new patches, updates and released every week or so so.. wait a while balances will come and a game tht you liked might be a game you love after 2 months of being worked on, dont dismiss an entire part of the game based on a little trial of a product not yet fully finished and completed, thanks for listening to me ramble i appreciate it have fun and take care.
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Old 06-23-2013, 12:33 PM
maddbomber83 maddbomber83 is offline
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Just another rock paper scissors. If you are frustrated using peasants as your support units then try the orcs or elves. They have 'peasants' that can fight a little and are easier to get upgrades for.

An example is the elves female warden. She has a bow (thus can level up easier than a weak melee unit). Then you can upgrade her speed. She has the ability to call in a downpour that will put out fires and she can loot for you.

I'm in Love. Marauders on the other hand.... not so much love there.


Make 3 cities, one of each race. Play around with them for a while until you find one the suits your flavor.

Also, make lists and post them. PVP sucks and here is why
  • Fire is too powerful
  • Peasants can not reasonably be used to put out fires as they are too slow and difficult to level up.
  • Units move slowly making it mandatory that you spend points in speed. This lowers the diversity of your units.

The devs have been great to respond to things, now to see how the patch notes look.
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Old 06-29-2013, 11:56 AM
philo5080 philo5080 is offline
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I have to agree. You can't even get to any of the in game quests without immediately being attacked when the "protection" timer runs out (I have to wonder about a company that will sell you protection from it's players on ithe online store...). The imbalance between the two armies has always been ridiculous in my experience, and it's always the same MO, two or more dragons, run up, set everything on fire, and run away. Repeat, repeat, repeat......there's no combat in this game's PVP, just the use of fire.
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Old 06-30-2013, 02:06 PM
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We are balancing the fire as we speak, and will work on this.
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  #9  
Old 07-02-2013, 04:24 PM
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Quote:
Originally Posted by philo5080 View Post
I have to agree. You can't even get to any of the in game quests without immediately being attacked when the "protection" timer runs out (I have to wonder about a company that will sell you protection from it's players on ithe online store...). The imbalance between the two armies has always been ridiculous in my experience, and it's always the same MO, two or more dragons, run up, set everything on fire, and run away. Repeat, repeat, repeat......there's no combat in this game's PVP, just the use of fire.
Not sure how this point system works but I just had my first experience with this games PvP. The screen said I was slightly stronger so I went ahead and fought rather than pay the guy off. I never had a chance. His units seemed immune to my attacks. My army was mostly mid teens foot knights and his were some orc unit all seemingly at lvl 10 or below and he had a lot more units than I did. Neither of us used fire. I lost every unit except 3 knights and my hero. He seemed completely unaffected.

An even fight without some tactical issue should not be an utter defeat for one side.
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Old 07-02-2013, 07:18 PM
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Quote:
Originally Posted by kbs666 View Post
An even fight without some tactical issue should not be an utter defeat for one side.
When you're completely new to the game and have no clue how to properly build and army and command your troops your matches are likely to end in utter defeat.

On the upside as you play the game more you'll find that creating new armies becomes rather trivial and so you can practice different strategies and army compositions. By having a large amount of resource production can you churn out armies quickly, and level up them additionally at towns with training centers for a gold fee. If you have level 5 unit recruiting buildings it's very trivial to produce 300-500 point armies to practice with. A lot of DoF's PvP comes down to resistances and quickly re-skilling your troops many times during the battle as the situation calls for it, which makes paying attention to the stats on your opponents units very important.
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Last edited by theinternetman : 07-02-2013 at 07:21 PM.
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