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Old 07-15-2009, 06:13 AM
OrcSlayer OrcSlayer is offline
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Default Modding races

Can you, with a knowledge of coding, make your own race or sub race?
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Old 07-15-2009, 07:20 AM
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Yes, very very easy. A 'race' isn't really anything hardcoded.
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Old 07-15-2009, 07:35 AM
Kire Kire is offline
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Sounds fun, for people who will know how to mod =P. Oh my, what would i do if i had that knowledge... =)
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Old 07-15-2009, 11:44 AM
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I would create dark Eldar... ELFS*! elfs.. my bad *looks at warhammer 40,000 book, drools *
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Old 07-15-2009, 01:05 PM
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First issue with dark elves is that you'll need to reskin the elves. Having done some modding before, I can tell you that any time you need new models or skins, that's what holds you up. Yes, there are some great artists out there, but they're few and far between, so getting their talent on board is tough!
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Old 07-16-2009, 06:49 AM
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Andy Joslin Andy Joslin is offline
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To elaborate on what I said earlier, a unit is simply a text file with a special extension (.fus). Its animations, textures, sounds, etc are all just files that the text file points to (eg T.Texture[1]="Art/name"). Editing any of our units or adding new ones is a matter of editing or adding a text file with some LUA in it.

Creating a race is a matter of creating a new folder called 'MyRaceName' in the Unit folder and creating some units in there, then adding a few things to point to that race in the interface files (almost all of our interface is just LUA code in text files, you can completely change our interface to be, say, a first-person x-wing view [random star-wars mod thought]).
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