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  #1  
Old 04-25-2009, 05:42 AM
OrcSlayer OrcSlayer is offline
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Default Unit upgrades?

If u have an archer can u upgrade him into a crossbowman or longbowman and the same with other units like swordsman to two-handers or spearman to pikes
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  #2  
Old 04-25-2009, 01:30 PM
Mrdash Mrdash is offline
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Dude you seriously need to search for these answers. This has been talked about already.

Go to "Search" and type in the subject you want to know about. If its been talked about (Which most things have) It will come up.
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Old 04-25-2009, 02:18 PM
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Andy Joslin Andy Joslin is offline
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No. Easily doable with a bit of scripting in your own scenario or unit, though.

Example:

Code:
var Button = Self:AddActioner("ToCrossbow")
Button.Details = "Upgrade to Crossbowman"
Button.ExtendedDetails = "200 Experience required."
Button.Icon = "Icons/crossbowman"
Button.Func=function (Self,MButton)
if Self.Experience>=200 then
  var Crossbow=Self:NewObjectRelative({0,0,0},0,0,0,0,"Men-Units-Crossbowman")
  ReplaceSelectedUnit(Self,Crossbow)
  Self:Remove()
elseif Self.Experience<200 then
  NotifyPlayer(200-Self.Experience.." experience required to upgrade to crossbow")
end
It's that easy! I just typed that up in a few minutes. The "Button.Func" runs when the button is pressed. You could have anything in the button's function.

This is but an example of how easy it will be for users to drastically change the game with a small bit of editing.
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Old 04-25-2009, 05:36 PM
TaTa456 TaTa456 is offline
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sorry sir im sure its easy for you because its what you do, but i see that and i look like this dood then after that i look like
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Old 04-25-2009, 06:07 PM
Mrdash Mrdash is offline
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Thats exactly what I was thinking. But as long as the tutorial explains all I need I'll be good.
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Old 04-26-2009, 05:15 AM
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I understand it, it's just a case of being able to come up with those kind of codes which will be difficult. Maybe experience with some .ini has helped
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Old 04-29-2009, 01:15 PM
Tynesider Tynesider is offline
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Default Lua

As my knowledge of programming languages goes back as far as the ZX81 and even then was stretched at anything beyond a basic database i'm totally unfamiliar with scripts and there uses.
My basic understanding is they're used for modifying games such as user maps etc, As this game interests me more than most I've downloaded Lua for windows in order to have a look though i imagine it will be beyond me, But I would very much appreciate it if anyone could give me an overview of how a scripting language is used in general and if possible in DOF
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Old 05-06-2009, 09:48 AM
OrcSlayer OrcSlayer is offline
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Default

THis could be incorperated in to a mod
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Old 05-06-2009, 01:01 PM
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Yeah but modes cant be used in mmorps mode...maybe not even in regular multiplayer
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Old 05-06-2009, 03:54 PM
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maybe for skirmish multilayer , they will do it like medieval and so many others game had done , if U mod ur game u can play with ppl with the same mod ^^
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