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Old 03-23-2009, 07:06 AM
Ginko Ginko is offline
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Default A few questions

Hello,

First of all congrats to the devs for their efforts in making the first true MMORTS! The game looks awsome, i cant wait for it to come out! But before i get even more hyped up about it id like to ask a few question:

How complex will the strategy be? Is it just city building/resource gathering/fighting? The game looks a bit similar to Settlers 6... the whole city development bit. Or will it be a complex RTS... where u gotta manage you're economy... diplomacy.. military... similar to Civ4? The later would be the best I think, a MMORTS that's is also complex and not a casual game would create a really devout community.

Will there be clan support? Most free mmos have little or no clan support, and that is why they fail to get a big community. If there will, will it be like a WoW system system? You get a few people, you pay some money, establish a guild.. build a guild city..etc.

Will there be AI villages to conquer? Can u expand you're empires land? or will it be just you're city? I know for that you'd need an enormous land... but it is possible to do it... or just have a lot of servers.

When will we have a demo?


Best of luck to the devs!

Last edited by Bryan Oakley : 03-28-2009 at 07:21 PM. Reason: Fixed a little bit of grammar.
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  #2  
Old 03-23-2009, 01:42 PM
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LiTos456 LiTos456 is offline
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Good questions... I think there are NPC cities, they were mentioned, I dont know if you can conquer them though..I also think there is a clan system, but once again I wouldnt know how intense itis.
I hope this game has a lot of features, such as a *good* clan system, and more to do than just build/gather/fight/solo quest.
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Old 03-23-2009, 05:35 PM
The_Biz The_Biz is offline
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civ4 is probably the deepest game around. don't think they're going for something similar
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Old 03-23-2009, 08:54 PM
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Our goal is not a large amount of cool features. Thinking good features make a game is the downfall of many. We are going for a polished game with everything in having a reason to be there.

This is not to say we don't include cool stuff, though. Just that we won't add something for the sake of adding it. We want software, not bloatware.
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Old 03-23-2009, 09:06 PM
Esculas the Mighty Esculas the Mighty is offline
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Quote:
Originally Posted by Andy Joslin View Post
Our goal is not a large amount of cool features. Thinking good features make a game is the downfall of many. We are going for a polished game with everything in having a reason to be there.

This is not to say we don't include cool stuff, though. Just that we won't add something for the sake of adding it. We want software, not bloatware.
Will there be AI villages to conquer? Can u expand ur empires land? or will it be just ur city? i know for that ud need an enormous land... but it is possible to do it... or just have a lot of servers.
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  #6  
Old 03-25-2009, 04:58 AM
szebus szebus is offline
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I don't know if it was asked, but how will the building damage look like ? will it be like in age of empires where you have a lifebar for each building or it will be possible to damage buildings by particles, see building damage in Men of War.
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