Username:    Password:    Remember Me?         

Troop Management in MMORTS - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 02-18-2009, 01:58 AM
MrBlack103 MrBlack103 is offline
Banned Acount Serfing
 
Join Date: Aug 2008
Posts: 0
MrBlack103 has no reputation
Default Troop Management in MMORTS

I was just thinking about how annoying it is to adjust how many of each unit you send to a particuar location in most online RTS's. IMO it would be better if you could have the option of sending troops in "battalions". A player could personalize their settings, defining what sort of troops and how many of them are in 1 battalion, according to what tactics they usually use.

eg. A player sets 1 battalion to be 25 swordsmen and 10 archers. If they sent "4 battalions" to attack another player, they would be sending 100 swordsmen and 40 archers, thereby keeping the proportions of troops that they want, but attacking with a large army.

Just an idea, anyway.
Reply With Quote
  #2  
Old 02-18-2009, 02:16 AM
The_Biz The_Biz is offline
Senior Member
 
Join Date: Dec 2008
Posts: 105
The_Biz has a default reputation
Default

most games do some form of grouping selection. you select troops, press ctrl #, and then # whenever you want to select the group.

having config files with your personalized groupings might be a step in the right direction. instead of having to manually wade through your army and select a troop combination, it could do it for you.
Reply With Quote
  #3  
Old 02-18-2009, 01:19 PM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

There are going to be battalions in the game.
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
  #4  
Old 02-18-2009, 06:44 PM
Esculas the Mighty Esculas the Mighty is offline
Elite Member
 
Join Date: May 2008
Location: States :D
Posts: 505
Esculas the Mighty is someone to look uptoEsculas the Mighty is someone to look upto
Default

Quote:
Originally Posted by The Witch King of Angmar View Post
There are going to be battalions in the game.
he knows that he meant personalized battalions
Reply With Quote
  #5  
Old 02-19-2009, 06:20 AM
Andy Joslin's Avatar
Andy Joslin Andy Joslin is offline
Reverie World Studios - Lead Gameplay Scripter
 
Join Date: May 2008
Posts: 495
Andy Joslin is just really niceAndy Joslin is just really niceAndy Joslin is just really nice
Default

I'll reveal a little bit about MMORTS army creation.

In MMORTS, moving your army around the world map is not similar to anything else. While you are viewing your homecity, click the world map button and the map pops up. You can click your city on the map, and then create an army with any or all of the troops (up to a limit, the limit gets higher as your army levels up) in your city. You can even bring peasants and horse carts. Each army you create requires a general (a hero). You start with one hero and get more through quests (this is subject to change).

Once your army is created with whatever resources (hmm, I wonder what army resources are for? =]) and units you want, you may left-click it on the map and right-click tomove it anywhere on the world map. The army in your homecity's actual RTS world will then walk out, and start to move slowly on the world map. When it is at a quest marker, you may click 'enter quest'. When you are over a region you want to enter, just click 'Pitch camp' and then 'view' to view your army in RTS mode at that region.

There are many more things to do with your army too, which will not be revealed.

Last edited by Andy Joslin : 02-19-2009 at 04:01 PM.
Reply With Quote
  #6  
Old 02-19-2009, 09:02 AM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is online now
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,638
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default

I should also mention that armies have their own resources stockpile, and after army makes some gold for example in a quest, or a battle it would need to travel back to the city to "offload" these resources.

Army is also a full economic entity - with lots of way to gather and spend earned resources.

And with regard to the world map and your army - keep in mind - at any location on the world map, u can select your army and with one click you can switch to RTS view and see your army where it currently is and move it like that - hunt any NPCs around e.t.c
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 03:43 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.