Username:    Password:    Remember Me?         

Can someone help me? (Orcs!) - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > New Player Help
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Thread Tools Display Modes
Old 12-05-2011, 05:20 PM
ClockworkMishap ClockworkMishap is offline
Junior Member
Join Date: Dec 2011
Posts: 4
ClockworkMishap has a default reputation
Default Can someone help me? (Orcs!)

Hey there I've recently started playing and I would LOVE any helpful hints for new players such as how to build walls, units I should focus on, buildings. Also, I am running into a problem where I keep getting overfilled on resources and I know the humans have the unit that can act as storage for them, do the Orcs have a similar unit? Anyways, any basic tips/suggestions would be highly appreciated!
Old 12-05-2011, 06:02 PM
Dreamwalker Dreamwalker is offline
Elven Sect:
Mounted Grand Master
Join Date: Oct 2011
Location: formerly Doriath, now Rivendell
Posts: 380
Dreamwalker has good reputation

Okay. Orcs.

First of all, all races start building walls from their central building (for orcs, the grand hut). Orcs have two types of walls to build, a light palisade and a heavier wooden wall. The walls will build automatically; but orcs are the only race who can send their workers (laborers) to work on the walls to make them build faster.

As for getting overfilled on resources, all races have technologies that can increase the storage space of your town. Orcs can research these from a hut (a regular hut, not the grand hut); and the human unit you're talking about dosen't add storage space, I'm pretty sure it just serves a a drop off point (like huts do for orcs).

Orcs are kind of weird in the way they train units: workers (laborers and maraurders) spawn over time from the Grand Hut (you can switch what is spwaning by clicking on the button). Then, you can send the workers to certain buildings (warhall and pyre) to transform them into basic infantry. Then you can send the infantry to a temple to turn them into heavy infantry, or to a warg pen to turn them into cavarly.

Other units are goblins (who spawn from the goblin tent, and you can switch what is spawning), wargs (who spawn from the warg pen as baby wargs and grow over time, and can be eaten as well), and ogres (who can be trained, not spawned, from the ogre pit).

Siege equipment can be created by sending workers to the armory, where they turn into whatever unit is selected (some need research first).

And as for what units you should have...well, this is just my opinion, but I love the warg riding cavarly; they're fast, strong, and come with a heal ability. Ogres are good too, especcially when you level them up really high. Orc archers arn't the best, but maraurders can double as corpse looters.

Well, that's all I got. Hope you enjoy the game!
That was so funny, I laughed twice.
Old 12-05-2011, 06:25 PM
ClockworkMishap ClockworkMishap is offline
Junior Member
Join Date: Dec 2011
Posts: 4
ClockworkMishap has a default reputation

Thanks alot man that really helped! I always have a few mauraders set to hunt at my home base, if I make warg pups will they hunt them?
Old 12-05-2011, 06:29 PM
GPS51's Avatar
GPS51 GPS51 is offline
Reverie World Studios - Lead QA, Moderator
Join Date: Nov 2009
Location: Area 51
Posts: 1,769
GPS51 is someone to look uptoGPS51 is someone to look upto

Only if you set them to be hunted, 3 options for that.
When I'm not in my right mind my left gets kind of crowded.
Old 12-06-2011, 05:55 AM
Zackreaver Zackreaver is offline
Join Date: Dec 2008
Posts: 46
Zackreaver has fair reputation

Inside your town units do not add any storage to resources. But if your looking to hoard resources out of the overfilling city, Laborers are the most cost effective resource holders. Each one hold around 200-300 resources I believe, this makes them very effective at trading resources with cities because they cost basically nothing.

Ogres can also carry alot of resources but laborers are the most cost effective, in the event your overstocked with resources, send some laborers out into an army, and trade your overstocked resources with them. You can then choose to either let them sit there or travel to one of the larger cities and trade for either gold or other resources.
Old 12-06-2011, 02:02 PM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation

Also is your population at 90? if not building more huts all around resources and places will increase resource cap.

Huts are drop off points for workers, so build huts around every mine and major forests (even if its already cut down because trees do regrow!).

Also learn to double build with labourers, having 2 labourer battalions on a building building it cuts the time in half, watch the estimated time left timer plummet! (I did all math and coded that timer fyi)
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.

Last edited by Joseph Visscher : 12-06-2011 at 02:04 PM.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump

All times are GMT -6. The time now is 11:14 AM.

ESRB Rated T
USK 16

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.