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#1
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this is not a proper suggestion, but imho just a thing staff must do
5k limit cap for resources must be for EVERY resources so we can have 5k wood 5k food and 5k gold and stone this to resolve a lot of problem about stock for example? if i need 2k food but i have 4k stone, i have to trash or sell stone to reach my target with food, but if i put my peones to work during night, i waste my entire night because cap was reached in another resource and i havet gathered food all night this is a function ALL games have, browser game experiences teach us this think about it |
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#2
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This issue has been debated a lot among the devs, with the same issues raised that you mention.
I'd be interested in hearing what other player's think about this. |
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#3
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I'd be up for this as well.During sieges it would be kinda lame to change all resources into stone since right after the siege ends,you need to have a transport to change everything back specially if you need to repair which leads to the conclusion that a limit on each resource would def help a lot. Also the upgrades which raised the storage would raise the limit for all resources .
Ex: No upgrade: 5k limit for all resources 1st upgrade: 6k limit for all resources 2nd upgrade:8k limit for all resources
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IGN ingame: Arkantos |
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#4
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Well seeing as city sieging hasn't been brought in yet I don't know first hand but I'd agree that the resource limits need to go up. ESPECIALLY if we can expect our HC to be attacked every few/several hours. There's just no way we can rebuild our resource banks that fast and the caps are too low as it is.
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When I'm not in my right mind my left gets kind of crowded. |
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#5
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I agree with the suggestion that we should be able to research further to add additional space. I think gold specifically should have a much larger 'bank' available.
In the discussions with the team, what are the preceived drawbacks to having additional storage in the city? |
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#6
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Quote:
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IGN ingame: Arkantos |
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