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  #1  
Old 10-14-2011, 05:59 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
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Posts: 4,636
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Default Gatehouse Issues? Need more info.

Guys,

We`ve seen several reports of issues with gatehouses. As I understand sometimes their construction doesn`t finish, and sometimes they don`t let units through.

We wanted to try and fix it for tomorrow`s patch but can use more info.

Could you guys please reply here explaining the problem in more details, and it would also really help is if you could do the following:

1) Load up the homeland with the gatehouse problem
2) Exit game, and go to your Dawn of Fantasy installation folder (i.e. Program Files/505 Games/Dawn of Fantasy/) and locate Log1.txt file.
3) Open it in text editor and copy the last 100 lines or so, and add that to your reply. Please add
[C ODE]
[/C ODE]
before and after this text so it doesn`t break the forum post. (remove the space between C and O)
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  #2  
Old 10-15-2011, 01:53 AM
sCor sCor is offline
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Join Date: Oct 2011
Posts: 20
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Default

Code:
Pretty sure it's this line:
LOGONLY: OnChangeCiv() finished
Can not index type Nil on line 49 in Resource\Unit\construction\men\gatehouse.fus
	 in global function ConstructionOnStartup defined on line 71 in script "Resource\Unit\!globalvariables\templatefunctions\functionsconstruction.fus"
	called on line 282 by global function ConstructionOnHeartBeat defined on line 251 in script "Resource\Unit\!globalvariables\templatefunctions\functionsconstruction.fus"
	called on line 179 by handleized function HeartBeat defined on line 144 in script "Resource\Unit\construction\men\gatehouse.fus"

Here's the Rest anyway:
Could not find animation "art/models/men/units/peasant_female/pitchfork/idle0" with model "art/models/men/units/peasant_female/peasant_female_axe" by name
Calced bounds for "art/models/men/units/peasant_female/peasant_female_axe" 129590368560000000and "art/models/men/units/peasant_female/pitchfork/idle0 129590368580000000"
Could not find animation "art/models/men/units/peasant_female/pitchfork/idle2" with model "art/models/men/units/peasant_female/peasant_female_axe" by name
Calced bounds for "art/models/men/units/peasant_female/peasant_female_axe" 129590368560000000and "art/models/men/units/peasant_female/pitchfork/idle2 129590368580000000"
PortalCount=2554
LOGONLY: WorldMap Initialized!
RegisterArmyForPvP(2,1,0,9,-1)
RegisterArmyForPvP(3,1,0,284,-1)
LOGONLY: SCN CallBack.ToggleCinematicOn(IsOn=true)
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: GetGameParameter(1) returned -1! Using 1 as NextArmyID.
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: Homecity Reload: Minutes Away = 842.01
LOGONLY: GetHomeCityGatherRates(): f=70.1, w=40.12, g=14.058, s=51.498
LOGONLY: Gathered While Away Without Decay: f=59025, w=33781, g=11837, s=43362
LOGONLY: --> Gathered While Away With Decay: f=4206, w=2407.2, g=843.46, s=3089.9
LOGONLY:  Old Resources: f=952.3, w=139.48, g=637.8, s=511.98
LOGONLY: --> New Resources: f=5158.3, w=2546.7, g=1481.3, s=3601.9
LOGONLY: SCN CallBack.AddScenarioPlayer(playerID=1, race=men, fortification=nil, researchedTechIDs=nil)
LOGONLY: Researched techs for Player 1: [54|55|56|57|58|59|60|61|63|64|66|68|69|70|71|72|73|79|81|82|83|85|86|89|90|91|92|93|94|95|97|98|99|100|102|103|104|105|106|107|108|109|110|111|115|118|119]
LOGONLY: Setting Default Player Data
LOGONLY: OnChangeCiv() finished
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=2700)
LOGONLY: Into The Swamps: State 1
LOGONLY: Peasants and Livestock: State 4
LOGONLY: War Without Kings Men: State 2
LOGONLY: Return To Dagbor: State 5
LOGONLY: Wolfbeast Raiders: State 6
LOGONLY: Summoned By The King: State 5
LOGONLY: Mercenaries: State 4
LOGONLY: TradeTutorial Quest Orcs: State 0
LOGONLY: Neighborly Favor: State 4
LOGONLY: Revolt News: State 2
LOGONLY: Dangerous Neighbours Target 3: State 2
LOGONLY: Expansion: State 4
LOGONLY: Royal Law: State 4
LOGONLY: Goblins and Outlaws: State 4
LOGONLY: To Dagbor: State 6
LOGONLY: TradeTutorial Quest Men: State 4
LOGONLY: Kill Thy Neighbour: State 2
LOGONLY: Rumour Begets Rebel Target 2: State 2
LOGONLY: Expunging The Canker Target 2: State 2
LOGONLY: More About Wizards Men: State 2
LOGONLY: Noble Traitor: State 7
LOGONLY: Ale Hunt: State 4
LOGONLY: Expunging The Canker Target 1: State 2
LOGONLY: Await Orders: State 3
LOGONLY: Dangerous Neighbours Target 1: State 2
LOGONLY: Looting Advice Men: State 2
LOGONLY: WMTutorial Quest1 Men: State 4
LOGONLY: WMTutorial Tip1 Men: State 2
LOGONLY: A Knight Is Born: State 4
LOGONLY: Rumour Begets Rebel: State 4
LOGONLY: Rumour Begets Rebel Target 1: State 2
LOGONLY: Cleaning House: State 3
LOGONLY: Slaying the Beast: State 4
LOGONLY: Expunging The Canker: State 4
LOGONLY: Stone Mine: State 2
LOGONLY: A Sting In The Tale Target 2: State 2
LOGONLY: Healing Well: State 2
LOGONLY: WMTutorial Tip2 Men: State 2
LOGONLY: Dangerous Neighbours: State 7
LOGONLY: TradeTutorial Advice Men: State 2
LOGONLY: Village Economy: State 4
LOGONLY: A Sting In The Tale: State 3
LOGONLY: Dangerous Neighbours Target 2: State 2
LOGONLY: TradeTutorial Quest Elves: State 0
LOGONLY: Peasant Uprising: State 3
LOGONLY: Archer Advice: State 2
LOGONLY: Pursuit Of The Wizard: State 2
LOGONLY: A Sting In The Tale Target 1: State 2
LOGONLY: Defending Thy Home: State 2
LOGONLY: Preparations: State 5
LOGONLY: Visit Royal Agent: State 5
PortalCount=2556
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Morin,questName=Into The Swamps,displayName=Into The Swamps)
LOGONLY: SCN CallBack.AddQuest(questGiver=Sir Morin,questName=Into The Swamps,name=wm_MidMen_OrcEncounters_PvP_2,x=nil,y=nil,type=none)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Morin,questName=Into The Swamps,displayName=nil)
PortalCount=3567
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=5400)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Fred Firkinson,questName=Defending Thy Home,displayName=Defending Thy Home)
PortalCount=2556
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=1,attrName=strength,newValue=245.27)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=A Sting In The Tale,displayName=A Sting In The Tale)
Name Offset=63
LOGONLY: SCN CallBack.ToggleCinematicOn(IsOn=nil)
LOGONLY: Playing Sound Sound/vo/men/worldmap/return_home_3.ogg For Player 1
LOGONLY: Playing Sound Sound/vo/men/economy/resources_reach_max_2.ogg For Player 1
LOGONLY: SCN CallBack.ExitingScenario(playerID=nil)
LOGONLY: WorldMap Initialized!
LOGONLY: CallBack.OnAppExit()
writing 210 generic_units @18664
writing 270 workers @26228
send_save_home_city_inner 39976
Online ShutDown
Starting Raster TakeDown
Sfx's Destroyed
Pack Manager Destroyed
Lua Closed
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  #3  
Old 10-15-2011, 05:29 AM
nuraiel nuraiel is offline
Human Sect:
Halberdier
 
Join Date: Oct 2011
Posts: 35
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One logfile coming right up


Code:
OnChooseCity(success)
send_request_home_city(0)
LoadHomeCity()
handle_load_home_city_inner 44013
sizeof(cworker_data_v26)=46
sizeof(cworker_data_v27)=40
loading inner
region=0 homeland/men/1.dofscn
Map "" Loaded
MapBin 0 Loaded
Map "" Loaded
MapBin 1 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
UPNP failed to open router
Scenario Subfile Loaded "MapProperties1.txt"
Scenario Trigger Script Loaded
Could not find model "resource/other/largebox" by name
Calced bounds for "resource/other/largebox" 1061256380
Scenario AI Bounding Infomation generated
PortalCount=2553
PortalCount=3567
Scenario PathMaps Generated
Scenario Loaded
LOGONLY: OnChangeCiv() finished
Could not find animation "art/models/men/units/peasant_male/pitchfork/idle2" with model "art/models/men/units/peasant_male/peasant_male_axe" by name
Calced bounds for "art/models/men/units/peasant_male/peasant_male_axe" 129590368440000000and "art/models/men/units/peasant_male/pitchfork/idle2 129590368420000000"
Could not find animation "art/models/men/units/peasant_female/pitchfork/idle1" with model "art/models/men/units/peasant_female/peasant_female_axe" by name
Calced bounds for "art/models/men/units/peasant_female/peasant_female_axe" 129590368560000000and "art/models/men/units/peasant_female/pitchfork/idle1 129590368580000000"
Could not find animation "art/models/men/units/peasant_male/pitchfork/idle1" with model "art/models/men/units/peasant_male/peasant_male_axe" by name
Calced bounds for "art/models/men/units/peasant_male/peasant_male_axe" 129590368440000000and "art/models/men/units/peasant_male/pitchfork/idle1 129590368420000000"
Could not find animation "art/models/men/units/peasant_female/pitchfork/idle0" with model "art/models/men/units/peasant_female/peasant_female_axe" by name
Calced bounds for "art/models/men/units/peasant_female/peasant_female_axe" 129590368560000000and "art/models/men/units/peasant_female/pitchfork/idle0 129590368580000000"
Paramter 8 incorrect type wanted String got Nil in C Function
	in method function NewChildObject a c function 
	called on line 59 by local function OnCreationFunc defined on line 35 in script "Resource\Unit\construction\men\gatehouse.fus"
	called on line 163 by global function ConstructionOnStartup defined on line 71 in script "Resource\Unit\!globalvariables\templatefunctions\functionsconstruction.fus"
	called on line 282 by global function ConstructionOnHeartBeat defined on line 251 in script "Resource\Unit\!globalvariables\templatefunctions\functionsconstruction.fus"
	called on line 179 by handleized function HeartBeat defined on line 144 in script "Resource\Unit\construction\men\gatehouse.fus"

PortalCount=2557
PortalCount=3567
LOGONLY: WorldMap Initialized!
RegisterArmyForPvP(2,1,0,12,12)
RegisterArmyForPvP(4,1,1,157,-1)
LOGONLY: SCN CallBack.ToggleCinematicOn(IsOn=true)
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: GetGameParameter(1) returned -1! Using 1 as NextArmyID.
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: Homecity Reload: Minutes Away = 1318.4
LOGONLY: GetHomeCityGatherRates(): f=43.444, w=21.65, g=18.32, s=36.73
LOGONLY: Gathered While Away Without Decay: f=57277, w=28544, g=24153, s=48425
LOGONLY: --> Gathered While Away With Decay: f=2606.7, w=1299, g=1099.2, s=2203.8
LOGONLY:  Old Resources: f=1164.4, w=1116.8, g=6006.3, s=1827.4
LOGONLY: --> New Resources: f=3771.1, w=2415.8, g=7105.5, s=4031.2
LOGONLY: SCN CallBack.AddScenarioPlayer(playerID=1, race=men, fortification=nil, researchedTechIDs=nil)
LOGONLY: Researched techs for Player 1: [54|55|56|58|59|60|61|62|63|64|66|67|68|69|70|71|73|76|77|78|79|80|81|82|83|84|86|87|88|89|90|91|92|93|95|96|97|98|99|100|102|104|105|106|107|108|109|110|111|115|117|118]
Can not do arithimetic on type Nil on line 1908 in Resource\Unit\!statistics\!ftechs\men.fus
	 in unknown function Unknown defined on line 49 in script "Resource\Unit\!statistics\!aconfigurations\tech.fus"
	in method function AddObjectTypeModifier a c function 
	called on line 57 by method function Research defined on line 30 in script "Resource\Unit\!statistics\!aconfigurations\tech.fus"
	called on line 66 by unknown function Unknown defined on line 54 in script "Resource/Scripts/Map/SetupMap.fus"
	called on line 465 by field function AddScenarioPlayer defined on line 439 in script "Resource/Scripts/Map/SetupMap.fus"
	called on line 83 by unknown function Unknown defined on line 73 in script "Resource/Scripts/Map/SetupMap.fus"
	called on line 91 by unknown function Unknown defined on line 86 in script "Resource/Scripts/Map/SetupMap.fus"

LOGONLY: Setting Default Player Data
LOGONLY: OnChangeCiv() finished
PortalCount=2561
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=2700)
LOGONLY: Peasants and Livestock: State 4
LOGONLY: War Without Kings Men: State 2
LOGONLY: Return To Dagbor: State 5
LOGONLY: Target Rollingplain Stronghold: State 0
LOGONLY: Wolfbeast Raiders: State 6
LOGONLY: Summoned By The King: State 5
LOGONLY: Target Southmont Army: State 0
LOGONLY: Mercenaries: State 4
LOGONLY: TradeTutorial Quest Orcs: State 0
LOGONLY: Target Rollingplain Army: State 0
LOGONLY: Neighborly Favor: State 4
LOGONLY: Revolt News: State 2
LOGONLY: Target The Wold Stronghold: State 1
LOGONLY: Dangerous Neighbours Target 3: State 2
LOGONLY: Expansion: State 4
LOGONLY: Royal Law: State 4
LOGONLY: Goblins and Outlaws: State 4
LOGONLY: To Dagbor: State 6
LOGONLY: TradeTutorial Quest Men: State 4
LOGONLY: Kill Thy Neighbour: State 2
LOGONLY: Rumour Begets Rebel Target 2: State 2
LOGONLY: Expunging The Canker Target 2: State 2
LOGONLY: More About Wizards Men: State 2
LOGONLY: Target Southmont Stronghold: State 0
LOGONLY: Noble Traitor: State 7
LOGONLY: Ale Hunt: State 4
LOGONLY: Expunging The Canker Target 1: State 2
LOGONLY: Await Orders: State 3
LOGONLY: Civil Unrest: State 3
LOGONLY: Dangerous Neighbours Target 1: State 2
LOGONLY: Looting Advice Men: State 2
LOGONLY: WMTutorial Quest1 Men: State 4
LOGONLY: WMTutorial Tip1 Men: State 2
LOGONLY: A Knight Is Born: State 4
LOGONLY: Rumour Begets Rebel: State 4
LOGONLY: Rumour Begets Rebel Target 1: State 2
LOGONLY: Cleaning House: State 3
LOGONLY: Slaying the Beast: State 4
LOGONLY: Expunging The Canker: State 4
LOGONLY: Stone Mine: State 2
LOGONLY: A Sting In The Tale Target 2: State 2
LOGONLY: Healing Well: State 2
LOGONLY: WMTutorial Tip2 Men: State 2
LOGONLY: Dangerous Neighbours: State 7
LOGONLY: TradeTutorial Advice Men: State 2
LOGONLY: Village Economy: State 4
LOGONLY: A Sting In The Tale: State 4
LOGONLY: Dangerous Neighbours Target 2: State 2
LOGONLY: TradeTutorial Quest Elves: State 0
LOGONLY: Peasant Uprising: State 3
LOGONLY: Archer Advice: State 2
LOGONLY: Pursuit Of The Wizard: State 1
LOGONLY: Target The Wold Army: State 0
LOGONLY: A Sting In The Tale Target 1: State 2
LOGONLY: Defending Thy Home: State 2
LOGONLY: Preparations: State 5
LOGONLY: Visit Royal Agent: State 5
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=Target The Wold Stronghold,displayName=Target The Wold Stronghold)
LOGONLY: SCN CallBack.AddQuest(questGiver=Sir Lentoth,questName=Target The Wold Stronghold,name=wm_Wold_1,x=nil,y=nil,type=pvp)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=Target The Wold Stronghold,displayName=nil)
PortalCount=2559
PortalCount=3567
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=Civil Unrest,displayName=Civil Unrest)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Patrick,questName=Pursuit Of The Wizard,displayName=Pursuit Of The Wizard)
LOGONLY: SCN CallBack.AddQuest(questGiver=Sir Patrick,questName=Pursuit Of The Wizard,name=wm_MidMen_OrcEncounters_1,x=nil,y=nil,type=none)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Patrick,questName=Pursuit Of The Wizard,displayName=nil)
PortalCount=3568
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=5400)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Fred Firkinson,questName=Defending Thy Home,displayName=Defending Thy Home)
PortalCount=2563
LOGONLY: CallBack.OnReceivedChat(Sender: kercain, ChannelId: 61, Message: just they cant get on the wall)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=1,attrName=strength,newValue=351.83)
LOGONLY: SCN CallBack.ToggleCinematicOn(IsOn=nil)
LOGONLY: Playing Sound Sound/vo/men/economy/building_finished_2.ogg For Player 1
Name Offset=63
LOGONLY: CallBack.OnReceivedChat(Sender: Tehonyx, ChannelId: 61, Message: oh)
LOGONLY: Playing Sound Sound/vo/men/economy/too_much_gold_2.ogg For Player 1
LOGONLY: Playing Sound Sound/vo/men/economy/resources_reach_max_1.ogg For Player 1
LOGONLY: CallBack.OnReceivedChat(Sender: Tehonyx, ChannelId: 61, Message: well i have no clue lol)
LOGONLY: Playing Sound Sound/vo/men/worldmap/return_home_5.ogg For Player 1
LOGONLY: SCN CallBack.ExitingScenario(playerID=nil)
LOGONLY: WorldMap Initialized!
LOGONLY: CallBack.OnAppExit()
writing 500 generic_units @17944
writing 110 workers @35948
send_save_home_city_inner 43994
Online ShutDown
Starting Raster TakeDown
Sfx's Destroyed
Pack Manager Destroyed
Lua Closed
Reply With Quote
  #4  
Old 10-15-2011, 09:17 AM
Uzik Uzik is offline
Member
 
Join Date: Oct 2011
Posts: 44
Uzik has a default reputation
Default

Code:
OnChooseCity(success)
send_request_home_city(0)
LoadHomeCity()
handle_load_home_city_inner 52371
sizeof(cworker_data_v26)=46
sizeof(cworker_data_v27)=40
loading inner
region=2 homeland/men/3.dofscn
Map "" Loaded
MapBin 0 Loaded
Map "" Loaded
MapBin 1 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Scenario Subfile Loaded "MapProperties1.txt"
Scenario Trigger Script Loaded
Could not find model "resource/other/largebox" by name
Calced bounds for "resource/other/largebox" 1061256380
Scenario AI Bounding Infomation generated
PortalCount=3715
PortalCount=3569
Scenario PathMaps Generated
Scenario Loaded
LOGONLY: OnChangeCiv() finished
Could not find animation "art/models/men/units/peasant_male/pitchfork/idle2" with model "art/models/men/units/peasant_male/peasant_male_axe" by name
Calced bounds for "art/models/men/units/peasant_male/peasant_male_axe" 129590584440000000and "art/models/men/units/peasant_male/pitchfork/idle2 129590584420000000"
Could not find animation "art/models/men/units/peasant_female/pitchfork/idle0" with model "art/models/men/units/peasant_female/peasant_female_axe" by name
Calced bounds for "art/models/men/units/peasant_female/peasant_female_axe" 129590584560000000and "art/models/men/units/peasant_female/pitchfork/idle0 129590584580000000"
Could not find animation "art/models/men/units/peasant_female/pitchfork/idle1" with model "art/models/men/units/peasant_female/peasant_female_axe" by name
Calced bounds for "art/models/men/units/peasant_female/peasant_female_axe" 129590584560000000and "art/models/men/units/peasant_female/pitchfork/idle1 129590584580000000"
Could not find animation "art/models/men/units/peasant_male/pitchfork/idle1" with model "art/models/men/units/peasant_male/peasant_male_axe" by name
Calced bounds for "art/models/men/units/peasant_male/peasant_male_axe" 129590584440000000and "art/models/men/units/peasant_male/pitchfork/idle1 129590584420000000"
Paramter 8 incorrect type wanted String got Nil in C Function
	in method function NewChildObject a c function 
	called on line 59 by local function OnCreationFunc defined on line 35 in script "Resource\Unit\construction\men\gatehouse.fus"
	called on line 163 by global function ConstructionOnStartup defined on line 71 in script "Resource\Unit\!globalvariables\templatefunctions\functionsconstruction.fus"
	called on line 282 by global function ConstructionOnHeartBeat defined on line 251 in script "Resource\Unit\!globalvariables\templatefunctions\functionsconstruction.fus"
	called on line 179 by handleized function HeartBeat defined on line 144 in script "Resource\Unit\construction\men\gatehouse.fus"

Could not find animation "art/models/men/units/peasant_female/pitchfork/idle2" with model "art/models/men/units/peasant_female/peasant_female_axe" by name
Calced bounds for "art/models/men/units/peasant_female/peasant_female_axe" 129590584560000000and "art/models/men/units/peasant_female/pitchfork/idle2 129590584580000000"
PortalCount=3730
PortalCount=3569
LOGONLY: WorldMap Initialized!
RegisterArmyForPvP(2,1,1,400,-1)
RegisterArmyForPvP(3,1,2,276,32)
RegisterArmyForPvP(5,1,2,276,32)
RegisterArmyForPvP(7,1,6,942,-1)
LOGONLY: SCN CallBack.ToggleCinematicOn(IsOn=true)
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: GetGameParameter(1) returned -1! Using 1 as NextArmyID.
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: Homecity Reload: Minutes Away = 19.11
LOGONLY: GetHomeCityGatherRates(): f=15.609, w=20.203, g=28.69, s=18
LOGONLY: Gathered While Away Without Decay: f=298.28, w=386.08, g=548.26, s=343.98
LOGONLY: --> Gathered While Away With Decay: f=282.24, w=365.32, g=518.78, s=325.49
LOGONLY:  Old Resources: f=1256.6, w=1003.9, g=6774.8, s=612.7
LOGONLY: --> New Resources: f=1538.8, w=1369.3, g=7293.6, s=938.18
LOGONLY: SCN CallBack.AddScenarioPlayer(playerID=1, race=men, fortification=nil, researchedTechIDs=nil)
LOGONLY: Researched techs for Player 1: [55|56|58|60|61|62|63|64|66|67|68|69|71|72|73|74|76|77|80|81|82|83|86|87|88|89|90|92|93|95|96|97|98|99|100|102|103|104|105|106|107|108|109|110|111|114|118|119]
Can not do arithimetic on type Nil on line 1908 in Resource\Unit\!statistics\!ftechs\men.fus
	 in unknown function Unknown defined on line 49 in script "Resource\Unit\!statistics\!aconfigurations\tech.fus"
	in method function AddObjectTypeModifier a c function 
	called on line 57 by method function Research defined on line 30 in script "Resource\Unit\!statistics\!aconfigurations\tech.fus"
	called on line 66 by unknown function Unknown defined on line 54 in script "Resource/Scripts/Map/SetupMap.fus"
	called on line 465 by field function AddScenarioPlayer defined on line 439 in script "Resource/Scripts/Map/SetupMap.fus"
	called on line 83 by unknown function Unknown defined on line 73 in script "Resource/Scripts/Map/SetupMap.fus"
	called on line 91 by unknown function Unknown defined on line 86 in script "Resource/Scripts/Map/SetupMap.fus"

LOGONLY: Setting Default Player Data
LOGONLY: OnChangeCiv() finished
PortalCount=3569
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=2700)
LOGONLY: Into The Swamps: State 2
LOGONLY: Peasants and Livestock: State 4
LOGONLY: War Without Kings Men: State 2
LOGONLY: Return To Dagbor: State 5
LOGONLY: Wolfbeast Raiders: State 6
LOGONLY: Summoned By The King: State 5
LOGONLY: Mercenaries: State 4
LOGONLY: TradeTutorial Quest Orcs: State 0
LOGONLY: Neighborly Favor: State 4
LOGONLY: King Erian's Report: State 5
LOGONLY: Revolt News: State 2
LOGONLY: Dangerous Neighbours Target 3: State 2
LOGONLY: Expansion: State 4
LOGONLY: Royal Law: State 4
LOGONLY: Goblins and Outlaws: State 4
LOGONLY: To Dagbor: State 6
LOGONLY: TradeTutorial Quest Men: State 4
LOGONLY: Kill Thy Neighbour: State 2
LOGONLY: Rumour Begets Rebel Target 2: State 2
LOGONLY: Travel To The Elfish Border: State 2
LOGONLY: Expunging The Canker Target 2: State 2
LOGONLY: More About Wizards Men: State 2
LOGONLY: Noble Traitor: State 7
LOGONLY: Ale Hunt: State 4
LOGONLY: Expunging The Canker Target 1: State 2
LOGONLY: Await Orders: State 3
LOGONLY: Dangerous Neighbours Target 1: State 2
LOGONLY: Looting Advice Men: State 2
LOGONLY: WMTutorial Quest1 Men: State 4
LOGONLY: WMTutorial Tip1 Men: State 2
LOGONLY: A Knight Is Born: State 4
LOGONLY: Rumour Begets Rebel: State 4
LOGONLY: Rumour Begets Rebel Target 1: State 2
LOGONLY: Cleaning House: State 3
LOGONLY: Slaying the Beast: State 4
LOGONLY: Expunging The Canker: State 4
LOGONLY: Stone Mine: State 2
LOGONLY: Healing Well: State 2
LOGONLY: WMTutorial Tip2 Men: State 2
LOGONLY: Dangerous Neighbours: State 7
LOGONLY: TradeTutorial Advice Men: State 2
LOGONLY: Village Economy: State 4
LOGONLY: A Sting In The Tale: State 1
LOGONLY: Dangerous Neighbours Target 2: State 2
LOGONLY: TradeTutorial Quest Elves: State 0
LOGONLY: Peasant Uprising: State 3
LOGONLY: Orc Encounters Target 2: State 1
LOGONLY: Archer Advice: State 2
LOGONLY: Pursuit Of The Wizard: State 2
LOGONLY: Defending Thy Home: State 2
LOGONLY: Orc Encounters Target 1: State 1
LOGONLY: Orc Encounters: State 3
LOGONLY: Preparations: State 5
LOGONLY: Visit Royal Agent: State 5
LOGONLY: Quest Travel To The Elfish Border stepped from state 0 to 1
PortalCount=3724
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Morin,questName=Orc Encounters Target 1,displayName=Orc Encounters Target 1)
LOGONLY: SCN CallBack.AddQuest(questGiver=Sir Morin,questName=Orc Encounters Target 1,name=wm_MidMen_OrcEncounters_PvP_1,x=nil,y=nil,type=pvp)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Morin,questName=Orc Encounters Target 1,displayName=nil)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Morin,questName=Orc Encounters Target 2,displayName=Orc Encounters Target 2)
LOGONLY: SCN CallBack.AddQuest(questGiver=Sir Morin,questName=Orc Encounters Target 2,name=wm_MidMen_OrcEncounters_PvP_2,x=nil,y=nil,type=pvp)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Morin,questName=Orc Encounters Target 2,displayName=nil)
PortalCount=3569
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=5400)
LOGONLY: Quest Travel To The Elfish Border stepped from state 0 to 1
LOGONLY: CallBack.OnReceivedChat(Sender: Oratory, ChannelId: 61, Message: Got like 20 archer units trying to get the oil to burn)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Fred Firkinson,questName=Defending Thy Home,displayName=Defending Thy Home)
PortalCount=3724
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=1,attrName=strength,newValue=288.75)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=A Sting In The Tale,displayName=A Sting In The Tale)
LOGONLY: Quest Travel To The Elfish Border stepped from state 0 to 1
LOGONLY: Quest Travel To The Elfish Border stepped from state 0 to 1
LOGONLY: CallBack.OnReceivedChat(Sender: Oratory, ChannelId: 61, Message: But they cant do it :P)
LOGONLY: Quest Travel To The Elfish Border stepped from state 0 to 1
Name Offset=79
LOGONLY: Quest Travel To The Elfish Border stepped from state 0 to 1
LOGONLY: Quest Travel To The Elfish Border stepped from state 0 to 1
LOGONLY: Quest Travel To The Elfish Border stepped from state 0 to 1
LOGONLY: Quest Travel To The Elfish Border stepped from state 0 to 1
LOGONLY: Quest Travel To The Elfish Border stepped from state 1 to 2
LOGONLY: CallBack.OnReceivedChat(Sender: Freor, ChannelId: 61, Message: and also you can go somewhere on the world map and then click the "view" button to enter the zone and then you can kill NPCs in that zone and loot their bodies)
LOGONLY: SCN CallBack.ToggleCinematicOn(IsOn=nil)
LOGONLY: Playing Sound Sound/vo/men/economy/too_much_gold_1.ogg For Player 1
Name Offset=79
PortalCount=3724
PortalCount=3724
LOGONLY: Playing Sound Sound/vo/men/worldmap/return_home_4.ogg For Player 1
PortalCount=3724
LOGONLY: CallBack.OnReceivedChat(Sender: Kragash, ChannelId: 60, Message: hi)
LOGONLY: Playing Sound Sound/vo/men/economy/resources_reach_max_2.ogg For Player 1
PortalCount=3724
PortalCount=3724
LOGONLY: CallBack.OnReceivedChat(Sender: winkies, ChannelId: 61, Message: ok ty)
LOGONLY: SCN CallBack.ExitingScenario(playerID=nil)
LOGONLY: CallBack.OnReceivedChat(Sender: Bahltor, ChannelId: 60, Message: hab nur 1 helbaden und 5 bogen auf den türmen O,o )
LOGONLY: WorldMap Initialized!
LOGONLY: CallBack.OnAppExit()
writing 400 generic_units @19579
writing 350 workers @33983
send_save_home_city_inner 52368
Online ShutDown
Starting Raster TakeDown
Sfx's Destroyed
Pack Manager Destroyed
Lua Closed
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  #5  
Old 10-15-2011, 10:24 AM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,636
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Thanks guys!
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