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Old 12-21-2008, 02:53 AM
MrBlack103 MrBlack103 is offline
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Default Tutorial

I was wondering what form the tutorial would take? Would it be seperate from the campaigns, or integrated into each campaign as you come to a new concept? I'm asking this because IMO, a tutorial can make or break a game. Take Settlers III, for example. It only explained the basic concepts (not naval combat, priests etc). I lost interest because I was so unfamiliar with the game. Please, explain everything you can in the tutorial (You do have one, don't you? ). I don't care if it explains every single thing and takes forever.
Old 12-21-2008, 05:23 AM
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Puppeteer Puppeteer is offline
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It would be nice to split it into chapters, say:
  1. Simple Commands
  2. Advanced Unit Abilities
  3. Base Building
  4. Magic
  5. Naval Combat
  6. Siege
  7. Race Specifics & General Tactics
Old 12-22-2008, 06:22 AM
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Jean=A=Luc Jean=A=Luc is offline
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Tutorials are for the weak, we're hard kooohrrrrrrr!
The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! *Jean-Luc Picard*
Old 12-22-2008, 11:18 AM
Mrdash Mrdash is offline
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SCREW DIRECTIONS!!!! Just fling it...ok not really I like tutorials, just please...not a long boring one with cinimatics you can't skip....
Old 12-22-2008, 12:10 PM
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i agree with mrdash but plz arent we all too pro to have tutorials and if ur pro u wuld just learn to play, i mean it not fun if u know how to play being unfamiliar is good because u learn while playing for the win!!!!!!!!!!!!!!!!!!!!!!!
Old 12-22-2008, 01:44 PM
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The Witch King of Angmar The Witch King of Angmar is offline
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I'd love a tutorial but without all the basic click on the unit to select them incredibly basic commands, I'd just include those commands in the instructions.
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