Username:    Password:    Remember Me?         

Regular Trained Troops and Mercenarys - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 10-08-2011, 01:41 PM
Sunleader Sunleader is offline
Human Sect:
Cavalier
 
Join Date: Sep 2011
Location: Somewhere between the Westcoast of the USA and the Eastcost of Japan
Posts: 451
Sunleader has good reputation
Default Regular Trained Troops and Mercenarys

Since my Opinion Differs Greatly from the other Thread
I.ll make a concrete suggestion here



1. Differeniate between Mercenarys and Regular Troops

1.1
Regular Troops should be considerably more Expensive and should take a long time to train

A Knight Squad for example should take an Hour to Train and Should cost about 2000 units of Ressources


1.2
Regular Troops should have about 50% more Health and Damage

After all Regular Trained Troops are usually much more Disciplined for War than Mercs




2. Implement Different Army Types

2.1
Main Army

Must be the Only Main Army
Must be Accompanied by the Hero when moving
Must be composed of at least 40% Regular Units

Should have 90 Unit Slots


2.2
Regular Army

Must be composed of at least 33% Regular Units

Should have 60 Unit Slots


2.3
Free Army

No Restrictions

Should have 30 Unit Slots





I think this might be worth a tought

It would address several problems


1. it would stop people from using Merc only Armys as their Main Force

2. it would give some sense to Barracks and other Building and Techs since right now you actually hardly use em.

3.it would give the Ressource Gatherin some sense since right now you usually have large masses of Ressources but hardly a use for it

4. it would give PvP a new meaning since you could no longer enter the biggest PvP Battles unless you also develop your Kingdom
unlike now where you pretty much PvP with Merc only Armys




Greetz Sun
__________________
In the Shadow of the Black Cross. We Fullfill our Duty in your Name.
And Look forward to the Day we Return to your side Silvanos.
Watching over our Comrades as they Fullfill their Duty in your Name.
Reply With Quote
  #2  
Old 10-08-2011, 02:13 PM
Dreamwalker Dreamwalker is offline
Elven Sect:
Mounted Grand Master
 
Join Date: Oct 2011
Location: formerly Doriath, now Rivendell
Posts: 380
Dreamwalker has good reputation
Default

Like the idea. Seems mercs are taking all the fun out of army building; and while I'm all for mercs, they should only make up a small bit of the armies.
__________________
That was so funny, I laughed twice.
Reply With Quote
  #3  
Old 10-14-2011, 06:45 AM
Sunleader Sunleader is offline
Human Sect:
Cavalier
 
Join Date: Sep 2011
Location: Somewhere between the Westcoast of the USA and the Eastcost of Japan
Posts: 451
Sunleader has good reputation
Default

Bump for Victory
__________________
In the Shadow of the Black Cross. We Fullfill our Duty in your Name.
And Look forward to the Day we Return to your side Silvanos.
Watching over our Comrades as they Fullfill their Duty in your Name.
Reply With Quote
  #4  
Old 10-23-2011, 03:11 PM
Laceretti Laceretti is offline
Human Sect:
Maceman
 
Join Date: Oct 2011
Posts: 19
Laceretti has a default reputation
Default

I agree with what you put in #1. It may be easier to just increase the level cap of trained units rather than making them 50% more powerful. I think should be good for quickly filling a hole in your army, but long term there should be a reason to use the buildings in the cities once you have all the upgrades.

I don't know how I feel about #2 though. This seems like it would be complex to implement and manage. At the end of the day you would be better off filling in your army with level 15 trained knights than level 10 merc knights.
Reply With Quote
  #5  
Old 10-23-2011, 08:52 PM
SgtOx SgtOx is offline
Junior Member
 
Join Date: Oct 2011
Posts: 24
SgtOx has a default reputation
Default Very good suggestion

I truely agree. I have had no use for my Barracks, Archery, etc. All I do is buy merc units because with the loot ability, money is not hard to come by. Perhaps also, dont' allow mercs to level...hire them for a mission if you need more troops for a particular misson, and then disband them at the end of the mission.
Reply With Quote
  #6  
Old 10-24-2011, 04:39 AM
Boricsmith Boricsmith is offline
Human Sect:
Halberdier
 
Join Date: Oct 2011
Posts: 40
Boricsmith has a default reputation
Default

Quote:
Originally Posted by SgtOx View Post
I truely agree. I have had no use for my Barracks, Archery, etc. All I do is buy merc units because with the loot ability, money is not hard to come by. Perhaps also, dont' allow mercs to level...hire them for a mission if you need more troops for a particular misson, and then disband them at the end of the mission.
I have a combination of both player created and merc units. The player created ones have more hitpoints and do more damage, unless this was just a bug .
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 05:45 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.