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  #1  
Old 08-06-2008, 10:35 AM
crex719 crex719 is offline
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Default Turtle?

Do you guys consider extreme defenses annoying? One of my favorite aspects of any RTS is building. Pretty much as soon as this game comes out I am going to make my defenses as strong as they can be. I never feel comfortable in an RTS without a powerful defense.
I know many people frown upon "turtling" but I really do not see anything wrong with it. Can beat their defenses? spend as much time as they did to build up and make a large army instead. Still can beat them? eventually your going to have to deal with it and move on.
How do you guys feel about the "turtle" strategy?
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Old 08-06-2008, 11:23 AM
Esculas the Mighty Esculas the Mighty is offline
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always balance it out

u wanna be skiled in both areas of the field much easier but a players playing style is his style gotta except that rather its rushing booming tower and archer spaming laming ( respect? not so much ) but mastering them all makes u a flexible player able to handle any situation something i learned on aom im not the best but i can get the pros to say gg instead of spaming laughing taunt which they do when they clean up

i think i got my point
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  #3  
Old 08-06-2008, 11:39 AM
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The Witch King of Angmar The Witch King of Angmar is offline
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I like it to mess around and build stuff but in a regular game I never do it.
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Old 08-06-2008, 12:13 PM
ash12181987 ash12181987 is offline
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Nah, Go turtleing IMO. It's the way of the byzantium empire, and it worked pretty dang well if you ask me.
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Old 08-06-2008, 12:26 PM
Esculas the Mighty Esculas the Mighty is offline
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Quote:
Originally Posted by ash12181987 View Post
Nah, Go turtleing IMO. It's the way of the byzantium empire, and it worked pretty dang well if you ask me.
till the turks came of course

but its also true that all u need is a really big wall and archers ( troy) if they had just omega super locked thier gate the world may look a bit different

reminds me of carthage carthage should have pwned rome but nooooo they got lucky them numidian traitors D:
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Old 08-06-2008, 01:58 PM
crex719 crex719 is offline
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woah woah im not saying I suck! I know the other strategies very well. I respect people that use them but the only strategy I like is turtling. I can send out a massive army if I wanted to but I feel like im not enjoying the game enough that way.
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Old 08-06-2008, 02:22 PM
frankein_fish frankein_fish is offline
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Quote:
Originally Posted by Esculas the Migthy View Post
till the turks came of course

but its also true that all u need is a really big wall and archers ( troy) if they had just omega super locked thier gate the world may look a bit different

reminds me of carthage carthage should have pwned rome but nooooo they got lucky them numidian traitors D:
numidians didn't save rome the biggest reason why Rome survived was their war philosophy: nothing execpt Victory can be accepted in war
And therefore where other nations would seek peace after some defeates the Romans just came back for more till they'd win
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Old 08-06-2008, 10:15 PM
Esculas the Mighty Esculas the Mighty is offline
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SORRY FOR MAKING UR POST ABOUT CARTHAGE

nay way every strategy comes down to how well u control ur military no matter if u have a city with 20 layers of walls if you think archers counter ligth cavalry
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Old 09-30-2008, 12:43 PM
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Darvin Darvin is offline
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In RTS, there's been a long-standing tradition of being a glorified game of rocks-paper-scissors. Pikes > cavalry > swordsman > pikes, for instance. Well, the same thing applies to turtling;

Turte > Rush > Boom > Turtle

Like anything, the game comes down to boring rocks-paper-scissors if this is a mutually exclusive notion. It's not; instead, much as you build an army that contains a balance of pikes, cavalry, and swordsman, your strategy should encompass some combination of turtle, rush, and boom. This adds depth to the game while keeping the behavior of the game logical (after all, no one is going to turtle if a good rush will beat you anyways)


I feel that "pure" turtling should be suicide. If you choose to simply sit in base and refuse to participate in the other aspects of the game, I should have several options to gain a more powerful economy than you and then crush you a few minutes from now. In this sense, turtling on its own should not be viable, it should be used as part of a larger strategy.

I'd like to elaborate on the above to show why the game must be this way. In many ways, all strategy comes down to cost and risk versus gain. How much does it cost to undertake a strategy, how risky is the strategy, and how much do I gain through its success? Going out and fighting battles is risky, hence to encourage actual battles (otherwise the game would be boring) there must be some benefit to doing so that is appropriate to the level of risk. If you choose to hide in base and refuse to fight me, I gain all that benefit without ever having to take the risk or expend any cost in doing so. I have gained a massive advantage by default. Clearly if there is to be any reasonable benefit for fighting early-game field battles over resources, pure turtling is suicide, since that will just give your opponent a free victory.

I'm sure the AI will be stupid enough that you can turtle and get away with it (most AI's are quite stupid, relying on cheats or exploiting common newbie mistakes to look good), but the game would be very boring multiplayer if this was totally viable. While the idea of building a castle and then having someone try to tear it down is an interesting game mode, in a RTS where both players are simultaneously battling over land and resources it makes for slow and boring gameplay.
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  #10  
Old 09-30-2008, 05:34 PM
kronlc kronlc is offline
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hell, If people want to turtle I
say let them. Just makes it easier
for an attacker to set up his seige gear/camps
ect.
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