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  #1  
Old 06-09-2008, 10:38 AM
sharplion sharplion is offline
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Default Building of identification?

It would be cool if there was one city, with a building that could identify it, what I mean is like it would be cool if every city would have its own kind of statue (formed and shaped by the player by moving sectors)

Example: This building could be a statue of a hand, which the player, (after building it) could shape. The player could for example form a fist, or some other sign (not the F-sign please XD) to identify his city, or just give it some character.

I think its important for games to have freedom, so that the player can give "more" of himself and reveal who he really is as an enemy/ally or just a player.

Cheers
SharpLion
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  #2  
Old 06-09-2008, 01:12 PM
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I'm not quite sure what you mean about this.
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  #3  
Old 06-09-2008, 01:16 PM
olauwers olauwers is offline
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Is this like the campfire in Stronghold, only then more beautiful and with no function other than showing your personality? Then I like it
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Old 06-10-2008, 12:23 PM
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Quote:
Originally Posted by olauwers View Post
Is this like the campfire in Stronghold, only then more beautiful and with no function other than showing your personality? Then I like it
Yes it's like it
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Old 06-10-2008, 12:23 PM
sharplion sharplion is offline
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Originally Posted by The Witch King of Angmar View Post
I'm not quite sure what you mean about this.
Witch King of Angmar, what I mean is like it would be cool of every player get to design his own special statue(es) and be placed within his city-gates or something, something to scare of enemies with whatever the statue try to tell.

Of course its hard programming, but I have thinked of, as soon you finish building the statue, then you can like move and shape it as you like.

It would be cool, and extremely emotionally when it comes to battle situations =D
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Old 06-10-2008, 07:50 PM
Khyron Khyron is offline
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I could see a Statue where you select a basic type then purchase upgrades for it. Upgrades could be different head, arms, a mount. These upgrades to a stock statue could be more ealsy controled by the company to prevent any inapproiate material. The statues could possibly give a moral bonus to the owning faction but if the statue is destroyed in a seige the bonus is gone. Bonuses the the statue gives could even be based on the upgrades the statue has. A weapons upgrade could give a range/damage/accuracy bonus to archers. A mount could give a minor speed bonuse, decrease stamina drain from martching. If the statue displays a flage the whole army might get a moral bonus. These upgrades i know would be hard to balance and could decrease in effectiveness the farther one is away from the statue. This could give incentive to the opponets to destroy that bonus, the down side i could see is one could focuse on the defensive parts of the statue and become a powerful turtle.
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Old 06-16-2008, 01:38 PM
sharplion sharplion is offline
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Quote:
Originally Posted by Khyron View Post
I could see a Statue where you select a basic type then purchase upgrades for it. Upgrades could be different head, arms, a mount. These upgrades to a stock statue could be more ealsy controled by the company to prevent any inapproiate material. The statues could possibly give a moral bonus to the owning faction but if the statue is destroyed in a seige the bonus is gone. Bonuses the the statue gives could even be based on the upgrades the statue has. A weapons upgrade could give a range/damage/accuracy bonus to archers. A mount could give a minor speed bonuse, decrease stamina drain from martching. If the statue displays a flage the whole army might get a moral bonus. These upgrades i know would be hard to balance and could decrease in effectiveness the farther one is away from the statue. This could give incentive to the opponets to destroy that bonus, the down side i could see is one could focuse on the defensive parts of the statue and become a powerful turtle.

Yes I love the idea, of course the statue could give moral bonus, but also give the city character - and what's most important; freedom to the player.

cheers(!)
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Old 06-29-2008, 12:52 PM
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I don't see how fighting next to a grey, weathered & eroded statue covered in pidgeon poo would make your morale suddenly rocket
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  #9  
Old 06-30-2008, 02:17 PM
Sauron_9Gods9_Ldr Sauron_9Gods9_Ldr is offline
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Quote:
Originally Posted by sharplion View Post
Witch King of Angmar, what I mean is like it would be cool of every player get to design his own special statue(es) and be placed within his city-gates or something, something to scare of enemies with whatever the statue try to tell.

Of course its hard programming, but I have thinked of, as soon you finish building the statue, then you can like move and shape it as you like.

It would be cool, and extremely emotionally when it comes to battle situations =D

this states idea could be overpowered and could ruin the game so your idea is a nooby one is saggested you dont put this in.
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Old 06-30-2008, 02:29 PM
ash12181987 ash12181987 is offline
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Maybe something more of, just putting it in for decoration or something?

I whole heartedly agree with customizing your city, so we all don't look like little medieval clones fighting on a semi-simular battlefield all the way to conformity-land.

At the same time Sauron raises a good (If not in badly garbbled) point. It could become rather overpowered, if structures effect the moral of troops positively and or negitively, if simular status was given to units, or allowed to stack with nearby bonuses from other structures and or units.

If there was some sort of bonus to anything, I would say it would be sensible to make it small, but with a wide AoE, and unstackable.

Banners being the same way.

And, it is a Very good suggestion to make.

Last edited by ash12181987 : 06-30-2008 at 02:30 PM. Reason: Forgot to add the last sentence
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