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#1
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Since walls are preset, what if you are, say, men of the alpine, and are in an easily defensible position. Will the preset walls wall off choke points and expand your walls to the edge of the cliff, so you theoretically control the plateau and the few choke points leading up to it?
In the screenshot for the men of the alpines castle, the walls were built up to the edges of the cliffs, and the gate the only way onto the plateau with a bridge crossing a gap from the area just beyond the castle into the rest of the area. In the event of a siege, can you collapse the bridge, thereby restricting access to your plateau? |
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#2
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You can't effect the terrain (as in, make craters or something) so you can't really destroy land bridges, although I am not sure about normal bridges. |
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#3
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Again, it depends where the castle is built at. I'm not sure if you can expand walls, however.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#4
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Center ring: -Palace Second ring: -Market -Barracks Third ring: -Work areas and peasant houses Outer ring -Gaurd towers -Barricades -Trebuchets, catapults, other siege weapons -Fortified defenses I have plans for almost every obstacle reverie puts up in creating a city. |
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#5
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Lol I envy you. By looking at the screens of cities, that looks like how it may shape up to be. I'd like to be able to pick where to build though.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang Last edited by The Witch King of Angmar : 04-29-2008 at 02:48 PM. |
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#6
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Well, judging from the MMORTS displays or whatever they are called, there are 3 places you can build upon, and you get a randomly generated terrain for each one
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