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![]() Fantasy Friday A (Semi-) Comprehensive Reference to the Elven Army
Happy April, everyone! We apologize for the forum downtime yesterday, but are glad you were able to make your way back! We migrated to a better hosting package to accommodate all new users and to provide better download speeds and performance. And now we're back and better than ever! We also hope that those of you who received a beta key, are enjoying the beta build - and many more keys will be issued shortly for those who are still waiting. Today, we will be showing off our third and final unit showcase, this time focusing on the Elves of Nhob'ru: Centuries ago, the elves divided into two groups: the High Elves, who pursue alchemy and the arts of the intellect, and the Wood Elves, who are devoted to nature and lore. Both are a people of magic and harmony, and their numerous white citadels and tree architecture can be found high up in the mighty trees of the Nhob'ru forests. Based on popular request, I have added unit stats to this showcase so Elven players can better compare their options. You'll see that all Elven battalions have the same formation options. Elven battle formations work differently than those of other races in that they do not drain stamina but take a short amount of time to transition into, during which the unit is left defenseless. Therefore, it is advised that players arrange their battalions before a battle starts. More information, albeit dated, on battalion formations can be found in an earlier showcase. Please note that this showcase does not include information on heroes, stationary units (garviolas, defenses), uncontrollable units (forest spirits, deer, vine ladders), or warlocks. All stats and abilities are subject to modification during further testing. Elven Units Bladestorm - A heavy infantry unit wielding dual swords with a strong whirlwind attack, great against any tightly packed units. Bladestorms can be trained at the War Lodge for 350 Food and 250 Gold.Unit Stats:Unique Abilities: Bolt Thrower - The woods come alive with the Elven ranged siege unit, the Bolt Thrower. Bolt Throwers impose massive damage on unsuspecting enemy units and buildings, and can be summoned by Enchanters for 50 Food and 250 Gold.Unit Stats:Unique Abilities: Enchanter - Powerful magical melee unit that casts spells and summons Treants and Crossbolts. Enchanters can be trained at the Arcane Sanctuary for 250 Wood and 250 Gold. More information on Enchanters and the role of magic in Dawn of Fantasy will be revealed at a later date.Unit Stats:Unique Abilities: Grand Master - The Grand Master is an elite heavy infantry unit and the epitome of Elven strength. Grand Masters are very effective against infantry, but weak against archers and cavalry. Grand Masters can be trained at the War Lodge for 300 Food and 450 Gold.Unit Stats:Unique Abilities: Grand Master, Mounted - One of the best mounted units in the game, Mounted Grand Masters have significantly greater Health and Damage Reduction stats than their foot-soldier counterparts, but reduced Attack. Mounted Grand Masters can be trained at the War Lodge for 425 Food and 500 Gold.Unit Stats:Unique Abilities: Ranger - Rangers are the most skilled archers in Mythador, weak only against heavily armored units and cavalry that manage to get close enough for melee combat. Rangers can be trained from Tree Dwellings for 200 Food and 200 Wood.Unit Stats:Unique Abilities: Ranger, Mounted - Rangers are the most skilled archers in Mythador, weak only against heavily armored units and cavalry that manage to get close enough for melee combat. Mounted Rangers have significant health and stamina boosts over those of regular Rangers. Mounted Rangers can be built at Tree Dwellings for 275 Food and 250 Wood.Unit Stats:Unique Abilities: Sentry - A tough, defensive infantry unit that is ideal for holding important areas and killing cavalry, but weak against other infantry. Sentries can be trained at the War Lodge for 225 Food and 200 Gold.Unit Stats:Unique Abilities: Treant - Functioning as the Elven battering ram and siege tower, this walking tree is sure intimidate enemies. Treants also serve as mobile resource drop-off points for Wardens. Treants can be summoned by Enchanters for 180 Wood.Unit Stats: Unicorn - Able to fight effectively even without riders, Unicorns are strong against infantry and archers, but weak against cavalry. Unicorns can be bred at the Sylvan Shrine for 250 Food and 150 Gold.Unit Stats:Unique Abilities: Warden, Female - A ranged gatherer unit that slowly gathers Gold, Stone, and Fruit, and can lay the dead to rest to gain Favor. Great against infantry units, but terrible against heavily-armored and cavalry units. Female Wardens can be built at Tree Dwellings and Settlements for 110 Food and 70 Wood.Unit Stats:Unique Abilities: Warden, Male - A gatherer unit that gathers Gold, Stone, and Fruit, and can lay the dead to rest to gain Favor. Male Wardens can be trained from Tree Dwellings and Settlements for 160 Food.Unit Stats:Unique Abilities:
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Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! Last edited by Alex Walz : 04-01-2011 at 12:19 PM. |
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#2
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Awesome update on the enemy...*cough* I mean the Elves!
Cool that the story line NPCs will be playable Heros, thats always an awesome thing to come accross important icons of the game and then actually have them join your forces! Keep up the great work, every passing day everything comes more and more together to create the grandest MMORTS! |
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#3
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Are the names set in stone? I mean, are you guys dead set on them?
I ask because I'm not too keen on the "bladestorm" unit name. It bugs me for some reason. Probably because it sounds more like an action or ability than a proper unit name. Perhaps Blade Dancers might be more suitable? |
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#4
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Hey Errant,
I looked back at our name discussion for the Bladestorm. To recap... originally it was named the High Elven Defender. The first name change they thought of was to make it Avenger or Fanatic. Then they moved away from that toward Blade Dancer. But then head writer Gordon Farrel thought Blade Dancer was just a little too "artsy fartsy" , so they decided to use Bladestorm. |
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#5
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How about lightning blades?
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When I'm not in my right mind my left gets kind of crowded. |
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#6
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Seriously, why Bladestorm and not Avenger? I find Avenger more appealing. Or what about Duelist? Or Fencer. Or Slayer. Or even Orc Slayer.
I'm sure elves aren't too fond of big ugly orcs, who'd rather die in fire then live in harmony. ![]() I might be not the best judge (because English is not my native language), but I think "Bladestorm" really don't sound too well. |
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#7
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Quote:
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#8
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Quote:
I know it's generalizing and hardly fair to lump all versions in the fantasy genre together but the general image of elves are elitist snobs who are holier than thou, at one with nature, masters of magic, et cetera. I do like Avenger, too. Bladestorm isn't terrible, but I don't know. It just sounds weird for a unit name. I've always ever encountered it as an ability which is probably why. |
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#9
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Uh-huh. "Bladestorm" sounds more like some action or event rather than object. Or perhaps other games I've played are to blame, because there's alot of RPGs and strategies where "bladestorm" is some sort of skill or ability and never a unit/class name.
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#10
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When I think of elves I would think that Wind Dancer, or maybe Nature Blade. I definitely would agree with most that bladestorm sounds like a spell or a epic event
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