|
|
|
#1
|
|||
|
|||
|
I'm not sure if this question has been asked/answered already but I couldn't find it anywhere, so I figured I'd post it anyways.
How do injuries affect units? There are dozens of games that have injuries, but usually the only affect is that the unit moves slower, fires slower, etc. What are the injuries in DoF going to be like? Will there be target zones (head, body, etc.)? |
|
#2
|
||||
|
||||
|
This isn't a rpg.
__________________
The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! *Jean-Luc Picard* |
|
#3
|
||||
|
||||
|
We do not have target specific injuries.
|
|
#4
|
|||
|
|||
|
Will the injuries still afect gameplay even if they are specific to a body part?
|
|
#5
|
||||
|
||||
|
Sorry let me rephrase that, we do not have injuries.
It is still a hit point based combat system. |
|
#6
|
|||
|
|||
|
But the website reads: "units in Dawn of Fantasy come to life, with specific benefits or punishments depending on the situation. Characters can [...] be Wounded, and much more"
![]()
__________________
Forum wwoofing, Site communautaire wwoof, échanges autour du wwoof pour tous les wwoofeurs et hôtes wwoof. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|