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  #1  
Old 02-05-2011, 03:32 PM
Azrealle Azrealle is offline
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Default Casual Players?

This game sounds exactly like what the RTS community needs (IMHO), it will bring a persistant world which will remove the annoyance of zerg rush wins and give you a feeling of over-all game play story arcs... As a casual player am I going to be destroyed every week when I log off for 3-4 days at a time though? Don't get me wrong, I'd love to spend hours a day building up the orcish hordes to trounce humans but I have a family so...

Still reading and learning but I thought I would ask and see what folks say based on their own research.
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  #2  
Old 02-05-2011, 03:40 PM
BigX BigX is offline
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It certainly look like a refreshing way to approach an RTS. Hopefully it brings a wave of new big style RTS games. Bit bored of the same old crap that keep coming out.
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  #3  
Old 02-08-2011, 05:11 AM
billy341 billy341 is offline
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Yup, looking forward to trying it, it has an Empire Total War type of feel from the release video, no idea what its like in game.
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  #4  
Old 02-08-2011, 07:31 AM
TriggerHappyNDB TriggerHappyNDB is offline
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Quote:
Originally Posted by cyril360 View Post
a group of players can attack a alone player?
Not quite sure how you got this from what you quoted, but ultimately that is a possibility. If one player attacks another and the defender has an Alliance with a nearby friend, the Alliance system may invite that friend to help his ally. I'm sure, however, that such a system would be governed by the rules of balance. For example, if a level 5 player (let's say) accepted a challenge from a level 10 player, the game may search a list of his Allies for another level 4-6 player who could come to his aid. This could even out the engagement and provide an extra layer of complexity to the fight for the higher level to deal with. Now, if your concern is whether or not two or three high-level players could come along and wage war on your little town? No, that can't happen because all PvP is consensual--you would have to agree to fighting them, and assuming the skill parity is far enough apart, it would cost you nothing in tribute to say "No, thanks".

Quote:
Originally Posted by Stormeh View Post
maybe in guild cities or whatnot, but id say a group of players all attacking one player might be a little over the top, otherwise a group of players could demolish one player/ abuse that system very easily.
Generally speaking, that would be true, but the devs had said elsewhere (I'll go dig it up if you'd like, I think it's in the suggestions forum) that there is a distinct possibility of uneven matchups so long as the field of battle is ultimately deemed equal. That is, if three level 4 players were fighting one level 14 player, the matchmaking system may see that as roughly equivalent and allow it to commence. After all, it can be a massive advantage to have three brains with smaller forces to manage against a single brain managing many units.

Keep in mind that my use of "levels" here is totally arbitrary and for example purposes only; I have no idea what the actual progression system in DoF looks like at this point.
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  #5  
Old 02-08-2011, 04:38 PM
swedishviking swedishviking is offline
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Quote:
Originally Posted by TriggerHappyNDB View Post
Not quite sure how you got this from what you quoted, but ultimately that is a possibility. If one player attacks another and the defender has an Alliance with a nearby friend, the Alliance system may invite that friend to help his ally. I'm sure, however, that such a system would be governed by the rules of balance. For example, if a level 5 player (let's say) accepted a challenge from a level 10 player, the game may search a list of his Allies for another level 4-6 player who could come to his aid. This could even out the engagement and provide an extra layer of complexity to the fight for the higher level to deal with. Now, if your concern is whether or not two or three high-level players could come along and wage war on your little town? No, that can't happen because all PvP is consensual--you would have to agree to fighting them, and assuming the skill parity is far enough apart, it would cost you nothing in tribute to say "No, thanks".


Generally speaking, that would be true, but the devs had said elsewhere (I'll go dig it up if you'd like, I think it's in the suggestions forum) that there is a distinct possibility of uneven matchups so long as the field of battle is ultimately deemed equal. That is, if three level 4 players were fighting one level 14 player, the matchmaking system may see that as roughly equivalent and allow it to commence. After all, it can be a massive advantage to have three brains with smaller forces to manage against a single brain managing many units.

Keep in mind that my use of "levels" here is totally arbitrary and for example purposes only; I have no idea what the actual progression system in DoF looks like at this point.
If there are level restrictions then it doesn't make sense to allow people so far down in the leveling scheme to attack someone 10 or more level higher....It might be like within a reasonable limit like 4 level 4 players attacking 1 level 8 player
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  #6  
Old 02-05-2011, 03:43 PM
EdwardTheGreat EdwardTheGreat is offline
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Based on my own research, I believe that once you log off, you can not be attacked by another player, but it will be nice not having to worry about losing what you work for while one is at work or tending to his or her family.
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  #7  
Old 02-05-2011, 10:09 PM
Dracus Dracus is offline
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Quote:
Originally Posted by EdwardTheGreat View Post
Based on my own research, I believe that once you log off, you can not be attacked by another player, but it will be nice not having to worry about losing what you work for while one is at work or tending to his or her family.
Do not worry about that you cannot be attacked while offline and above all there are level brackets being assigned so higher levels cannot just pwn the low level or new people joining the game.
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  #8  
Old 02-05-2011, 11:16 PM
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Griegor Mcvennor Griegor Mcvennor is offline
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Well that is certainly a relief. I wonder what oppurtunities there will be for roleplaying? Would it be possible to roleplay a kingdom as opposed to just being a collection of player clans?
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  #9  
Old 02-06-2011, 08:02 AM
doomkid98 doomkid98 is offline
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that has certantly relieved me now that i know i wont be ganked when im logged off but a new concern has arisen: wont it be extremely difficult to find people to raid as a majority of the players wont be logged on when u want to raid and therefor you will have to travel quite far to find someone.
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  #10  
Old 02-07-2011, 08:00 AM
Lee7778747 Lee7778747 is offline
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There will be quests to do and a.I. to fight if a lot of people aren't on
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