Username:    Password:    Remember Me?         

Army Banners - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 02-01-2011, 08:18 PM
Lee7778747 Lee7778747 is offline
Member
 
Join Date: Feb 2011
Posts: 40
Lee7778747 has a default reputation
Default Army Banners

Do we get to create our own army banners or army uniforms like the symbols or colors?
Reply With Quote
  #2  
Old 02-01-2011, 08:24 PM
om3n om3n is offline
Orc Sect:
Slayer
 
Join Date: Jan 2011
Location: Alberta, Canada. Eh?
Posts: 88
om3n has fair reputation
Default

oooooooo that would be pretty cool imo. Would give it that extra bit of personalization.
Reply With Quote
  #3  
Old 02-01-2011, 11:17 PM
Dracus Dracus is offline
Elven Sect:
Ranger
 
Join Date: Jan 2011
Location: Tijuana, Mexico
Posts: 79
Dracus has a default reputation
Default

Quote:
Originally Posted by Lee7778747 View Post
Do we get to create our own army banners or army uniforms like the symbols or colors?
Depending on the level of customization it could be good, however, having people with obscene banners well.....just would not be cool.
Reply With Quote
  #4  
Old 02-02-2011, 12:19 AM
Pyrasia Pyrasia is offline
Elven Sect:
Enchanter
 
Join Date: May 2008
Posts: 24
Pyrasia has a default reputation
Default

I hope we can at least pick Primary and Secondary colors for the armies and banners.
Would be cooler with options for Symbol/Icon. Better yet if we can upload 36x36 or w/e the size for the icon.
Reply With Quote
  #5  
Old 02-02-2011, 01:43 AM
Noel Bohac's Avatar
Noel Bohac Noel Bohac is offline
Reverie World Studios QA Tester
 
Join Date: Sep 2010
Posts: 128
Noel Bohac has a default reputation
Default

I can't directly comment on this topic for obvious reasons but I agree... is that enough? lol... so lets just say my vote is there I can say this much however,... the team here is comprised of allot of RTS and strat players. All of which at one point or another have had the same view points as most of you. In a game like this in a persistent world, it would make sense then to have such a feature wouldn't it? Yeah, I know.. it's not that definite yes or no answer you are looking for, but I am trying to put across that there are a TON of features we want to see in the game. Will they all make it at launch? All depends on what we can fit in.

This is why Konstantin our fearless leader (well, ok maybe not all fearless hehe) has mentioned so many good things about adding features and expanding on the game after launch. It comes down to (as many of us gamers know) on if the numbers are there sales/population etc, like any great game, then more will follow.

I wanted to chime in here, for as a gamer like many of you, I have been gaming and coding for 20+ years now(yes that makes me allot older :P ), since the DOS days. So allot of us on the team really have the same aspects, desires and wants you would want to see in a title like this.

Just today we went threw some in house testing and came up with a major solution to a fix that was determined on the "tactics" factor and what you the player (and we as players ) would expect this particular issue to be. It was solved and decided after good debate and discussion with testing we got the perfect fix.

Some of you may also like to know that many of us are mappers, modders as well. I mention this because if you are an RTS fan and enjoyed many titles in the past, I can GUARANTY you , that you played one I made or one someone on the team made. It amazed me after joining the team to meet so many people that well; we should have met a long time ago. As we talk about other things and found that many mod and map we did in the same game's and didn't even knowing it. I find it just thrilling to have such great talent pool here.

I personally look forward to the years that come from this title and others as well. I am glad so many are starting to spread the word and be as excited as many of us have been for a long while. This is that game many of us always dreamed of. Being able to part of a persistent world and clash with friend and foe, make alliances and bash some heads Fun years ahead for sure!

Ops! I went on rant didn't I? Oh well, hopefully this information was informative, someday after the chaos of launch is out of the way, we can talk mod shop
__________________
The artist formally known as Guardious.

"The story you just went through in 10 min took a team of devs 100 days to make"
Reply With Quote
  #6  
Old 02-02-2011, 01:47 AM
Dracus Dracus is offline
Elven Sect:
Ranger
 
Join Date: Jan 2011
Location: Tijuana, Mexico
Posts: 79
Dracus has a default reputation
Default

Quote:
Originally Posted by Noel Bohac View Post
I can't directly comment on this topic for obvious reasons but I agree... is that enough? lol... so lets just say my vote is there I can say this much however,... the team here is comprised of allot of RTS and strat players. All of which at one point or another have had the same view points as most of you. In a game like this in a persistent world, it would make sense then to have such a feature wouldn't it? Yeah, I know.. it's not that definite yes or no answer you are looking for, but I am trying to put across that there are a TON of features we want to see in the game. Will they all make it at launch? All depends on what we can fit in.

This is why Konstantin our fearless leader (well, ok maybe not all fearless hehe) has mentioned so many good things about adding features and expanding on the game after launch. It comes down to (as many of us gamers know) on if the numbers are there sales/population etc, like any great game, then more will follow.

I wanted to chime in here, for as a gamer like many of you, I have been gaming and coding for 20+ years now(yes that makes me allot older :P ), since the DOS days. So allot of us on the team really have the same aspects, desires and wants you would want to see in a title like this.

Just today we went threw some in house testing and came up with a major solution to a fix that was determined on the "tactics" factor and what you the player (and we as players ) would expect this particular issue to be. It was solved and decided after good debate and discussion with testing we got the perfect fix.

Some of you may also like to know that many of us are mappers, modders as well. I mention this because if you are an RTS fan and enjoyed many titles in the past, I can GUARANTY you , that you played one I made or one someone on the team made. It amazed me after joining the team to meet so many people that well; we should have met a long time ago. As we talk about other things and found that many mod and map we did in the same game's and didn't even knowing it. I find it just thrilling to have such great talent pool here.

I personally look forward to the years that come from this title and others as well. I am glad so many are starting to spread the word and be as excited as many of us have been for a long while. This is that game many of us always dreamed of. Being able to part of a persistent world and clash with friend and foe, make alliances and bash some heads Fun years ahead for sure!

Ops! I went on rant didn't I? Oh well, hopefully this information was informative, someday after the chaos of launch is out of the way, we can talk mod shop
I have been gaming for many years and never been a fan boy to a particular game and I can tell you this. Rants like this are what I consider a huge factor in good game designers. This shows passion I have seen in many game designers in great titles. To be honest I really hope this game gets steered in the right direction.
Reply With Quote
  #7  
Old 02-02-2011, 01:56 AM
Noel Bohac's Avatar
Noel Bohac Noel Bohac is offline
Reverie World Studios QA Tester
 
Join Date: Sep 2010
Posts: 128
Noel Bohac has a default reputation
Default

Thank you for the kind words Dracus,

I can say I know exactly what you mean, been that way myself. It is a great feeling to have such passionate people who also love what they are doing for the type of game they are producing is that which they would want. Don't take me wrong, we have "our days" it's not all peaches and cream doing this work, but that passion is what keeps the drive going for sure.

Glad to see my "rant" was note worthy.
__________________
The artist formally known as Guardious.

"The story you just went through in 10 min took a team of devs 100 days to make"
Reply With Quote
  #8  
Old 02-03-2011, 11:00 AM
master0p master0p is offline
Human Sect:
Crossbowman
 
Join Date: Mar 2010
Posts: 127
master0p has a default reputation
Default

@ Noel Bohac.

That is exactly the reason why this game is going to be succesfull .
The experience and passion that your dev team have is just amazing.
When i read how much passion you have after 20 years.. its just amazing.

I feel the same i grow up with Dos games when i was small and i could even type some dos codes to install and start a game up when i was like 5-6 years young.
And to see a grand work of art like this coming out after all these years gaming!

Just one word "fantastic" to see people have the same passion.


About banners , I prefer preset symbols which you can blend in as well with other symbols.
Ofcourse you can pick the background color and colors of the lines/symbols.
Forming a guild/alliance would be nice to see the different people acting like some sort of vassel of the guild/alliance by having each theyre own banner.
Everyone still wanna be unique right so having your own banner is kinda a must!
Reply With Quote
  #9  
Old 02-03-2011, 11:06 AM
blackraven blackraven is offline
Junior Member
 
Join Date: Feb 2011
Location: Canada
Posts: 11
blackraven has a default reputation
Default

Quote:
Originally Posted by master0p View Post
@ Noel Bohac.

That is exactly the reason why this game is going to be succesfull .
The experience and passion that your dev team have is just amazing.
When i read how much passion you have after 20 years.. its just amazing.

I feel the same i grow up with Dos games when i was small and i could even type some dos codes to install and start a game up when i was like 5-6 years young.
And to see a grand work of art like this coming out after all these years gaming!

Just one word "fantastic" to see people have the same passion.


About banners , I prefer preset symbols which you can blend in as well with other symbols.
Ofcourse you can pick the background color and colors of the lines/symbols.
Forming a guild/alliance would be nice to see the different people acting like some sort of vassel of the guild/alliance by having each theyre own banner.
Everyone still wanna be unique right so having your own banner is kinda a must!

Yes that would be a good way of limiting all the obscene banners that could be made in photoshop and would be made. I think that would actually be the best way to do it kind of like Black Ops.
Reply With Quote
  #10  
Old 02-03-2011, 01:24 PM
ZyndromZ ZyndromZ is offline
Junior Member
 
Join Date: Feb 2011
Posts: 16
ZyndromZ has a default reputation
Default

Quote:
Originally Posted by Dracus View Post
Depending on the level of customization it could be good, however, having people with obscene banners well.....just would not be cool.
This, indeed.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 11:40 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.