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  #1  
Old 01-20-2011, 06:57 PM
DeliCious DeliCious is offline
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Default Purchasing Diffrential advantage?

I recently read that you will offer influence points for sale. I think this is a complete sell out and became very dissapointed at the prospect of people being able to purchase an advantage. From Financial stand point it makes perfect sense you can parade about being a subscription free MMO while still hustling people of their money.

The journey is what matters not the destinationl. Moving towards something earning it as you go along with a sense of fullfiment beats having everyone around you cheating getting ahead.

Now a "moraly" superior way all tho less lucrative but at least you would keep your reputation with me

1. Subscription based if your game is good enough reap what you sowed.

People will pay a monthly fee i will if it holds up do, not go under like Hellgate london did because they refused to add a subscription i still miss it.

2. Dawn of fantasy release no subscription Rush 2 DLC out add one expansion and then add subscription for Dawn of fantasy 2, 3 years down the road.

The truth is having a subscription also adds a Certain Standard to the game. a MMO without subscription cant be good thats what people say.

Last edited by DeliCious : 01-20-2011 at 06:59 PM.
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  #2  
Old 01-20-2011, 07:43 PM
akyko akyko is offline
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Influence points from what the FAQ I've been reading seems to be more like LoL's Riot Points and is just used buy extra stuff like expansion packs and can gained by playing the game meaning if you play enough you could get it for free instead of paying for it.
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Old 01-20-2011, 08:38 PM
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Firstly, I don't know how you're assuming the microtransactions will kill the game's balance the instant you read they exist. What I'm saying is - don't judge a book by its' cover. The influence points, like Akyko said, will only help you in ways that won't tip the scales between you and other players. Like in many other games, its' designed for those who might not have as much time to play the game, and it'll work just fine.

How do we know this? Well if you haven't noticed, a lot of games have been going free to play, including some big titles like Lord of the Rings Online. It has been proven that F2P brings significantly more profit to the developers than a subscription model.
Of course LOTRO had to go through some significant changes which might not have favored some people, in the end they gained players and those who continued to pay a monthly fee received a lot of their previously acclaimed bonuses.
Likewise in DoF - everyone plays equally, and the shop stuff just helps boost you a little bit if you've not had time to play or want to catch up to your friends etc. LOTRO is probably not the greatest example though as there is quite a gap between base free players and those who pay the full price; DoF is unlikely to have anything even close to that.

So, in short, it won't be as damaging as you assume - and it is definitely the best way to go as proven by recent trends in the gaming industry.
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Old 01-20-2011, 10:30 PM
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Joseph Visscher Joseph Visscher is offline
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Quote:
Originally Posted by LiTos456 View Post
Firstly, I don't know how you're assuming the microtransactions will kill the game's balance the instant you read they exist. What I'm saying is - don't judge a book by its' cover. The influence points, like Akyko said, will only help you in ways that won't tip the scales between you and other players. Like in many other games, its' designed for those who might not have as much time to play the game, and it'll work just fine.

How do we know this? Well if you haven't noticed, a lot of games have been going free to play, including some big titles like Lord of the Rings Online. It has been proven that F2P brings significantly more profit to the developers than a subscription model.
Of course LOTRO had to go through some significant changes which might not have favored some people, in the end they gained players and those who continued to pay a monthly fee received a lot of their previously acclaimed bonuses.
Likewise in DoF - everyone plays equally, and the shop stuff just helps boost you a little bit if you've not had time to play or want to catch up to your friends etc. LOTRO is probably not the greatest example though as there is quite a gap between base free players and those who pay the full price; DoF is unlikely to have anything even close to that.

So, in short, it won't be as damaging as you assume - and it is definitely the best way to go as proven by recent trends in the gaming industry.
Couldn't have really said it better myself.

But to add to it, it also includes more downloadable content such as special quests or even entire expansion packs or campaigns, maybe some co-op humans vs AI campaign that we will create after the game is released, keep a steady flow of new content that everone can purcahse with Wealth, not real money (so everyone can unlock the content but it takes a massive amount of time to gain that much wealth or just buy it with real money instantly).
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Old 01-21-2011, 06:31 AM
DeliCious DeliCious is offline
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I played LOTRO pre F2P and after its not better after i couldent even subscripe anymore and now they wanted alot that money for buying quests which cost alot more then subscrbing.

We felt so cheated and was shown yet again how the Monetary system corrupts games to the core and lowers quality, having to constantly buy new quests to enjoy the game fully.

There is alot of people playing Farmville quantity of players dosent always make a good game now adays. And how can the game be balanced if you can buy a diffrential advantage weather it be buy small quests or influence points?


And lets not kid ourself buying stuff with wealth is a joke we have seen it before, League of legends LOTRO. Where you could play 100 hours to earn points for 5$
Here's a nice Quote "F2P brings significantly more profit to the developers than a subscription model"" From Lito. Lets Translate, saying that this game will cost more then a subscription based MMO if you wanna enjoy it fully. Recent Trends are BS move away from money sucking and fast.

Last edited by DeliCious : 01-21-2011 at 06:40 AM.
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Old 01-21-2011, 06:46 AM
JurassicPork JurassicPork is offline
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Unfortunately the F2P model does appear to be a way of sucking players in and then charging them more than a subscription based mode. It does allow for some MMOs to gather momentum though. APB was great fun and I subscribed after the closed beta and was very disappointed that it didn't flourish in the way it could. LOTR appears to be the reverse of that. I wasn't interested until it went F2P and after seeing that you need to invest quite a lot of money to get the 'Full' package I lost interest.

Microtransactions are an excellent way of offering 'extras' to a player as long as you offer more than a bare bones gameplay for the standard game. Allowing players to accumalate Wealth to purchase DLC sounds like an excellent move.
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Old 01-21-2011, 02:23 PM
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Quote:
Originally Posted by DeliCious View Post
Here's a nice Quote "F2P brings significantly more profit to the developers than a subscription model"" From Lito. Lets Translate, saying that this game will cost more then a subscription based MMO if you wanna enjoy it fully. Recent Trends are BS move away from money sucking and fast.
I don't think you understood me properly. What I meant is that F2P attracts significantly more players, all of which pay very little but considering the rise in activity it all adds up to bring more profit. Profit that goes to developing the game and adding features they couldn't have previously with a lower budget.

You can still subscribe to LOTRO with $15 a month and get all the quests and everything else. I have noticed that the quest packs in LOTRO do cost a lot, but if you pay $15 per month you get them all.

Either way, like Trigger said you seem to be blowing this out of proportion, instantly judging DoF for scamming your money before you've even played it and generally flaming the F2P model that games currently use without properly analyzing it.
And don't forget that DoF is not F2P. It will get a majority of its' proft from the one time buy model. The influence micro-transactions will be fairly minimal and will be as Joseph mentioned mainly used for extra quests and such for you to do if you want.

Seriously, you seem to be taking a bit of a too large concern about this. Reverie is just an indie company, we honestly have no intention of making a money sucker game.
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Old 01-26-2011, 02:40 PM
TheHoboGod TheHoboGod is offline
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Quote:
Originally Posted by Joseph Visscher View Post
Couldn't have really said it better myself.

But to add to it, it also includes more downloadable content such as special quests or even entire expansion packs or campaigns, maybe some co-op humans vs AI campaign that we will create after the game is released, keep a steady flow of new content that everone can purcahse with Wealth, not real money (so everyone can unlock the content but it takes a massive amount of time to gain that much wealth or just buy it with real money instantly).
Well, if you're going to implement buying expansion packs with in-game money, is it all going to be one currency so that people who have been long time players receive good amounts of in-game money just by playing and are able to further expand their game? Because I was mad when I couldn't go farther than level 18 in LOTRO without paying for the next area.

Last edited by TheHoboGod : 01-26-2011 at 02:43 PM.
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Old 01-27-2011, 08:17 AM
Negthareas Negthareas is offline
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As I understand it, you can go as far as you like with Influence, there is no limit, it is just that it takes longer to get influence in -game than it does [obviously] if one buys it with real money.
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Old 01-29-2011, 09:44 PM
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Quote:
Originally Posted by TheHoboGod View Post
Well, if you're going to implement buying expansion packs with in-game money, is it all going to be one currency so that people who have been long time players receive good amounts of in-game money just by playing and are able to further expand their game? Because I was mad when I couldn't go farther than level 18 in LOTRO without paying for the next area.
Again hard to compare this to a RPG. But yes, the goal is to allow everyone to eventually upgrade with wealth/influance (pretty sure the name is now wealth, influence was the old name) to new content and even expansion packs.
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