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  #1  
Old 12-03-2010, 10:01 PM
Vigilus Vigilus is offline
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Default Supply lines

having more than one way to beat an army, like being able to steal supplies or cut an army off from resupply.

an army without food could forage, but would have to do so depending upon the terrain they are in.

If an army gets their supply lines cut in say a desert, they would be in a very bad position, losing men to starvation.

It would make and allow for different regional terrain to matter all the more, since forage might not be so easy to come by.

This would mean supply lines would also have to be defended, so having players invest all their forces in one huge MOB army would have a disadvantage. If the mob loses its food source, it has to go home. Defending supply lines would serve to increase the depth and strategy of a campaign as well.

food for thought
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  #2  
Old 12-04-2010, 03:12 AM
Sirstroud Sirstroud is offline
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Quote:
Originally Posted by Vigilus View Post
having more than one way to beat an army, like being able to steal supplies or cut an army off from resupply.

an army without food could forage, but would have to do so depending upon the terrain they are in.

If an army gets their supply lines cut in say a desert, they would be in a very bad position, losing men to starvation.

It would make and allow for different regional terrain to matter all the more, since forage might not be so easy to come by.

This would mean supply lines would also have to be defended, so having players invest all their forces in one huge MOB army would have a disadvantage. If the mob loses its food source, it has to go home. Defending supply lines would serve to increase the depth and strategy of a campaign as well.

food for thought
Sounds like a good idea, i think that it'd add abit of realism
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  #3  
Old 12-04-2010, 02:12 PM
Sturn Sturn is offline
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I love the idea. Allow pillaging of merchant convoys also.
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  #4  
Old 12-04-2010, 09:23 PM
efz88 efz88 is offline
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Hands down good idea
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  #5  
Old 12-05-2010, 12:54 AM
Bourne Bourne is offline
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Is there not a system like this in play already?
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  #6  
Old 12-05-2010, 02:01 AM
Toth Toth is offline
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This is a very good idea. However, how do you propose players defend their supply lines? I think having to post additional smaller armies next to the supply line would be a bit cumbersome. Nevermind the fact that small armies are vulnerable, they're basically thrown away troops.

I can imagine armies having to carry food while marching and each unit can only carry so much food. When the food runs out, morale drops, units desert and starve. Then you can use a high speed "caravan" unit to move supplies to the army. The caravan unit can be attacked by other players, but because it is so fast you won't be able to attack it with a large army (Assuming large armies are slower then small (cavalry) raiding parties).

I like your Idea best and believe it critical because It makes the map relatively smaller. The longer your supply route, the more chance someone will attack it and make your army starve. Thus limiting your effective attack range. It will force players to stay local instead of attacking people on the other side of the map.
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Old 01-20-2011, 09:56 PM
Overlawd Overlawd is offline
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This is a GREAT idea..It works well with the idea of the game, And as stated add a level of realism..It would also open up VAST strategic options. Like the ones you stated. I also think that if they were to put this in the game, It would require the whole shabang if you will . With pillaging, foraging, theft, and the other ways of food, Not to sure about cannibalism though. But who knows...Either way GREAT IDEA!
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