|
|
|
#1
|
||||
|
||||
|
FANTASY FRIDAY XXXI Unique Battalion Formations Part II Welcome back! Today we're resuming our discussions over Dawn of Fantasy's many unique/specialized unit formations.We'll get to the formations in a moment, but for the earlier information on battalions, check out the Standard Battalions FF or Unique Battalion Formations Part I. Each race has a couple standard formations, applicable to all militant battalions, and each orc and human military unit has a specialized, unique formation that significantly boosts their strengths and encourages a new degree of micromanagement on the battlefield. This weeks Fantasy Friday may be small but other formations are still in the creation process. So stay tuned for those. Without further ado, we'll start with showing you the unique formations of six units for Part II. Enjoy! Archer - Skirmish formation Skirmish formation is extension of the loose formation, and is great when attacking other ranged units, for additional mobility or facing cavalry charges. However, it`s greatly vulnerable to melee attacks. Bonus: +40% pierce armor +40% crush armor +30% speed Penalty: -40% defense rating -30% hack armor -Can`t use spikes ability Stance: -Aggressive stance Marauder Scorpio Formation Scorpion formation makes Marauder deadly in closed quarter combat, as well as resistant to ranged attacks. With half of their usual range, but double the damage, marauders straight shots will decimate any melee units attacking them. Slower speed and low range, makes them useless at anything else other than defending themselves. Bonus: +40% pierce armor +60% damage +20% speed Penalty: -50% range -40% defense rating -40% speed -Constant fatigue drain of 2 second in additional to normal run drain. Special: -Switch back to mob at 25 fatigue or lower -Requires 60 fatigue to activate Stance: -Defensive Stance Swordsman Battle Line formation Assault formation is extension of the line formation, with additional benefits to damage. This formation allows swordsman to engage in superior melee combat. However, units are not expected to survive long in this formation. Slightly lower mobility over the line formation is the downfall of this formation Bonus: +50% pierce armor +50% crush armor +50% hack armor Penalty: -40% speed -Can`t run Stance: -Defensive Stance Impaler Crab Formation Melee combat defensive/offensive formation that turns Impaler into an unstoppable slow-moving charging force, or impenetrable wall. . is extension of the line formation, with additional benefits to damage. This formation allows swordsman to engage in superior melee combat. However, units are not expected to survive long in this formation. Slightly lower mobility over the line formation is the downfall of this formation. Vulnerable to missiles. Bonus: +40% crush armor +40% hack armor +50% attack rating +40% damage +100% damage again cavalry charge Penalty: -50% walk speed -Can`t run. -40% pierce armor -Constant fatigue drain of 2 second in additional to normal run drain. Special: -Switch back to mob at 25 fatigue or lower -Requires 60 fatigue to activate Stance: -Stand-ground stance Let's Recap some of the previously released formations including some Elves. ![]() Elven Blade Storm formation. Click to Enlarge. Wind formation Bonus: +100% damage +50% accuracy +40% speed +20% view -Fatigue use up 50% less for run and hide Penalty: Special: -Requires 100 fatigue -15 second transition time Stance: -Aggressive Stone formation Bonus: +50% Defense Rating +50% pierce armor +50% hack armor +50% crash armor -Fatigue doesn`t stop regenerating during combat -50% damage from cavalry charges +50% to units heal skill efficiency Penalty: -No Hide ability Special: -Requires 100 fatigue -15 second transition time Stance: -Defensive Cavalier Diamond formation Diamond formation is the extension of the Wedge formation, designed to be used when charging against infantry units. However due to tighter position of units this formation is more vulnerable to ranged attacks. It also doesn`t cover as much space and is best used in large numbers. Bonus: -80% collision damage to cavalier +100% impact damage to charged units Penalty: -30% pierce armor -30% defense rating Stance: -Aggressive stance Berserker Turtle Formation Turtle formation temporarily changes Berserkers role from offensive to defensive unit. Although only moderately good against ranged attacks, Turtle formation can hold off significantly larger melee force. Bonus: +60% crush armor +60% hack armor -20% pierce armor +60% defense rating Penalty: -80% walk speed -Can`t run -Constant fatigue drain of 2 second in additional to normal run drain. Special: -Switch back to mob at 25 fatigue or lower -Requires 60 fatigue to activate Stance: -Stand-Ground Stance Mounted Orc Serpent Formation Cavalry becomes nearly invulnerably while running, and takes almost no damage when trampling units. Perfect formation to charge large enemy army, or to escape through enemy ranks untouched. Bonus: +40% speed +30% pierce armor -80% collision damage to the mount Penalty: -Constant fatigue drain of 2 second in additional to normal run drain. Special: -Switch back to mob at 25 fatigue or lower -Requires 60 fatigue to activate Stance: -Aggressive Stance Wind formation Bonus: +100% damage +50% Attack Rating +40% speed +20% view -Fatigue use up 50% less for run and hide -80% damage to mount when charging Penalty: N/A Special: -Requires 100 fatigue -30 seconds units idle Stance: -Aggressive Stone formation Bonus: +50% Defense Rating +50% pierce armor +50% hack armor +50% crash armor -Fatigue doesn`t stop regenerating during combat +80% damage to charged units Penalty: -No Hide ability Special: -Requires 100 fatigue -30 seconds units idle Stance: -Defensive
__________________
Michael Mullens | Reverie World Studios PR Intern. Follow us on Twitter! Like us on Facebook! Last edited by Andy Joslin : 06-18-2010 at 09:37 AM. |
|
#2
|
|||
|
|||
|
WOOO FIRST TO COMMENT......nice these new formations are sick and for one picture you put murauders when they were berserkers
i think you should fix that
__________________
Orc Supremacy |
|
#3
|
||||
|
||||
|
I think the elves have a lot of perks being able to have both an aggressive and defensive stance, should be interesting to see how quickly my orcs destroy them anyways! HAH
![]() |
|
#4
|
|||
|
|||
|
The new formations are really nice. Especially the impaler crab formation and marauder scorpio formation.
Quote:
![]()
__________________
"The flower of friendship blooms even in hell. On the sand where waves come and go, it leaves its petal as a memento. We will make it bloom again someday, The Okama Way!" - Mister 2, Bon Clay |
|
#5
|
|||
|
|||
|
Yess orcs OWN!!
__________________
Orc Supremacy |
|
#6
|
|||
|
|||
|
Those formations look really cool and unique! I really like how they are making a huge impact on the gameplay and aren't just something that's there for no reason other than to look cool. I can really see most of these formations making or breaking a battle very easily.
Nice showcase and look forward to more info next week!
__________________
![]() Picture made by Aametherar the orc (Elves are the best!) |
|
#7
|
|||
|
|||
|
I want to make my own unique formation, i'll call it "The swarm" it'll basically be a mass of ogres with a few dragons overhead coming down to crush the puny elven formations.
|
|
#8
|
|||
|
|||
|
This means combat will be very different each time.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|