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Old 04-30-2010, 06:55 PM
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Default Fantasy Friday XXIV - Human Buildings



FANTASY FRIDAY XXIV
Human Buildings

Hope everyone's having an magnificent Friday. Sorry, this is a little late but there's a lot of info here, so hope you enjoy hearing about the human buildings. As a recap, human towns are focused around their Town Hall. Surrounding the Town Hall are distinct building plots that the player can use to build one of the buildings below. If a player runs out of plots, they can purchase additional ones from their Town Hall. In addition, men are the only race capable of building two layers of walls so enjoy having some pretty epic strongholds!

And if you missed it, be sure to also check out the Elven Buildings!

Please note that the costs are subject to change, and that we will likely add more upgrade options to many of these buildings in the next couple of months. We also won't be looking into Walls and Towers quite yet as, as mentioned before, we are working on revamping the wall construction system. Any buildings, units, and techs revolving around human sorcery have also been omitted from this showcase and will be revealed at a later time.

Town Hall
Your default town center that trains Peasants and Horse Carts and researches town upgrades.

The following options can be purchased from the Town Hall:
Train Peasants - 80 Food, 5 Population
Basic worker/gather unit that can chop wood, mine stone and gold, gather berries and wheat from Mills, slaughter livestock, and extinguish fires. Weak in combat.
Train Horse Cart - 80 Food, 140 Wood, 5 Population
Baggage unit and Resource collector. Horse Carts are used as a mobile collection point. Horse carts have a very large carrying capacity for armies on the World Map.
Build House - 50 Wood
Increases Population Cap. The people fight and work just as much for their homes as they do for their Lord. Increase your population cap by ten points for each House built.
Buy Town Upgrade - 650 Gold
Generic Upgrade. Builds three additional Building Plots within the city.
Buy Motte Upgrade - 520 Wood
Generic Upgrade. Builds the first layer of walls around the city.
Archery Range - 650 Wood
Trains Archers and Crossbowmen, and upgrades ranged upgrades.

The following options can be purchased from the Archery Range:
Train Archers - 126 Food, 110 Wood, 10 Population
Essential for stronghold defense. Great against distant enemies, archers, and light infantry. Weak against cavalry and melee combat.
Train Crossbowmen - 105 Food, 75 Wood, 75 Gold, 10 Population
Crossbows fire heavy bolts that penetrate heavy armor and deal significant damage. However, due to their slow rate of fire, they're weak against lightly armored troops compared to regular Archers and have a shorter effective range.
Research Archer Veterancy - 200 Gold
Defensive upgrade. Increases the hitpoints of your Archers.
Research Crossbowman Veterancy - 250 Gold
Defensive upgrade. Increases the hitpoints of your Crossbowmen.
Barracks - 400 Wood, 320 Stone
Trains Macemen, Swordsmen, and Halberdiers, and researches infantry upgrades.

The following options can be purchased from the Barracks:
Train Swordsmen - 168 Food, 75 Gold, 10 Population
Heavy infantry unit. Great against Archers, good against infantry and monsters. Mediocre against cavalry.
Research Swordsmen Veterancy - 230 Gold
Defensive upgrade. Increases the hitpoints of your Swordsmen.
Train Macemen - 112 Food, 30 Gold, 10 Population
A basic, and affordable infantry unit. Great against other infantry, weak against archers and cavalry.
Research Macemen Veterancy - 150 Gold
Defensive upgrade. Increases the hitpoints of your Macemen.
Train Halberdiers - 154 Food, 30 Wood, 10 Population
Spear infantry. Great against cavalry and large monster units. Terrible against archers, and mediocre against other infantry.
Research Halberdier Veterancy - 150 Gold
Defensive upgrade. Increases the hitpoints of your Halberdiers.
Stable - 250 Food, 650 Wood, 150 Stone
Trains both Cavaliers and their unmounted counterpart, Knights. Researches upgrades for both units.

The following options can be purchased from the Stable:
Train Cavaliers - 245 Food, 125 Gold, 5 Population
Cavalry unit that can trample unprotected infantry and archers. Great against Archers and ambushed infantry. Mediocre against cavalry.
Research Cavalier Veterancy - 350 Gold
Defensive upgrade. Increases the hitpoints of your Cavaliers.
Train Knights - 175 Food, 150 Gold, 5 Population
Elite Heavy Infantry unit. Wearing extremely heavy armor and extensively trained, these are the pinnacle of man's military might. Effective against all units but very expensive, few in number, and slow, leaving knights unable to chase other units.
Research Knight Veterancy - 250 Gold
Defensive upgrade. Increases the hitpoints of your Knights.
Siege Workshop
Trains Belfries, Battering Rams, Trebuchets, and researches siege upgrades.

The following options can be purchased from the Siege Workshop:
Train Belfry - 60 Wood, 5 Population
Belfries are the primary way to gain entrance into enemy castles, they attach to walls and allow units to scale those same walls easily. When the belfry is attached to a wall, it is nearly invulnerable to projectile attacks.
Train Battering Ram - 125 Wood, 25 Gold, 6 Population
Siege Machine. Great against gates and buildings, can't attack units.
Train Trebuchet - 175 Wood, 100 Gold, 4 Population
Siege Machine. Long ranged siege weapon with a long reload time. Great against anything it hits, but costs stone to fire.
Research Siege Engineers - 350 Gold
Generic Upgrade. Increases the speed of your siege weapons.
Blacksmith - 360 Wood, 280 Gold
Researches Armor, Weapon, and miscellaneous upgrades.

The following options can be purchased from the Blacksmith:
Body Armor Research:
Research Cuirass Armor - 150 Gold
Defensive Upgrade. Increases the pierce armor of your military units.

Research Mail Armor - 180 Gold
Defensive upgrade. Increases the slash armor of your military units.
Research Plate Armor - 220 Gold
Defensive upgrade. Increases the crush armor of your military units.
Weaponry Research:
Research Bodkin Point - 220 Wood
Offensive Upgrade. Increases the damage of Archers and Crossbowmen.
Research Iron Shafts - 250 Wood, 100 Gold
Offensive Upgrade. Increases the damage of Macemen and Halberdiers.
Research Forged Blades - 250 Gold
Offensive Upgrade. Increases the damage of Swordsmen and Knights.
Efficiency Research:
Research Horseshoes - 200 Food, 150 Gold
Generic Upgrade. Increases the speed of your Horses.
Research Marching Boots - 120 Food, 120 Wood
Generic Upgrade. Increases the speed of your foot soldiers..
Market - 280 Wood, 400 Gold
Allows trading of various resources for gold.

The following options can be purchased from the Market:
Buy Food, Stone, or Wood at current Market Price
Sell Food, Stone, or Wood at current Market Price


Mill
Provides an infinite (during the summer) food source and drop-off point for peasants to farm the surrounding wheat fields.

The following options can be purchased from the Mill:
Build Hayfield
Plants four hay fields around the mill that your peasants can farm for food.
Storehouse - 350 Wood
Drop-off point for resources, trains Peasants, and researches economic upgrades..

The following options can be purchased from the Storehouse:
Train Peasant - 80 Food, 5 Population
Basic worker/gather unit that can chop wood, mine stone and gold, gather berries and wheat from Mills, slaughter livestock, and extinguish fires. Weak in combat.
Tool Research:
Research Butchery - 200 Wood, 300 Gold
Economic Upgrade. Increases the meat gather rate of your Peasants.
Research Quarry - 200 Food, 200 Gold
Economic Upgrade. Increases the stone gather rate of your peasants.
Research Bow Saw - 200 Food, 300 Wood
Economic Upgrade. Increases the wood gather rate of your peasants.
Research Ore Mining - 200 Food, 300 Wood
Economic Upgrade. Increases the gold gather rate of your peasants.
Efficiency Research:
Research Plow - 200 Wood, 200 Gold
Efficiency Upgrade. Increases the growth rate of your Wheat Fields and the Harvesting gather rate of your peasants.
Research Luggage - 200 Food, 200 Gold
Efficiency Upgrade. Increases the carry capacity of your peasants.
Research Work Boots - 100 Wood, 200 Gold
Efficiency Upgrade. Increases the speed of your peasants..
Barn - 150 Food, 280 Wood
Raises livestock animals, and builds Horse Carts and researches economic upgrades.

The following options can be purchased from the Barn:
Train Horse Cart - 80 Food, 140 Wood, 5 Population
Baggage unit and Resource collector. Horse Carts are used as a mobile collection point. Horse carts have a very large carrying capacity for armies on the World Map.

Raise Chickens - 22 Food
Livestock that fattens over time for more food when slaughtered. Slowly generates food over time by laying eggs.
Raise Sheep - 50 Food, 10 Gold
Livestock that fattens slowly over time for more food when slaughtered. Slowly generated gold over time through the trade of fleece.
Raise Pigs - 45 Food
Troublesome livestock animal that fattens very quickly for more food when slaughtered. Slowly drains food with mischief.
Raise Cows - 85 Food
Livestock that fattens over time for more food when slaughtered. Slowly generates food over time through milking.
Research Selective Breeding - 300 Food, 200 Gold
Economic Upgrade. Increases the maximum food value from your livestock.

House - 50 Wood, built from Town Hall
Basic residential building that increases your Population Cap by ten points.

Gateway
The entrance to your town, built automatically with a layer of Stone Walls.

The following options can be purchased from the Gateway:
Buy Gatehouse Upgrade - 330 Stone
Generic Upgrade. Replaces your Gateway with a much larger Gatehouse.
Buy Oil Pot Upgrade - 50 Stone, 120 Gold
Counter-siege mechanism that pours boiling oil on enemies in selected areas nearby.
Buy Hoarding Upgrade - 40 Wood
Protects units on a wall segment from incoming ranged damage.
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Last edited by Alex Walz : 04-30-2010 at 07:11 PM.
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Old 04-30-2010, 07:00 PM
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I love info like this. I just imagine playing the game and forget everything else in that land. Keep it up!
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Old 04-30-2010, 07:00 PM
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Great. Can't wait to play the humans. Love getting these details about the game.
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Old 04-30-2010, 07:02 PM
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Alex Walz Alex Walz is offline
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I'm sorry the screenshots are a little dark... they didn't look so bad last night.

And if you're wondering why the house screenshot looks nothing like its icon, that's because there's several variations of the house building. Town houses are narrow and tall while village houses are one-storied and wide, like the one in the icon.
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Last edited by Alex Walz : 04-30-2010 at 08:11 PM.
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Old 04-30-2010, 07:35 PM
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Quote:
Originally Posted by Alex Walz View Post
I'm sorry the screenshots are a little dark... they didn't look so bad last night.
Don't seem to dark. You can see what the screenshot is and thats all that matters. Can't wait to test this game. Not many RTSs are coming that look interesting, but this one and of course StarCraft 2.
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Old 04-30-2010, 07:53 PM
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Research Bow Saw - 200 Food, 300 Wood
Economic Upgrade. Increases the wood gather rate of your peasants.

hehe... aanyway...

question: Why are knights cheaper then caveliers, and only slightly more expensive then trebuchets?
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Old 04-30-2010, 08:05 PM
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Knights are pretty much unmounted Cavaliers with slightly better armor.

And siege is in a different category and can't be compared with other units. It may change, but as of now, the only mode where you can have a Siege Workshop and train siege weapons is in Lay Siege. You'll be getting most of your siege through the mercenary markets and perhaps one or two siege engines as rewards for quests.
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Old 04-30-2010, 08:10 PM
Yami-Yagari Yami-Yagari is offline
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Nice update. like the way you can breed different kinds of lifestock, which give different kinds of income.

Quote:
Originally Posted by otomotopia View Post
question: Why are knights cheaper then caveliers, and only slightly more expensive then trebuchets?
As stated above,
Quote:
Please note that the costs are subject to change, and that we will likely add more upgrade options to many of these buildings in the next couple of months.
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