|
|
|
#1
|
||||
|
||||
|
According to legend, an orc is created every time lighting strikes the ground. Through times of storm and through times of peace, your homeland will see a continuous supply of these new orcs, which can be trained in the art of melee warfare in your military buildings (seen in the third screenshot below). Copious in number, the orc infantry are known throughout the land for their brute strength and fearless demeanor. Although their weapons and armor may be lacking in comparison to the more technically-advanced men and elves, they bring a number of ominous abilities to the battlefield that can changed the tides of war when used in the hands of a keen micro-strategizer. Not including the orc villager/melee unit, the Labourer, or the cultivated goblin and ogre beasts, the orc infantry consist of three units: the Berserker, the Impaler, and the Slayer. The Orc Berserker Description: Trained at the Temple, Berserkers are a powerful melee/ranged hybrid unit with massive health and damage. With a strong defense, they are also protected against most hack-and-slash damage. These units are great against infantry and mediocre against cavalry.Initial Statistics: Health: 500Unique Abilities: Rage – At the cost of 50 Fatigue, this ability will increase your battalion's Speed and Damage, but slowly drains hitpoints. The Orc Impaler Description: A mediocre infantry unit with a powerful special ability. These units are great against cavalry and large monster units, but weak against archers and mediocre against other infantry units. Imaplers can be trained from the Pyre building. Impalers can mount Wargs for increased Speed and Charge.Initial Statistics: Health: 280Unique Abilities: Leap – For 65 Fatigue, your entire imapler battalion will execute a leap attack, knocking down every adjacent unit. The Orc Slayer Description: A basic orc melee unit which is great against archers, good against infantry, and mediocre against cavalry. The Slayer has a powerful shielding ability, and can be trained at the War Hall. Like Impalers, Slayers can mount Wargs for increased Speed and Charge.Initial Statistics: Health: 120Unique Abilities: Cover – With the cover of their shields, this ability will greatly increase your slayers' armor for 20 seconds at the cost of 50 Fatigue.
__________________
Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! Last edited by Alex Walz : 03-05-2010 at 05:47 PM. |
|
#2
|
|||
|
|||
|
Thanks for all the descriptions and awesome screenshots. Screenshot #4 is probably my favorite.
|
|
#3
|
||||
|
||||
|
This is great. I just might have to play all of the races.
__________________
aka "u_have_krabs" "90% of what is considered "impossible" is, in fact, possible. The other 10% will become possible with the passage of time & technology." -Hideo Kojima |
|
#4
|
|||
|
|||
|
THANK YOU!!! Wanted this for so long!!!
![]() So the slayer is the basic unit automatically produced (unless hunter is selected instead)... Im guessing in early stages these will make up the bulk of your army. And in later stages be used as distractions or sacrificed for resources to build stronger units such as the beserker, which I think is going to be the backbone of an advanced army The screenshots are awesome!!! AND THANK YOU FOR ORC INFO!!!! ![]()
__________________
Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
|
#5
|
|||
|
|||
|
Great Fantasy Friday. I like the fact that we're provided with in-depth info about each unit, although the berserker appears to have very low accuracy and seeing as it's a melee/archer hybrid, what's it's range?
Great screenies as well, I love em' all equally Nice job, Alex! |
|
#6
|
|||
|
|||
|
Really liked this one -even though I plan on majoring with the elves, I also hope to do some playing with orcs. The unit by unit description is really good - gives us a chance to foresee our use of them.
Also, I really liked the last FanFry on the scenario designer. That got me really excited about the game. |
|
#7
|
|||
|
|||
|
The Berserkers definitely looks like their gonna be a beast on the battlefield, with the added survivability that Heal gives them coupled with a Dmg buff from Rage. I can see them as very effective shock troops, sending in a wave of them and activating Rage right off the bat to decimate the enemy formations then almost when the battle isn't looking in the Orcs favor, Heal, they get a surge of renewed strength to push the enemy further back. Hmm...It'll be interesting to see who exploits that first. I can tell you whenever I get around to playing Orcs all of my attribute points will go into stamina for the berserker.
I've found it interesting to note that the Orc faction's units seem to have the highest Charge attribute of the units previewed.
__________________
No problem can stand the assault of sustained thinking. - Voltaire |
|
#8
|
||||
|
||||
|
Quote:
Quote:
![]()
__________________
Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
![]() |
| Thread Tools | |
| Display Modes | |
|
|