Username:    Password:    Remember Me?         

Suggestion for Map Transfer System for custom maps - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 05-15-2007, 06:28 PM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation
Exclamation Suggestion for Map Transfer System for custom maps

Suggestion for Map Transfer System for custom maps

Hello, I would like to suggest a way to transfer custom maps over the online part of DOF, that people will make after the game is released. For most RTS games the custom map is transferred just before the loading screen.
I believe the map should be transferred inside the game room where the players choose their side, color, team, etc.
This system is used by the game: Age of Mythology, I believe DOF choose use this and improve it. Allow the players to talk during the transfer; allow the host to be able to kick people if the transfer is taking to slow; allow the host to transfer to certain people when ever he wishes; the joiners have to accept and or request the transfer; This will also allow players to get the transfer individually between the host, and or just join a game to get a really cool map and host your own game.

I believe this system is way better then the current RTS games such as bfme2 and cnc3, where everyone’s transfer is at 99% and the transfer times out after the 2 minutes...
Reply With Quote
  #2  
Old 05-15-2007, 09:24 PM
Darvin's Avatar
Darvin Darvin is offline
Reverie Super Moderator - RTSCommunity.com Ambassador
 
Join Date: Mar 2007
Posts: 666
Darvin is just really niceDarvin is just really niceDarvin is just really nice
Default

Definitely starting download after the game launches is the wrong way to do it.

There actually isn't a good reason for restricting downloads from the host, either. Why not allow others who joined the game who already have the map to send it to others who don't?
__________________
----------------------------------------------
www.RTSCommunity.com
----------------------------------------------
Reply With Quote
  #3  
Old 05-15-2007, 10:24 PM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation
Default

Quote:
Originally Posted by Darvin View Post
There actually isn't a good reason for restricting downloads from the host, either. Why not allow others who joined the game who already have the map to send it to others who don't?
Awsome idea! totally agree.
Reply With Quote
  #4  
Old 05-28-2007, 04:52 PM
SPARROW94 SPARROW94 is offline
Senior Member
 
Join Date: Mar 2007
Posts: 762
SPARROW94 is disliked by many
Default

please correct me if im wrong,

so you upload any map by yourself and if people dont have it they get kicked,

what i like better is that make use of the world wide map in pics and you can choose of aa wide range of battle fiealds
Reply With Quote
  #5  
Old 06-06-2007, 12:10 PM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation
Default

Quote:
Originally Posted by SPARROW94 View Post
please correct me if im wrong,

so you upload any map by yourself and if people dont have it they get kicked,

what i like better is that make use of the world wide map in pics and you can choose of aa wide range of battle fiealds
no you got it wrong, when people come into your game room where your waiting for players to begin the game, you have will a custom map up, you trasfer give the players that dont have the map inside the gameroom rather before the game. if the trasfer is to lagy and slow to one player you still have an option to kick that slow connection players and wait for a new player.
Reply With Quote
  #6  
Old 06-06-2007, 03:37 PM
SPARROW94 SPARROW94 is offline
Senior Member
 
Join Date: Mar 2007
Posts: 762
SPARROW94 is disliked by many
Default

oh ok thanks
Reply With Quote
  #7  
Old 06-20-2007, 09:04 AM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

Quote:
Originally Posted by Joseph Visscher View Post
Suggestion for Map Transfer System for custom maps Allow the players to talk during the transfer; allow the host to be able to kick people if the transfer is taking to slow; allow the host to transfer to certain people when ever he wishes; the joiners have to accept and or request the transfer; This will also allow players to get the transfer individually between the host, and or just join a game to get a really cool map and host your own game.
I like the idea of letting players go in a game for the map only.
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
  #8  
Old 06-20-2007, 09:59 AM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,793
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default

Actually, I don`t think there is need for anything tricky, other than peer-to-server, server-to-peer. Most maps will be 200k in size max, not a big deal even on a dial-up. And we plan do upload maps before the game starts - inside the lobby.
Reply With Quote
  #9  
Old 07-07-2007, 02:41 PM
SPARROW94 SPARROW94 is offline
Senior Member
 
Join Date: Mar 2007
Posts: 762
SPARROW94 is disliked by many
Default

ohh ok now that i read corretley this idea is even better then the master thread it self ...i totaly love this idea lol i was so far off when i first read it
Reply With Quote
  #10  
Old 10-02-2007, 07:37 PM
ShadowyMoon ShadowyMoon is offline
Senior Member
 
Join Date: Sep 2007
Location: Sofia,Bulgaria
Posts: 248
ShadowyMoon has a default reputation
Default

An improved system of how Battle.net handles maps would suffice too.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 08:23 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.