Username:    Password:    Remember Me?         

Fantasy Friday XIV - Human Archers - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Main Square > Media Fair
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Thread Tools Display Modes
Old 02-19-2010, 12:45 PM
Alex Walz's Avatar
Alex Walz Alex Walz is offline
Reverie World Studios - Former Marketing Director & Assistant Producer
Join Date: Mar 2007
Posts: 1,254
Alex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputation
Default Fantasy Friday XIV - Human Archers

Human Archers

Welcome back to another Fantasy Friday! This week we'll be looking at the human archer units: the Archer and the Crossbowman. These units are fundamental for a balanced attack and detrimental for a defense.


The Human Archer

A basic, ranged unit essential for stronghold defense. Great against distant monsters, archers, and light infantry. Weak against cavalry and melee combat. Archers are trained in battalions from the Archery Range and follow your infantry into battle, defending from a distance.

Initial Statistics:
Health: 120
Stamina: 100
Damage: 55
Accuracy: 300
Defense: 20
Armor: -
View/LOS: 660
Range: 650
Speed: 49
Charge: 80
Unique Abilities:
Flaming Arrows – When toggled, the archers' arrows will become enflamed, causing increased damage and a chance at starting a fire, but will cause decreased accuracy and fire rate.
The Human Crossbowman

A dual ranged and melee unit. Crossbowmen can switch between crossbows and swords, allowing them to play either card depending on what the battle calls for. Crossbowmen are capable of wielding great damage to enemy beasts, and come second only to the great Elven archers. Great in both ranged and melee situations. Mediocre against archers and infantry, weak against cavalry. Crossbowmen have less overall range and accuracy than archers, but wield greater damage.

Initial Statistics:
Health: 225
Stamina: 200
Damage: 65
Accuracy: 200
Defense: 20
Armor: -
View/LOS: 525
Range: 525
Speed: 49
Charge: 72
Unique Abilities:
Toggle Weapon – Toggle your weapon choice for ranged crossbowmen, using crossbows, or melee crossbowmen, using swords.
The Archery Range
Description: A building that can be built over a specified human land plot, and can be used to train archers and crossbowmen, as well as to research upgrades.

Initial Statistics:
Health: 22000
view: 256
Unique Abilities:
Train Archers – Trains a battalion of Archers for 126 food and 110 wood.
Train Crossbowmen – Trains a battalion of Crossbowmen for 105 food, 75 wood, and 75 gold.
Archer Veterancy – Researches a tech that increases the hitpoints of your Archers for 200 gold.
Crossbowmen Veterancy – Researches a tech that increases the hitpoints of your Crossbowmen for 250 gold.

Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy

Last edited by Alex Walz : 02-19-2010 at 08:39 PM.
Reply With Quote
Old 02-19-2010, 01:07 PM
metman metman is offline
Human Sect:
Join Date: Feb 2010
Posts: 133
metman has a default reputation

Thanks for all the information and amazing pictures.
Reply With Quote
Old 02-19-2010, 01:38 PM
nickson104 nickson104 is offline
Orc Sect:
Join Date: Jul 2008
Location: Wales (Britain)
Posts: 1,119
nickson104 is someone to look uptonickson104 is someone to look upto

Great information, archers usually form the basis of my armies so its nice to know however i think this game will need a more balanced approach from me (hopefully)

I love the 3rd pic as well! it looks like an awesome castle to defend!!

And if i remember rightly, the wooden defences on walls can be built on any walls yes?
Xbox live gamertag: WelshAbyss
Feel free to add me and game to our hearts content :)
Reply With Quote
Old 02-19-2010, 02:07 PM
metman metman is offline
Human Sect:
Join Date: Feb 2010
Posts: 133
metman has a default reputation

I like picture 3 too. Any attackers by the gate can be dealt with using a quick barrage of arrows.
Reply With Quote
Old 02-19-2010, 03:15 PM
blackfang blackfang is offline
Human Sect:
Join Date: Sep 2009
Location: norway
Posts: 976
blackfang has fair reputation

i prefer melee but ranged is the way i play on sieges (defending) attacking i play all melee
One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky
Reply With Quote
Old 02-19-2010, 03:16 PM
Kire Kire is offline
Elite Member
Join Date: Apr 2009
Location: Slovenia
Posts: 655
Kire has a spectacular aura aboutKire has a spectacular aura about

Nice gates there at castle =). Just something ...... with crossbowman. Since they have less range, is it possible that the best range unit in this game can shoot them from a far when they are on the walls, but they cant shoot back cuz of the range? And the crossbowman on the picture have sword on back right ?=) So when you said about that they are great in melee situations that means they swap to sword?
But still ... i know i am already annoying with it and maybe rude =P, ... they could have some better/unique looking armor/gear since it is fantasy ..... =) (tho for classic real time medieval that armor looks good).

Picture made by Aametherar the orc

Glory to the elves!

Last edited by Kire : 02-19-2010 at 03:19 PM.
Reply With Quote
Old 02-19-2010, 03:28 PM
zach12wqasxz zach12wqasxz is offline
Elite Member
Join Date: Jun 2009
Location: U.S.A, Ohio, Tallmagde
Posts: 501
zach12wqasxz is someone to look uptozach12wqasxz is someone to look upto

very nice, and props to pictures 1 and 3, pic #1 the city itslef looks realistic to how biuldings would be placed and #3 just a great shot of archers defending a caste, also some good previews of castle defenses
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump

All times are GMT -6. The time now is 08:24 AM.

ESRB Rated T
USK 16

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.