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Suggestion thread for Guilds/Diplomacy - Reverie World Studios Forums

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Old 02-10-2010, 09:17 PM
otomotopia otomotopia is offline
Orc Sect:
Join Date: Apr 2009
Location: Connecticut, USA
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Default Suggestion thread for Guilds/Diplomacy

When I searched this, there were a ton of threads that I didnt want to necro, mainly because they veered off topic or were unproductive/uninformative.

What I've decided to do is make a general suggestion thread for guilds/diplomacy, encompassing all aspects of the game.

On with the Discussion!

I would suggest NOT having an option to teleport allied units a battle with an army, pre or during the battle. I would, however, love the option of 'delaying' the start of the battle so that reinforcements can physically travel to the battle. I would love defender's reinforcements to come from outside the walls, unless they own a port.

For major NPC towns that are owned by the guild, I would suggest having an ajustable guild tax on that area that can be redistributed to all Guildmates, or select guildmates, by the guild leader. This includes all resources and money taxed from the populace.

I would suggest having quests geared to teams available.

I would love to have an option to start with a group of players, instead of a random area.
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Old 02-10-2010, 10:15 PM
Swift sword Swift sword is offline
Human Sect:
Join Date: Nov 2009
Posts: 177
Swift sword will become famous soon enough

There are group quests availiable right now, although I think they're meant for 3-4 people tops. Still guild-friendly for the most part. Also, regarding diplomacy, you can set up trade routes with other players. I didn't know you could own an NPC town though-haven't seen that yet.

As for starting with a group of players-do you mean several cities in one instance? You choose the area you want your city to be, you know, so you can be as close to friends as you like. Shouldn't be anthing random going on about it, although I'm not sure how the surrounding terrain around your city is created.
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Old 02-11-2010, 11:31 AM
welshie welshie is offline
Human Sect:
Join Date: Apr 2008
Location: Peterborough, England, UK
Posts: 312
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I like the idea of NPC guild owned cities! would make it cool to show off how cool and mighty your guild is!
'I like to kick ass and chew bubble gum. And im all outa gum.'
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Old 02-11-2010, 09:51 PM
Negthareas Negthareas is offline
Elven Sect:
Join Date: Dec 2009
Location: Valley of Wisdom and War
Posts: 603
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NPC Guild cities - great idea! They would be controlled by a level of AI, but when attacked, online Guild members could be notified and come to its defense. Guild treasuries, as well as POWs and any "special bonuses" picked up by guild members could be "stored" there. And plundered from there.

However, delaying battles - Big no-no. Online players will want battles, and having them wait for them is a horrible idea. Still, NPC Guild City -WOW!
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Old 02-11-2010, 10:14 PM
Swift sword Swift sword is offline
Human Sect:
Join Date: Nov 2009
Posts: 177
Swift sword will become famous soon enough

I think that's a much more elegant idea than allowing multi-combat PvP, actually. I got a little worried by the thought that I could be attacked by three players at once-I just want to be able to do my own thing single-player, without guilds. Maybe some trade routes, but for the most part, I'm a loner.
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Old 02-19-2010, 11:36 AM
metman metman is offline
Human Sect:
Join Date: Feb 2010
Posts: 133
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Guild owned NPC cities is a great idea.
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