Username:    Password:    Remember Me?         

Highlighting units - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 02-01-2010, 09:56 PM
Swift sword Swift sword is offline
Human Sect:
Knight
 
Join Date: Nov 2009
Posts: 177
Swift sword will become famous soon enough
Question Highlighting units

In some of the pictures, I've seen selected units with a white-outline around them to signify that they're the units the player is currently selecting. Are you going to change this to a little circle underneath the unit that most games have, or allow players to reduce it's visibility? I personally think they're ugly, and would like to change it to the norm that RTS's use. If not, I would think I quick mod could change this. Just curious, as they get on my nerves in the screenshots and I think they will in gameplay.
Reply With Quote
  #2  
Old 02-03-2010, 02:44 PM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

That's quite a good idea; I had noticed the outlines but thought nothing of them! I too would prefer a dainty little circle.
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered!
Reply With Quote
  #3  
Old 02-03-2010, 06:27 PM
Negthareas Negthareas is offline
Elven Sect:
Treant
 
Join Date: Dec 2009
Location: Valley of Wisdom and War
Posts: 603
Negthareas is on a good road to success
Default

The outlines did look a little, well, strange. Whereas the outlines for AoE 2 were done very nicely [outlnes only appeared when they were behind objects] the ones for DoF were a little accentuated. I think the AoE 2 approach would work better with DoF - highlight only when hidden from view [out of sight] but still selected, and give selected units a circle or health bar when selected and visible.
Reply With Quote
  #4  
Old 02-03-2010, 06:54 PM
Josh Warner's Avatar
Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
 
Join Date: Jul 2009
Location: Maine
Posts: 809
Josh Warner is just really niceJosh Warner is just really niceJosh Warner is just really nice
Default

Quote:
Originally Posted by Swift sword View Post
In some of the pictures, I've seen selected units with a white-outline around them to signify that they're the units the player is currently selecting. Are you going to change this to a little circle underneath the unit that most games have, or allow players to reduce it's visibility? I personally think they're ugly, and would like to change it to the norm that RTS's use. If not, I would think I quick mod could change this. Just curious, as they get on my nerves in the screenshots and I think they will in gameplay.
There are a lot less units in most standard RTSes. Doesn't Total War use outline? Been forever since I've played it so I could be off here.

I do like the way it is right now though, it's very helpful when zoomed out at the maximum. Not really sure if circles would be visible enough. I like the idea of an option regarding how bright or at least an on/off however. It's something I'd have to see in game to decide which I liked more.
__________________
Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509

And if you don't find the answer - ask them in that same thread, we'll answer what we can.
Reply With Quote
  #5  
Old 02-03-2010, 07:25 PM
Henry Martin's Avatar
Henry Martin Henry Martin is offline
Reverie World Studios - QA Tester
 
Join Date: Sep 2009
Posts: 1,369
Henry Martin is someone to look uptoHenry Martin is someone to look upto
Default

total war series uses a circle under the units.

The outline does look wierd, but I might not look as bad seeing the game in motion. Sometimes screenshots don't do thing justice. I might be the color too, as white might not be the right color to use.
__________________
aka "u_have_krabs"

"90% of what is considered "impossible" is, in fact, possible. The other 10% will become possible with the passage of time & technology." -Hideo Kojima
Reply With Quote
  #6  
Old 02-03-2010, 08:44 PM
Negthareas Negthareas is offline
Elven Sect:
Treant
 
Join Date: Dec 2009
Location: Valley of Wisdom and War
Posts: 603
Negthareas is on a good road to success
Default

Good points Krabs. Yes, Josh, DoF will have many more units than other RTSs. Maybe when you are zoomed out [hardo to see things] your units will apear shaded [a specific color] - may not be able to tell what unit it is, but will be able to tell it is yours [in contrast with the enemies]. Would that work?
Reply With Quote
  #7  
Old 02-03-2010, 11:57 PM
DarkMaster DarkMaster is offline
Human Sect:
Knight
 
Join Date: Oct 2009
Posts: 211
DarkMaster has fair reputation
Default

For the zooming out problem, Star Wars:Empire at War (awesome game BTW) had icons that floated near the fighter squadrons, so it was clear what was where. They also helped with selecting the smaller ships at a distance. I reckon this would be a good thing to use in DoF, as it is very unobtrusive also.
Reply With Quote
  #8  
Old 02-04-2010, 05:53 PM
Darathor Darathor is offline
Elven Sect:
Treant
 
Join Date: Jun 2009
Posts: 856
Darathor is someone to look uptoDarathor is someone to look upto
Default

If you are zoomed out really far, an icon could be too annoying, obtrusive, and in the way, especially with the amount of units in this game. I believe having circles under them would be better, but then again, I haven't seen the game in action so I couldn't really judge. The highlighting doesn't look the best, I believe that circles under the units could be better visually than highlighting them.
__________________

Picture made by Aametherar the orc (Elves are the best!)
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 02:41 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.