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Old 01-08-2010, 08:17 PM
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Default Fantasy Friday VIII - The Art of Level Design

Welcome! In our second installment of Developer Diary, we’ll be taking a sort of behind-the-scenes tour of the level design process. We’re here with Joseph Visscher, Dawn of Fantasy’s Lead Level Designer, to tell us more and to provide some fascinating insight based on his experiences over the last couple of years.

Our level design team, past and present, involves the talented Lead Level Designer Joseph Visscher, Senior Mappers Eric Zimmer and Doug Bonds, and Junior Mappers Patrick Flynn, Caleb Bergh, Bryan Oakley, Dylan Bales, Dennis Agodzo, and Chris Watkins. You’ll see their magnificent work in every screenshot and at every step in-game, from the might stronghold of Makkada to the regions you’re be starting your MMORTS empires at.

Hopefully this may build up some interest for our massive scenario editor, and give amateur designers a chance to hear tips and processes from industry devs.

Without further ado, here's the interview!

Readers also have a choice to pick out the next NPC town we showcase in-depth. We probably won't have enough showcases to get through every town, so pick carefully! Check the blog for more information and leave a comment with your vote.
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Old 01-08-2010, 08:54 PM
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I am always a fan of hearing from the level designers on how the environments are made. After reading the interview I can't wait to use the editor. Its going to be interest as I have not really used an RTS editor.
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Old 01-08-2010, 09:03 PM
lonewolf9567 lonewolf9567 is offline
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nice thats great design
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Old 01-08-2010, 09:19 PM
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Wow that was a terrific read. I love project that develop skill in the person rather then a machine.
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Old 01-08-2010, 11:55 PM
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Interesting read, got me enthused to really get into the editor when the game comes out.

I have no idea which city I would rather be showcased.
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Old 01-09-2010, 05:33 AM
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I can't wait for the editor! It really looks great.

Working with it will be a great exercise for the level design lessons I'll be having next year.

And thanks to the people at reverie who are willing to give us a look into the game every Friday! I can't think of any other game studios that are doing this on a weekly basis.
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Old 01-09-2010, 10:48 AM
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Fantastic interview guys! I really found the whole process of mapping interesting though I don't know much about it. Keep up the good work!
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Old 01-09-2010, 12:01 PM
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Quote:
Originally Posted by The Witch King of Angmar View Post
Fantastic interview guys! I really found the whole process of mapping interesting though I don't know much about it. Keep up the good work!
When you reach for your optimal potential, a good design process is in your head whether you like it or not.
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Old 01-09-2010, 09:28 PM
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Great job with the blog so far alex/interviewees, even as part of the team I've found both to be interesting reads.
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Last edited by Josh Warner : 01-10-2010 at 03:39 AM.
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