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Old 01-07-2010, 06:59 PM
Lord_Itzalak Lord_Itzalak is offline
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Default Moats, Tunneling

I did not read anything in the "how to build a wall" section about moats. Several upgrades were mentioned about fortifying walls, but this was not...the only game I ever played with a moat was Lords of the Realm II. I don't know if adding this would be unlikely due to the impenetrable castle syndrome that you are trying to avoid, but I would like to see a moat upgrade.

A second thought is that also I remember reading that armies often sent tunnelers underneath walls to weaken them and induce a collapsing. And the besieged enemy sent counter tunnelers. I have NEVER seen this in a game. Could this perhaps be the poor man's way into the castle?
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Old 01-07-2010, 07:34 PM
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Quote:
Originally Posted by Lord_Itzalak View Post
I did not read anything in the "how to build a wall" section about moats. Several upgrades were mentioned about fortifying walls, but this was not...the only game I ever played with a moat was Lords of the Realm II. I don't know if adding this would be unlikely due to the impenetrable castle syndrome that you are trying to avoid, but I would like to see a moat upgrade.

A second thought is that also I remember reading that armies often sent tunnelers underneath walls to weaken them and induce a collapsing. And the besieged enemy sent counter tunnelers. I have NEVER seen this in a game. Could this perhaps be the poor man's way into the castle?

Heh, Lords of the Realm II. I don't know if any of the other devs played that, it was one of my favorites though. I have the CD and it's case sitting on my desk right now, have a DoS emulator for it. Was a fun game, and yeah moats were fantastic. I don't really think something like either of those things are possible though. The tunneling to collapse a wall MAYBE, moats would just alter the gameplay too much I think. But it's not something I would work on so perhaps I'm wrong, it's certainly an interesting idea.
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Old 01-07-2010, 07:58 PM
Darathor Darathor is offline
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There was a screenshot of a human city surrounded by a river. Also, in rome total war at least, you could sap the walls, which is very similar to "tunneling."
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Old 01-07-2010, 11:53 PM
blackfang blackfang is offline
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For me sapping the walls or just weakening them would not be so fun, as it is to make a tunnel straight in and take the enemy by surprise
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Old 01-08-2010, 07:48 AM
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Just like Stronghold
I know that you can use natural features (like a river) to your own advantage for a quasi-moat effect. Other than that I don't think you can dig your own moats. I doubt on the tunnelling front either - something for the Dwarves in the next edition, mayhap?
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Old 01-08-2010, 05:05 PM
Negthareas Negthareas is offline
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I think being able to construct moats is a good idea, but there would have to be units designed to counter them. At this point in the game, I believe all of the units are set, right? It's too late to be asking the guys in Reverie to be pulling new units out of their hats.
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