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#1
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Just wondering if there's any info about how are guilds/clans going to work (assuming they're incorporated in the game) but beyond the generic mmo guild structure is there going to be anything special such as guild quests, guild tools (such as group calendar), guild levels and benefits/talents (such as if you're in a level 10 guild your guards are stronger or you gain extra resources)?
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#2
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We've heard little as of now, but I don't think DoF will leave such an important aspect out.
Also, Dof source is going to have a guild system where you can basically register your guild so that it will appear there if someone wants to go look for a guild to join. Basically we're hoping all guild leaders will register their clans so people can then find them in the database.
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#3
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#4
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There will be guilds. I believe there will be a separate guild channel to talk to your guildmates in. As for tools, as far as I know, guilds will only be able to offer help doing quests, waging war, lending resources, and giving engaging conversation. They haven't specified exactly what guilds can do.
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#5
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So it's basically like a global DoF Community clan database with various functions to record data and manage the clan.
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ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#6
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Oh. Really great that your going to get all that on one site.
About the clans. I also think something like that will not be left out in a MMO game. I have the greatest confidence that it'll be a good clan system. |
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#7
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massenic after we depleted our soldier pools, how about we get together two guilds for the purpose of all out warfare? It would be fun
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#8
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#9
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Sorry for the second post pressed submit to soon.
But with regard to powerful players not having guilds i fear that would be hugely unbalanced. As some missions already stated would be to band together with friends and take on a more powerful player. if he has no support form guild then he wont have a fair chance. Also it penalises players for doing well as they will loose the community aspect of the game. Another point is a powerful player can become a weak player if he is constantly warring so even though he is large it dosent reprosent his military power. If this does happen then it will be easy prey for all. im guessing its balanced bercouse players ca only see other players based around there level so that will resolve many issues and xp gained will be low for high level players attacking low etc. So all in all i say the guild system should stay untouched. its pretty common in every empire to have one or two powerful houses and then lesser houses surrounding them. So why try to fight the enivitable balance of power
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#10
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