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  #1  
Old 10-20-2009, 07:41 AM
PirateofCheem PirateofCheem is offline
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Default Harbour Cities

Maybe people could hire ships from cities situated along the coast. I don't reckon building cities along the coast should be allowed otherwise players might get an advantage.

Some pirate towns or cities could be made, which raid the coasts. Maybe a possible quest could be used to either help them or attempt to destroy them.

I'm sorry if this has been suggested before, as I couldn't find it anywhere, so here I am suggesting it.
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  #2  
Old 10-20-2009, 08:59 AM
SvN SvN is offline
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I'm really hoping for harbourcities and islandfortresses. Your idea is really awsome, let us hope the devs will include something like this.

Last edited by SvN : 10-21-2009 at 07:29 AM.
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  #3  
Old 10-20-2009, 10:21 AM
Darkes Darkes is offline
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Very nice idea!!!
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  #4  
Old 10-20-2009, 02:35 PM
Kire Kire is offline
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Maybe as 4th option (like one if is in mountain than you have better magic..... in forest than better archers..... (as there are 3 options to where your castle would be now i guess)) and here if you are by sea you have improved ships/trade/natural defense.....
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Old 10-20-2009, 02:49 PM
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Quote:
like one if is in mountain than you have better magic.....
What?
Quote:
in forest than better archers.....
What?

These follow the same logic (or lack thereof) of giving female peasants decreased productivity as lumberjacks but increased productivity as farmers, compared to their male counterparts. In other words, this is nonsense.
Just because you live in higher altitudes this does not mean your fireball will go further, cause more damage or cost less to cast. Just because you live in a forest this does not mean your archers will be better (I'm curious as to what were you thinking: higher damage, longer range, better accuracy etc.?). Archers/magic from one region will only be better than other regions' counterparts if that particular region focuses on archery/magic with research and practice, which is not inherently defined by the environment where they live.
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Last edited by Puppeteer : 10-20-2009 at 02:53 PM.
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Old 10-20-2009, 03:01 PM
sneaky_squirrel sneaky_squirrel is offline
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If I am correct, fire is harder to have in higher altitudes due to low oxygen, in other words, the higher you get, the less effective fire should be.
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Old 10-21-2009, 01:29 AM
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Quote:
Originally Posted by Puppeteer View Post
These follow the same logic (or lack thereof) of giving female peasants decreased productivity as lumberjacks but increased productivity as farmers, compared to their male counterparts. In other words, this is nonsense.
Yes, they should have decreased productivity in general.
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Old 02-19-2010, 11:01 AM
metman metman is offline
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Quote:
Originally Posted by Kire View Post
Maybe as 4th option (like one if is in mountain than you have better magic..... in forest than better archers..... (as there are 3 options to where your castle would be now i guess)) and here if you are by sea you have improved ships/trade/natural defense.....
Just a few things with this post. First, why would living high in mountains give you a better magic ability. Also, archers need a good distance between themselves and a target so they can hit them before they are killed by the rushing infantry or cavalry. A forest does not allow for this due to the fact there are so many trees cutting off the archers' line of sight. That's just my opinion.
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Old 02-19-2010, 02:22 PM
blackfang blackfang is offline
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well you are absolutely right, but hey we dont walk around on a plain with a bow now do we? The foresters got their bow skills since they trained with it since they were little, HOWEVER they might not be able to kill like the other archers on their territory they pay for it with skill. Also instead the plainsmen would be better swordsmen and others. (needed for fighting other tribes since the woodlands are too hard to find them in.) tough i do think that top of mountain magic thingie is just weird but perhaps if there was a temple there. (that i destroyed) then MAYBE
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Old 02-19-2010, 03:23 PM
Kire Kire is offline
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Quote:
Originally Posted by metman View Post
Just a few things with this post. First, why would living high in mountains give you a better magic ability. Also, archers need a good distance between themselves and a target so they can hit them before they are killed by the rushing infantry or cavalry. A forest does not allow for this due to the fact there are so many trees cutting off the archers' line of sight. That's just my opinion.
Y i was wrong here little, tho was trying to say as later blue said about different landscape support more x units. And that was old post =P.
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