Originally Posted by Darvin
I think there needs to be a fair balance between the two views. A world where your character or kingdom can be killed or destroyed permeanently while you're away simply wouldn't be fun. On the other hand, I do feel that the player and his assets shouldn't be in a complete stasis for the duration. There needs to be a consistant interaction with the world, things always changing and developing.
I feel that MMO's really need to deal with this issue to move forward and produce a dynamic world that still flows while you're away, without being unfair.
Good point. That way you feel defeat but are still alive.