1) Swamp Elf PC town - western outpost village has a tower where the ballista is positioned at the base of the tower instead of on top. Issue is shown in first two attached screenshots.
2)FreelanTal NPC town siege - defensive wall is not sealed. My units were able to run through a boulder under a catwalk on the north side of the wall to go straight inside the keep. Issue in third screenshot.
3) Dwarf Miners refuse to mine stone from Elf symbiosis plots. They mine the stone for one cycle, then wander off towards a map stone node. They can even move through closed gates when they do this. Placing a drop off point nearby, such as a Treant, does not help. They only do this on symbiosis stone and behave normally on symbiosis gold plots.
4) Vassal cities appear to forget their economy settings periodically, and when you log out. Every time I log in, I have to 'reset' the economy back to the numbers they should have by looking at the economy screen in each vassal city. It appears this isn't just an issue with resource gather rate being displayed correctly when looking at the city, because the offline resources that get generated are not what they should be by the trade settings (0 gold accrued offline when logging out at 1.2 gold per tick, etc).