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Reverie World Studios Forums - View Single Post - Patch # 25 B - Fixing Our Empire
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Old 04-18-2014, 01:33 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
Join Date: Mar 2007
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Default Patch # 25 B - Fixing Our Empire

Dear Players,

As it often happens with huge expansions like Empire, there are bound to be some bugs and issues on the release day. However - we couldn`t imagine things would get so bad. Our team worked non-stop for the past night to resolve all of the main issues with the early Empire release.

And I`m happy to say - we should have a smooth bug free gameplay to show for. Please accept our sincere apologies. If Empire expansion have caused you to lose any assets - like Armies e.t.c - please let us Moderators know and we`ll issue full compensation.

And so - introducing Patch 25 B - aside from fixing all the bugs reported by you, we also fixed mouse and unit control issues that so many of you asked for. We`ll have another patch fixing the last minor issues and adding some new cool Empire content on Monday.

Patch # 25 B

::::: Major Fixes and Additions:::::
-Fixed Mouse and Unit Control lag
-Fixes all issues with losing Armies in NPC sieges
-Fixed issues with missing resources in NPC siege
-Fixed various issues with World Map GUI breaking

:::::Minor Fixes and Additions:::::
-Paying off during Vassal Town PvP defence - will loose town
-Fixed Recruit Units button not working in some NPC towns
-Polished Intro Menu GUI
-Fixed various issues with Dwarven Rifleman Skill Points
-Fixed Vassal town counting in Profile window

:::::Balance Adjustments:::::
-Human Market building now trades 500 resources at once

Last edited by Konstantin Fomenko : 04-18-2014 at 01:36 PM.
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