Marauder issue and possible hybrid units
1) Make marauders (they already have melee weapons!)/archers defend themselves in melee properly!
2) Hybrid units! Melee/ranged combo! Shield and javelin/throwing axes maybe? New mercenaries?
3) Light siege weapons - ballista / oversised crossbow for example. More effective against infantry/cavalry.
I've decided to dumb-down my request and suggestions, so you don't have to read the whole article to get what I'm trying to say. Rest of it below.
Last edited by ErikBlackboar : 03-18-2014 at 06:49 AM.