Username:    Password:    Remember Me?         

Reverie World Studios Forums - View Single Post - Patch # 24 A - Half Way There
View Single Post
  #1  
Old 03-05-2014, 01:24 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,680
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default Patch # 24 A - Half Way There

Dear Players,

After a long month we are ready to roll out first part of our Patch 24. This monumental patch is intended to fix all of game breaking issues - just before we start adding major new content with the upcoming empire-building expansion pack.

We`ve decided to roll our this patch in two parts, with today`s Part A fixing main issues with multiplayer, and upcoming Patch 24 Part B taking care of various bugs effecting player towns and armies - like missing crowns, missing units and so on.

We would greatly appreciate your feedback on this patch - and hope you`ll continue to enjoy the game while we get the last of the bugs sorted in our next patch - later next week.


Patch # 24 A

:::::Major Fixes and Additions:::::
-Complete eliminated all lag in multiplayer PvP and CoOp
-Fixes majority of out of sync issues in multiplayer
-Fixed player missing units after crashing in PvP or CoOp
-Fixed issues with PvP giving wrong amount of crowns or deducting crowns
-Fixed game user interface breaking during combat
-Fixed issue with CoOp invites being sent to the same player again and again
-Fixed issues with PvP protection not working for some players
-Fixed arrows not hitting units on walls and towers
-Fixed major issue with solo NPC siege showing welcome message again resulting in lost units
-Fixed homeland showing wrong strength value resulting in unfair PvP battles
-Greatly improved sound quality of the game - players will hear more sounds

:::::Minor Fixes and Additions:::::
-Fixed anti-hacking pop-up appearing to honest players
-Player can now see stats of the Market units
-Reward for solo or CoOp NPC siege is now the same
-Fixed issue with rams attacking cavalry units and other related issues
-Gatehouse can now upgrade to Large gatehouse if it has 80 percent hitpoints or more
-Disabled Sound Volume option, as it wasn`t working right
-Rootant will no longer damage deer or livestock.

:::::Balance Adjustments:::::
-Siege weapons and Dragon Slayer will no longer move around while on fire
-Changed crown rewards for all NPC town sieges
-Progressive increase to Wizard army strength value
-Goblins train faster
-AI Dragons made stronger
-Nurfed top-tier Wizard Spells
Reply With Quote