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Reverie World Studios Forums - View Single Post - Are Wizards working as Intended?
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Old 01-29-2014, 04:24 AM
Azumazi Azumazi is offline
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Join Date: Jan 2014
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The first suggestion wouldn't be too hard to code, it would just tax the servers to do a checksum on the unit and setup a global module to check when a wizard hits a certain level. Best times for that would be to have it check after a battle exits and when a player logs in or else it would eat up latency a lot.

Another one that someone mentioned would be to ladder it based on tiers, but that really would be a pain to code. If the above is too much, hard cap them at 20 population cap, so to run 2 wizards they could only have 20 cap worth of troops and that would also mean issues with looting.

A 4th suggestion, which would also help reduce the power of both wizards and dragons, would be add a building to each race that allows you to research elemental resistances for units.